Shout out to the people who put weak toons in the tourney!!!! God bless them!!
I've been doing a million tourney battles and most of the teams are 42k~48k but there have been a bunch of teams with a power of like 14k~18k and it makes doing these battles so much better when I don't have to do a bunch of hard teams!
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Btw in one of the weak teams I saw a 4* general greiveious !
This isn't done by accident. These are guild members teaming up to get easy points. Yes you benefit but they benefit more. If you do the same, you would just be helping them.
@Danbloo Obviously they are doing it on purpose, I know that. But how do they benefit more?
Cheaper refreshes hence more credits for battles.
/sarcasme
I did it on purpose.
How does having a strong team benefit me more? How does having a weak team benefit me more? Why does my defensive team matter to me at all?
It doesn't.
Worst case scenario, I give extra points to 1% of the other players in my shard. Best case scenario, the game matches me with weaker opponents because it sees how crappy my defensive team is.
They have given us exactly ZERO incentive to care about our defensive teams. So I don't care.
https://swgoh.gg/u/arkham/, A Team
So you don't care that others score "free" points agianst you because there might be a chance it affects your leaderboard difficulty?
your opponents can't battle you back to back, but they can attack you multiple times. (in case you didnt know)
/shrug
Why should I care, in a pool of thousands? Their success won't hinder mine. My free time is the limiting factor.
https://swgoh.gg/u/arkham/, A Team
their success directly hinders yours...
And if free time is an issue for you, you should most definitely not set a weak defence team... you're basically giving freebees for players with more time.
Remember people. We live in an age where facts are optional to people. They literally do not matter anymore. This post is absolutely factual. Therefore irrelevant.
I agree with Arkham. The defensive team is indifferent when you just hand your players over to AI. We get 0 benefit from setting a defensive team, other than the "keeping it hard for other guys". Why not add a little flavor into the mix. Good luck to all against my all Jawa team
If they don't change the way these tournaments work soon, someone is, if they haven't already, going to create a program that plays the tournament non stop for you.
Lemme try a different approach ...
If you've ever played Mario Kart, you know that a mushroom is more useful than a red turtle shell. Why is this? When you use a mushroom, you speed up. Another way of seeing this is that EVERYONE else slows down.
When you use a red turtle shell, one other person slows down.
Slowing down 7 drivers is much better than slowing down 1 driver.
In this game, offensive teams are the mushrooms and defensive teams are the red turtle shells.
When you use a strong offensive team, you progress. Another way of seeing this is that EVERYONE else fails to progress.
When you use a strong defensive team, one other person fails to progress.
Now: Slowing down 3000 other players is 3 ORDERS OF MAGNITUDE greater a benefit for me than slowing down 1 player.
Orders of magnitude are big. 3 orders of magnitude is typically enough to call the smaller thing inconsequential in comparison.
Tell me how a defensive team benefits ME, and I'll consider assigning a strong one. Otherwise ... you're welcome.
https://swgoh.gg/u/arkham/, A Team
What more incentive do you need to set a good def team?
Furthermore, if more and more people set a weak def team the tournament becomes more and more time consuming. I don't think i need to explain why...
I honestly can't believe how many people in this thread think it's a good idea to set weak def teams. Tournaments are boring. Encountering a weak team is fun until you realize that everyone around the same rank also encounters that weak team, wich kinda makes it a must to attack it instead of free bonus points.
But with the "tournament" you can have both the mushroom and the turtle shell.
What you set as defense has no baring on how what team you use on offense.
So slowing those players that can knock you from rank 25 to rank 26 is relevant.
I like seeing the easy teams also. Have been using my ewok team with cheap refreshes for another 100+ points.
Facts 1: Setting a useless defensive team = free points to EVERYONE except you.
Fact 2: Every team can battle you at least once--some reports of up to 5 or 6 times over the course of the tournament.
Fact 3: Once you get down to the plus 7 & plus 3 range, every flawless battle is worth 50 points.
Fact 4: You obviously cannot battle yourself.
Conclusion: Putting in a weak team nets MANY other players around you an easy ~100 points (if you consider that they can beat your squad with toons they wouldn't use against a "normal" defensive team). This means you are giving everyone around you, except yourself, a boost ahead of you. This may not mean much at all if you're competing in the 1000's range...but it will be amplified if you're trying to maintain top 100.
I honestly don't get it. You realize that a weak defense team is going to hurt your performance, but at the same time you think a good team doesn't help... It's such an obvious contradiction..
Just because they can still take your spot by attacking other teams, doesn't mean that they won't get even more points if your def team was weak.
I think the main problem is that some people care more about the tournament than others. If you don't care as much, you probably don't care about putting in a super strong defensive team. In your case, you seem to be extremely uptight about everyone else putting in a weak defensive team. Why does that even affect you? Why do you care so much about other peoples defense teams? If they want to put in a weak defensive team and make a few other people have a nicer day when they see it, why are you going to stop them?
But do you know how much AP they have to use to fight a legit team as opposed to the cupcake defense you set? It's not just about getting points, it's about getting them efficiently. I'll attack a weak squad everytime I see it because I know it will only cost me 0-500 AP instead of 2.5-5k.
Make Zader Great Again!
The problem is with the colluding. Guilds would instantly just fight their own to build up defensive points. Devs could put a ban on fighting a team more than one time to fix this problem.
Yup. You are basically giving all the competitors around you a free full score every time they battle. Now, you can't battle the same team over and over again, but if an opponent gets to fight your team 2 or 3 times over the course of the tournament, that could be the difference between them ranking higher than you, which could cost you Tie Fighter Advanced shards or other rewards.
EDIT: Also if your defense team is really bad, then you are allowing people to use a C or D squad against it, which they otherwise might not have been able to use. Saves them a refresh on their A team to score against another team.