Please would you give me your opinions on:
47, JE, b2, Nebit, (last position high damage?... I have GG, 88, 86 or 100 to choose from)
I'm trying to cover all the angles and have most of these characters at level 80 with 7* including GG... (yes I'm f2p and did the grind)
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Best droid team I've ever seen that can hold top 5 overnight.
47/100/gg/je/b2
Nebit actually holds you down. You don't really need a tank if yo can run GG
I dont own any droids but i would suggest against using 88
Sorry if its seems like im trolling- just trying to help
86 isn't necessary but I love him to knock out toons after a sweep and second hit by 88.
Nebit is good, but I don't use him. With the speed taunt meta now, I love my B2.
47,je,B2,88,86.
100 is good too but he's really slow and counters are infrequent.
Dont worry about defense. People who target your team know they can beat it and usually run Han Solo with wiggs.
Do you think this would be an effective offensive as well as defensive team?
My alternate team comp is with Nebit or GG lead, (still working on GG) but against certain teams it just too slow with out the burst damage of HK lead and right mods. Against other teams is the only way I'm going to win. My alternate team still a work in progress to be efective.
Your team might want to be:
Hk-47 lead
Jawa Engineer
B2
Ig:88
Now for that fifth 'cog' to make the gears spin. If you need to kill an character immediately like Rex or Wedge, drop B2 and use Hk, 88, 86, GG, JE. This guarantees a high-damage assault on a single character and an AoE set to kill them off. It may even ability block tanks and Lando.
If you're faced with a tank team with RG, Sun Fa, St Han, etc, you'll want Hk, 88, B2, JE, and Ig100. No, seriously. A maxed ig100 is stronger than 88. He will lay down 10k crits damage and go up to 3 times in a row with his counters feeding his TM. And he can solo Fives, Sun fac, and other tanky toons that you end up dealing with in the last moments.
That leaves GG. He has great damage but you'll never use his leader PvP. His AoE isnt as effective as IG100's either, TM reduction is waaaay more important than healing immunity and can actually keep Biggs and Rex from firing off even AFTER they've reached full TM and are awaiting their turn to blast you. All GG has going for him is his damage and....the taunt ability. If GG and 100 are left for last, which is a possibility, you are going to slaughter your opponent. The 100 counters feed tm, lay down offense down for two turns, power his AoE every other turn which makes him take yet an extra turn. It's game over then. But that's highly situational.
Chief nibbles can be used when you don't have a tank to deal with and you don't need to gun down a key AoE member of the opponent's team. Which unfortunately is the meta...so...yeah. Your droids will be dead and Nibbles will be alive and left for last.
Something else to take note, people using Wiggas use Raid Han to blast your JE and destroy you with Aoe and Palpy stuns. There's only one good way around this and that's dumping a tenacity cross, tenacity mods with tenacity up secondaries on them. The highest I've had JE's tenacity up is 70% and he resists every other match. Granted his potency is only at 60% and get resisted all the time. How? Dunno, something is broken tho because the raid Hans I fight usually aren't modded for potency at all with just 20% yet never get resisted. Also Raid Han has been patched to shoot whoever has the highest speed apparently because he shoots JE every single battle when I'm on offense.