I just went through to finish some of my mods on my arena squad that were sitting at level 12 or 13. And nothing is more painful than dumping 300k just to get an extra 0.33% dmg. This system is completely out of whack...
@EA_Jesse
"One of the themes we’re seeing in some of the posts recently is that players are concerned about the need to spend Credits on Mods.
Please know that the dev team has planned for this and addressed the problem"
I'd be very interested in a total breakdown of credits needed for a 7*, max omega (80k a pop just for those upgrades) including all abilities before that, and max mods.
At least we get 150k extra a day from GW :-/ what is that like 1/2 the way from mod level 14-15?
This is getting hilariously bad now.
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6 Mods per character = 3M.
Arena Squad Mods = 15M.
Raid Squad Mods = 15M.
Set of Mods for GW Squad = 15M.
Extra Set of Mods to move around for various events & challenges = 15M.
Total = 60M
Fun Fun Fun.
But don't worry! EA has us covered!!
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/53492/increase-to-credit-availability#latest
Around 3 weeks of GW for one hero. 90 heroes. Little over 5 years to level, star, and mod everyone. Cool
Second that.