Want Savage and Maul to be useful for once? What if they had some synergy? Like when Savage's unique can have an addition:
When Maul is present, Savage gains +30 offense and +15 speed with assist 50% to assist. If Maul gets attacked, Savage taunts for 1 turn. Savage-so taunt can not be dispelled.
And for Maul's unique: When Savage is present, Maul gains +30 defense and +15 speed with a 50% to assist.
Anyone like this idea? Feedback that'd negative or positive is appreciated, however, be constructive.
EDIT: I chose defense for Maul because Maul is an attacker and the +30% offense would be OP
Want Savage and Maul to be useful for once? What if they had some synergy? Like when Savage's unique can have an addition:
When Maul is present, Savage gains +30 offense and +15 speed with assist 50% to assist.
And for Maul's unique, it's vice versa^^^ (When Savage is present, Maul gains +30 defense and +15 speed with a 50% to assist).
Anyone like this idea? Feedback that'd negative or positive is appreciated, however, be constructive.
EDIT: I chose defense for Maul because Maul is an attacker and the +30% offense would be OP
Not OP enough (seriously), considering new character releases.
Savage review
Something like
for each 1% damage received he gains 2% damage increase.
First hit taken gains defense up and offense up
second hit taken gains retribution and speed up
When maul is present savage grants a bonus equal to 25% of his health to maul as protection.
whenever maul goes below 100% health, savage taunts for 1 turn.
There reworked... lol
AoE: If Maul uses his special savage is called to assist with +200% damage.
Unique: Maul gets +25 and an additional +5 speed everytine savage takes damage.
Want Savage and Maul to be useful for once? What if they had some synergy? Like when Savage's unique can have an addition:
When Maul is present, Savage gains +30 offense and +15 speed with assist 50% to assist.
And for Maul's unique, it's vice versa^^^ (When Savage is present, Maul gains +30 defense and +15 speed with a 50% to assist).
Anyone like this idea? Feedback that'd negative or positive is appreciated, however, be constructive.
EDIT: I chose defense for Maul because Maul is an attacker and the +30% offense would be OP
Not OP enough (seriously), considering new character releases.
Savage review
Something like
for each 1% damage received he gains 2% damage increase.
First hit taken gains defense up and offense up
second hit taken gains retribution and speed up
When maul is present savage grants a bonus equal to 25% of his health to maul as protection.
whenever maul goes below 100% health, savage taunts for 1 turn.
There reworked... lol
i would like if savage was reworked with special like the one in the challenge, but obviously not as strong. something like deal damage to all enemies (6-8k, 12k crit), this is an auto kill on any with 25% or less health and savage gains 20% tm for each enemy that died, or lost last bit of protection
i would like if savage was reworked with special like the one in the challenge, but obviously not as strong. something like deal damage to all enemies (6-8k, 12k crit), this is an auto kill on any with 25% or less health and savage gains 20% tm for each enemy that died, or lost last bit of protection
Replies
Sorry I guess?
Well, you're lucky you did not spend resources on them...but thanks for feedback
Not OP enough (seriously), considering new character releases.
Savage review
Something like
for each 1% damage received he gains 2% damage increase.
First hit taken gains defense up and offense up
second hit taken gains retribution and speed up
When maul is present savage grants a bonus equal to 25% of his health to maul as protection.
whenever maul goes below 100% health, savage taunts for 1 turn.
There reworked... lol
Edit: Maul gains 25 base speed.
Unique: Maul gets +25 and an additional +5 speed everytine savage takes damage.
Make your own thread
Sure
Same