Hi guys,
I'm currently trying to get my droid team turn sequence right...
My team consists of JE, 47, 88, b2 & GG which I'm hoping will take me a long way once properly modded and maxed out.
My current turn sequence is:
JE
47
88
GG
b2
Do you expert droid users agree with the running order? would you put b2 last?
(I'm still wondering if it's worth swapping 88 out for 100 for max turn meter manipulation with GG... and also because people say he's an underrated beast, all opinions welcome).
0
Replies
I'm thinking of moving GG before 88... what do you think?
Gg is the second slowest character at max gear. So he'll probably lag behind a little
I would drop GG and B2. Check out my threads on how to mod them for turn sequence:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/65733/droid-jawa-team-correctly-modded-for-turn-sequence-video#latest
I would drop GG and B2. Check out my threads on how to mod them for turn sequence:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/65733/droid-jawa-team-correctly-modded-for-turn-sequence-video#latest
True, there always a situation where he could come in handy
Imo speeding up hk to go right after je is a waste he's so slow you are wasting good speed on him and avoiding good speed on others to sequence this way.
JE
88
86
Hk/b2
A fair amount of ability block and some one dies when 86 goes. Which is almost always before anyone gets a turn.
It's been working for me, but that's just how I like it. I also don't have GG or 100. I might sub in 100 for 86 to see how he does, I've heard a lot of good things.
It's better to have HK go before ig88 thanks to ig88 unique.
I rather a fast 88, he usually goes twice before hk will go. And he creates his own damage boost.
And hk is so unreliable even with high potency on his debuffs.
Like I said it's just me, I like my sequence.
Gives you 2 chances to debuff all enemies - every debuffed enemy = +20% damage... Worth it to have 88 go last imo
I found this speadsheet very helpfull: https://docs.google.com/spreadsheets/d/1DY7hmz4lXCN2WKb1Vws_eHxsCLedH7RBQI_mqEPzfWQ/edit#gid=883124390
It lets you calculate the turn order (or make sure everyone goes strait after JE)
Goodluck!