Can someone tell me the max starting point and max amount each secondary can gain per level on a 5 dot mod? Other than speed please as everyone already knows this... for example what is the max crit chance a 5 dot mod can start with as a secondary and what is the max gain per level of crit chance or any other secondary.
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Speed as a secondary on a 5* mod can start between 3-5. If you get lucky on a green/blue/purple/gold mod and the secondary speed increases again, it will increase between 3-5. So a 5* mod with speed secondary can be between 3-25.
this is exactly what I am asking. for all the secondary stats.
But it's all random... it's not linear upgrades
I'm wondering why one would care though? You get what you get and you have to pay to scratch and sniff... you can't just look at the mod and know that's the one that gets you max values.... ??
If that is true, the max value of any stat is 5 times its max initial value (if all 4 upgrades add up to the same stat).
Single max values I've recorded are (together with theoretical max assumed to be 5 times that, and the best value I've personally observed, which is far from it since I've never had the same stat upgraded all 4 times):
Note that I didn't try very hard to maximize some values, as I think they're not worth it (e.g. tenacity). In my mind, secondary stats start to be noteworthy at:
- speed: ≥5
- offense +80
- health: +500 / +2.5%
- protection: +1000 / +5%
- potency: +4%
- crit chance: +4%
... and the other stats, never (defense / ~%, offense%, tenacity)Nice work!
https://m.reddit.com/r/SWGalaxyOfHeroes/comments/553l7k/min_and_max_secondary_stats_on_5_star_mods/