Just curious how effective they are at avoiding crits if anyone has used them? Thinking a tanky team with crit avoidance arrows and maybe an evasion lead. Ben, Vader, Ani, B2.. something like that. Might be a tough team to kill if RNG is in your favor. Offense always has advantage but just a thought.
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have you tried with and without that mod?
or you went straight to it?
EDIT;
just went to event to see what leaders use on him, and it's truly mixed between crit avoidance, protection and speed
1) the character is tanky and exists to soak up damage and so you don't care what they're speed is ex. royal guard, fives
2) you're able to make up the speed difference with strong speed secondaries on other mods
3) you pull the rare crit avoidance mod that has a really strong speed secondary
That was kinda my thinking. So many teams rely on critical hits. I see a lot of people increase crit chance/damage. So I wonder how effective some of these teams would be if they aren't getting critical hits.
They're also useful for Ahsoka, assuming you don't have Anakin with her (you should, they're awesome together)
Somebody looked at the numbers on either this forum or Reddit and it was a more efficient way to limit damage than defense.
That was a while back though, probably before protection was such a big factor, so I wonder if it's better than a protection primary arrow
Protection is probably the least helpful. He likes health for his frequent heals. His ehp is already super high. I find that crit avoidance with secondary speed mods is better than flat speed.
12 is great speed. Mine is only 9. So you speed is almost half the primary but you also have the crit avoidance. To me, a great mod for shoretrooper.
5's...noone attacks him. Mod him for speed, offense and crit.
RG, give him mad speed and a potency cross. Get him 200+. He will dish out so many stuns and slows w/ his tm gain and that speed that his taunt is just a nice side-note.
Rg speed is not a great strategy at all. He is too fast to keep his taunt up. His TM gain more than makes up for speed mods--especially under emp where stun/slow add even more TM. Give him effective hp so he can survive and continue to do his job:soak damage.
I was looking and it was +14 speed was on a critical chance mod though. I think im going to give my whole Empire team 50 crit change already did for Vader, Palpatine, Tarkin.
Have one on AS as well and seems like it's helping her survive longer and since it's from a crit damage set great with her counters and high crit chance
I dont use him for his taunt. It's nice when it happens. Great distraction. I use him as a high speed stunner that hands out slows and occasionaly taunts. He worx just fine in that regard.
I use one on 5s because he is usually solo at the end of a fight, and if you can't crit on him, he's countering and double tapping like crazy.
@Poxx do you run a Phasma lead? That is the only way I see that being effective. If not, what is your team comp if I may ask?
Rex (L)
CS
5's
Ani
B2
Stay top 10 overnite on a Nov. shard.
The team i run RG in is:
EP (L)
Shore
Ani
B2
RG
It holds top 25, but needs a little mod work and eventually, TFP will take RG's place. EE will take Ani's.
I ran RG all tanked out and i get better results with speed in this comp. Always experimenting.
I agree, I think RG can be used multiple ways.