Now that many have had time to mass farm mods before they the drop rate is mega nerfed and they change the upgrade method.
Let's discuss how this will effect the game.
They said the drop rate will drop to what shards drop in nodes at, so about 33%.
We have to assume based on previous events that all the mods farmed before updates will be kept. This gives a huge advantage to anyone who already heavily invested in mods and separates the rest of the player base by leaps and bounds.
How does the rest of the PAYING customer base catch up? We obviously can't outspend the top spenders, but we certainly support this game too. If 20% of the users of this game spent $11 on crystal subscription every month, they would make millions. It's not about the whales, It's the regular spenders who carry this game long term.
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Now we are looking at months before we can even do normal cantina battles for shards too...
yes, there may be some whales that can get the t5's out of speed, offense, tenacity, crit hit, and potency ; no one can get t5 from the critical damage as no one has more than 3 jawa's.
Either way, everyone should have 5 sets of health ones at minimum unless you've spent all your time here complaining and none of your time playing.
I am guessing once the numbers are nerfed, they'll nerf across the board; the upgrades seem the same to each piece where what each piece has is the random part (defense, offense percent, offense etc...) so I would think downgrading each number wouldn't be that hard and I would expect that to happen. I highly doubt we're going to get to keep our plus 59 speed or 94% protection but it seems like you're assuming we will?
FTR, I think this change was dumb; I think the QA / testers all thought it was dumb and I think the super bold devs with big personalities bullied them to accept it. I worked in IT a long time and this is all too common. The reality is the QA department SHOULD have the most power in the department but because departments don't start with a QA dept that's not usually the case. Instead they start out with a dude coding and grow from there and coding dude turns into department bully.
Because pulling apart gear is different than changing stats on gear.... we have already seen them change / add stats... that should be a DB update to a master table depending on their game design.
IF they can do a DB overwrite, then you are going to have a LOT of PO'd people that spend a lot of money to get those mods.
So where do they draw the line and how do they handle it?
My assumption is based of of previous events, and the fact that they don't want that kind of backlash from big spenders.
That being said, I find it also ridiculous that with all the problems the mod update has, their first solution is to lower the drop rates. And it will hurt me very much in the long term since my plan was to turn back farming some cantina shards of the many characters I need.
Edit: Just one example: You are saying it gives so much advantage to people who spend high amounts of crystals before the drop rate nerf is incoming. I could spend 400 crystals now for another refresh, but will I do it? No. Since I think it is more valuable to me when I do the 100&200 refresh again tomorrow.
But either way, they guys that have the money to farm them at 100% drop rate, and then mod their chars, can then complete all the challenges and farm as many as they want of any type before this reset.