They are time consuming and are only semi fun, but what would you prefer?
1. Characters be released in packs only like the old days?
2. Tournements refreshes by crystals again?
3. No tournements, so right now we could be doing our daily sims instead?
What exactly is your solution to make them better? I hear a lot of complaints but haven't seen any real solutions and seems if the haters had their way we would be doing daily sims right now.
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1000 points you get 10 shards
2k you get 25
Etc etc
A tournament solely for the player playing rather than battling against everyone
iN DarthJarJar | Team Instinct Δ
This would be fun. I just think it's a problem of time. Spending 5 hours battling just to hold position is not my idea of fun.
To improve tournaments is to change the way the game handles the battle.
CLIENT SERVER combat.
You make a move. It tells the server your move. Server tells you what damage you take and what damage you do. Server keeps track of your health AND the other teams health.
Guess what? All the "glitches" and "exploits" problems vanishes. No need to sit around reporting people. No need for Luificer Dadddy to be having to sit around reading through a ton of emails.
Currently the game does all the combat and reports results back to the server.
You guys figure out what that means.
I think that's his point, you don't battle to hold position because you can't lose position. You just gain points when you win and your final bracket is based on total tournament points.
At any rate, I feel like I'd personally care a lot less about the "issues" if gaining the shards/characters was just a means to get a headstart for their release so the "winners" start the shard grind ahead. So far we have had tournaments for Shoretrooper, Chirrut, and Jyn. Shoretrooper took like 2 months to be accessible, and only in chromium packs now. And even then, as a "new chromium character", he does not have the buffed drop rates that toons like Cody, Echo, etc all saw on their entry into chromium packs. He's not even in the shipment store for crystals lol. Chirrut is nowhere to be seen.
We are just fighting over character releases that reward worthless star level characters that cannot be upgraded. Everyone wants new toons. Everyone wants to play with said new toons. Gaining, gearing, and leveling a 3 star character that cannot be used in arena, rancor, or aat, (srsly, who g11's a character just to use in GW?) is not fun. Let us fight over the characters, and then put them in the game shortly after. No one wants to stare at their 3 star prize....or pile of 20 shards for the next who knows how long.
I'd honestly be happy if the tournament toons were preludes to new cantina node/hard node characters and we went back to "premium" character releases being released via aurodium/chromium (as well as being available for the static 320 crystal price in the shipment store). If the only way to upgrade a character from star level 3 is to buy a lottery pack with a 1/78 chance of getting shards for the character I'm trying to play with.....it makes finishing rank 101 in tournaments that much more annoying, it makes unlocking the 3 star character that much more annoying, it makes everything about tournaments more annoying lol. If finishing rank 101 just means I have to farm cantina nodes for an extra two weeks to earn the shards I missed from top 100 I feel the population would be a whole lot less salty.
One problem I see with you ladder option. Person who joins 1st and starts in 1st would have to perform 0 battles for that reward.
I like the idea of points tiers you get x amount of points you get this reward.
Takes out the am I on an easy leaderboard or crazy one with 1st needed 4k+ points vs10k+ points.
Yes, P2P folks will still have an advantage. They SHOULD. They are providing the developers the resources they need for the game. But because of the finite number or refreshes, F2P can compete as well and have a chance. Also, the amount of total time could be reduced. And it's the time aspect of this that I find annoying.
+1
The tournament doesn't need to be short or long or whatever. Given that it is a blind tournament it can be 2 days long. JUST no free refresh resets allowed. Because it is blind, there is no need to push. You do your X combat selections.
ALSO- It should give a fixed list of teams to everybody to choose from to fight through.
The list should be sorted based on the players normal arena standings.
Also cap the amount of refreshes per character to say 5. This will limit time needed to spend on tournements while still offering all players a decent chance to get the rewards due to the faction restrictions. Additionally this will require more "skill" then the current system.
You have to earn shards throught battle during a limited time
1 - Everyone starts with the same currency to spend (be at ally points or tournament coins, call it what you want). For example, everyone starts with 250k ally points (the amount is up for discussion ofc, it depends on how much of a grind event CG wants to make of this) and can only spend up to that amount, the management of that currency will determine the best results.
2 - If there is a tie everyone gets the same prize.
3- Rewards are cross server, that means that if you did e.g 4500 points and are 2500 rank in your server but in another server that would grant you top 100 rewards you get top 100 rewards.
4 - Characters that get launched via tournament get launched simultaneously via aurodium. Exclusive (chromium and tournaments) max 2 months.
5 - Server grouping is determined by arena shard time (e.g. if you are from an august server or even more recent you will not be in a server with people from december last year)
6 - Every tournament event should have a theme.. e.g. Next tournament is a ewok event (ewoks have 30 speed bonus and are crit immune for the first 2 turns... bonus/factions vary each tournament) to avoid the mind numbing experience of fighting 30 times in a row a variation of whatever the meta is at the time.
1) I like this idea.
2) I like this one too.
3) This idea I am less enamored of - some servers are simply more competitive than others and it would not be as fair to give those in a very uncompetitive server the same rewards as those in a more competitive one.
4) I like this idea.
5) I am in love with this one...very similar to the Arena groupings.
6) Not a bad idea in theory but it would be hard to pick a theme for every tournament as many players would be unable to field teams that fit the theme.
since there is no timer on finishing the battle. no reason why you can't resume from where you left off if it was server based combat.
Put it this way, there are lots of turn based browser games like Travian and facebook browser base games that are client and server modeled. Tournament isn't timed based at all. (unlike arena)
Up until the Jyn tournament I was not a big fan of the tournaments at all. EA addressed a lot of the issues. One, Ally point resets were increased to help drain the whales so tournaments will balance out at some point. They only last 24-hours now which is perfect. Go in and get your battles, if you want to use all your Ally points then just battle until you're done and at that point it's over for you until the tournament ends.
The only thing I wish they'd do is introduce an Aurodium pack for that character for a limited time so players that want to pay and finish the character to 7-stars can finish.
2 Million credits; raid gear; Omegas and purples... anyhow next tournament is cancelled
This. I'm not begging for free stuff - just let me buy the character ffs lol. If a character can't even be used in a raid for months at a time there is a problem.
Or a system where each battle gives you points and you spend the points on shards for the character you want (The new character plus some previous options. Eg next one we could get shards for new person, jyn, cassian or tie interceptor)
Yes, sorry. To be clear I mean the problem with the current tournament is time. Not with his idea.