Got a guy on my server running Lando led Wiggs and wondered about the exact benafits of each. From what I see
Lando lead : garunteed first strike due to speed gain and crits.
Wedge lead : more overall damage??? And faster Lando due to TM gains on aoe
What have you Wiggs fanboys found works better for you?
(Bonus question.) Does your answer change when you add another rebel to the squad?
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Replies
More Powah = Wedge
Slightly less Powah but a bit faster = Lando
Even less Powah but more Speed (with a pinch of tenacity) = AA
Decisions decisions.
I prefer wedge so I just keep bumping his seppd hoping I can keep him fast enough to not need lando lead.
In a mirror match, all you have to do is target Biggs first with the triple hit, and you win.
When looking at just rebels Wedge lead is better than lando lead in every other way.
This is a tough situation. I would run wedge lead when facing shoretrooper because of the damage increase rather than speed. I'm still figuring out how to beat a guy in my shard who uses Shoretrooper and sun fac. DO NOT REMOVE THE TAUNT FROM SHORETROOPER. It cools down quicker.
I still say wedge lead. More non crit damage.
If shore gets a turn you are gonna be limited with crit damage for a couple of turns so that 30% offense will be even more important.
Wouldn't you target their Wedge first with the triple hit? I prefer leaving Biggs alone if I can help it
Make Zader Great Again!
Wedge is always my first target
Than lando
Biggs/Lando first...
A: he is going shortly anyway
B: my heavy hits are ready
C: I have taunt up
Only then will I whack him so he gets fewer turns and his damage is lesser
I also believe @Nicol_Bolas is correct that for your Biggs is first before theirs to target Biggs first. Good chance of killing him instantly and you know his triple hit is up next anyway crit or not.
I agree with the Wedge first. Wedges basic can hit for 14k alone and his AOE is deadly. Biggs assist is all he really had going for him. Dont get me wrong hes stillndeadly but I think Wedge is what makes him deadly.
Well said +42
1. Their Biggs is likely the first guy to move on their team, if they have modded their guys correctly. That makes him a prime target. Your triple hit is guaranteed to crit on all 3 hits, and will kill their Biggs.
2. Wedge is much easier to kill using AoE than Biggs. If you leave Biggs alive and start using AoE, every crit on Biggs will give him 100% TM. Every guy he calls to assist will have guaranteed crit, and will gain 10% TM. Lando becomes quite dangerous in this case.
3. Some people run Palp in their Wiggs team. Every little ping from Palp (even the one at the end of his turn) will give Biggs 100% TM... very annoying
I am not using wiggs anymore so I can't take Biggs out with multiple assist attack, so trying to mostly remember from past battles.
That is why wedge first, if not I keep crit hitting Biggs who will call wedge every other turn. So I get rid of wedge first.
I think when I did run wiggs vs wiggs I took out wedge first if I went before he did his AoE, if not than I think I took out Biggs. So it was always situational.
I still think Wedge is still bigger threat.
Maybe it's different if you're facing Wedge lead, but most of my server has Lando lead including me.
Make Zader Great Again!
I am pretty sure that the bonus stays even after wedge dies
https://swgoh.gg/u/snakesonaplane/
And if they have Anakin?