Is this not working? Or am I reading it wrong? The assisting char is supposed to do 75℅ more dmg than they normally do on a regular attack right? Seems the same no bonus to me.
I've noticed from time to time that if QGJ calls EP as the assist, EP will attack with nothing happening. No dmg, no resist, no evade. Just nothing but his animation.
I've noticed from time to time that if QGJ calls EP as the assist, EP will attack with nothing happening. No dmg, no resist, no evade. Just nothing but his animation.
This happend sometimes when a toon solo attacks, too. It is a bug but it could be accepted as a miss.
Well for instance he called my sth for an assist and he did 2,8?? dmg. Then on his next attack sth did 6,2?? dmg on his own. He doesn't have any crit dmg mods or bonuses and I know sth has a high dmg variance but something doesn't seem to be adding up. I mean 75℅ is a big bonus yet I never see huge hits from the assist
I posted a similar thread and a bug report. It is certainly not working as it did before. In GW I did see a few instances where some damage was added but not in Arena. I wonder if they inadvertantly added a "chance" to gain 75% damage?
☮ Consular ☮American Rebel Rebel Force (Endor)JedhaYavin IV
SWGOH.GG member posted that a new feature they are testing states that the 75% increase only refers to PHYSICAL damage which is why Palpatine doesn't get a benefit. This is for sure a bug and should be an easy fix no?
☮ Consular ☮American Rebel Rebel Force (Endor)JedhaYavin IV
Well for instance he called my sth for an assist and he did 2,8?? dmg. Then on his next attack sth did 6,2?? dmg on his own. He doesn't have any crit dmg mods or bonuses and I know sth has a high dmg variance but something doesn't seem to be adding up. I mean 75℅ is a big bonus yet I never see huge hits from the assist
Hard to use sth as base line. He has a high damage variance on his basic.
Well for instance he called my sth for an assist and he did 2,8?? dmg. Then on his next attack sth did 6,2?? dmg on his own. He doesn't have any crit dmg mods or bonuses and I know sth has a high dmg variance but something doesn't seem to be adding up. I mean 75℅ is a big bonus yet I never see huge hits from the assist
Hard to use sth as base line. He has a high damage variance on his basic.
Same for Lando, that is where I was getting confused. But it is definately impacting palpatine, and according to that reddit post, it's because Special Damage isn't included on the assist bonus, only physical. So, they just need to make it all damage and it will be fixed. Easy peasy.
☮ Consular ☮American Rebel Rebel Force (Endor)JedhaYavin IV
Well for instance he called my sth for an assist and he did 2,8?? dmg. Then on his next attack sth did 6,2?? dmg on his own. He doesn't have any crit dmg mods or bonuses and I know sth has a high dmg variance but something doesn't seem to be adding up. I mean 75℅ is a big bonus yet I never see huge hits from the assist
Hard to use sth as base line. He has a high damage variance on his basic.
Same for Lando, that is where I was getting confused. But it is definately impacting palpatine, and according to that reddit post, it's because Special Damage isn't included on the assist bonus, only physical. So, they just need to make it all damage and it will be fixed. Easy peasy.
Yeah I read that post. Gives me something to test in GW tomorrow
If it only effects characters with special damage on their basic... I can't think of any actually. I don't have Emp, maybe he's the only one. If so, shouldn't matter. I'd just leave it be and focus on more important things. Besides, I doubt QGJ would get along with Emp anyways, let's just chalk it up to unintended anti-synergy and keep it.
On another note, I kinda like the idea of anti-synergy. Characters that just don't work well together because they're natural enemies. This one in particular doesn't make great sense, but the idea is solid, even if unintended.
If it only effects characters with special damage on their basic... I can't think of any actually. I don't have Emp, maybe he's the only one. If so, shouldn't matter. I'd just leave it be and focus on more important things. Besides, I doubt QGJ would get along with Emp anyways, let's just chalk it up to unintended anti-synergy and keep it.
On another note, I kinda like the idea of anti-synergy. Characters that just don't work well together because they're natural enemies. This one in particular doesn't make great sense, but the idea is solid, even if unintended.
LOL. Funny. They need to fix this.
☮ Consular ☮American Rebel Rebel Force (Endor)JedhaYavin IV
If it only effects characters with special damage on their basic... I can't think of any actually. I don't have Emp, maybe he's the only one. If so, shouldn't matter. I'd just leave it be and focus on more important things. Besides, I doubt QGJ would get along with Emp anyways, let's just chalk it up to unintended anti-synergy and keep it.
On another note, I kinda like the idea of anti-synergy. Characters that just don't work well together because they're natural enemies. This one in particular doesn't make great sense, but the idea is solid, even if unintended.
LOL. Funny. They need to fix this.
The easiest fix is probably to just add the word "physical" to QGJs assist description. Then it would be working exactly as it stated. Much easier than trying to code in new game mechanics.
If it only effects characters with special damage on their basic... I can't think of any actually. I don't have Emp, maybe he's the only one. If so, shouldn't matter. I'd just leave it be and focus on more important things. Besides, I doubt QGJ would get along with Emp anyways, let's just chalk it up to unintended anti-synergy and keep it.
On another note, I kinda like the idea of anti-synergy. Characters that just don't work well together because they're natural enemies. This one in particular doesn't make great sense, but the idea is solid, even if unintended.
LOL. Funny. They need to fix this.
The easiest fix is probably to just add the word "physical" to QGJs assist description. Then it would be working exactly as it stated. Much easier than trying to code in new game mechanics.
That would be strange considering QGJ's part of harmonius assault does special damage. It needs to just increase all damage.
☮ Consular ☮American Rebel Rebel Force (Endor)JedhaYavin IV
Replies
This happend sometimes when a toon solo attacks, too. It is a bug but it could be accepted as a miss.
SWGOH.GG member posted that a new feature they are testing states that the 75% increase only refers to PHYSICAL damage which is why Palpatine doesn't get a benefit. This is for sure a bug and should be an easy fix no?
Hard to use sth as base line. He has a high damage variance on his basic.
Same for Lando, that is where I was getting confused. But it is definately impacting palpatine, and according to that reddit post, it's because Special Damage isn't included on the assist bonus, only physical. So, they just need to make it all damage and it will be fixed. Easy peasy.
Yeah I read that post. Gives me something to test in GW tomorrow
On another note, I kinda like the idea of anti-synergy. Characters that just don't work well together because they're natural enemies. This one in particular doesn't make great sense, but the idea is solid, even if unintended.
LOL. Funny. They need to fix this.
The easiest fix is probably to just add the word "physical" to QGJs assist description. Then it would be working exactly as it stated. Much easier than trying to code in new game mechanics.
That would be strange considering QGJ's part of harmonius assault does special damage. It needs to just increase all damage.