Anakin was given a great ability that in a way self balances him. There is a fair chance of getting offence up or become exposed ( or both I guess)...
I kinda love this idea, but we have not seen a single ability added after that point that has any down side possible.
His situation was unique and they were trying to match more of his story, but I feel it could work for many toons.
Thoughts??
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No, there's no downside to revives. All of the abilities that have chances to revive, also do something else. Either that or they are guaranteed revives which can't be a downside. EE and Daka's "chance to revive" skills also heal or in EE's case also cleanses. There's never a possible negative ending. There's always something good guaranteed to happen, with a chance of another good thing happening, or maybe not. But theres no chance for something actually bad to happen. I agree with the OP, risk and reward abilities would be nice to see, but currently we're just getting characters that get straight up reward with no chance of risk at all abilities.
She could join enemy squad when you kill an enemy, rejoin your side when one of yours dies, rejoin enemy squad when next one of them dies, rejoin yours when another dies, and so on and so on.... and if she isn't dead she defects back to your side when enemy wins making it a draw, or a win.
Would be very much like assaj to do this.
He's also one of the most reckless Jedi of his age and often gets himself in bad positions thanks to arrogance or stupidity. I'd say it's fitting.
Then why doesn't Maul have an ability that is at risk? Exactly.
They don't really want to do anything that could discourage upgrading a character, and there is only 1 drawback ability in the game, so I'm guessing there won't really be more
I'd argue Maul should have some sort of risk ability. Anakin got limbs sliced off from being arrogant, Maul got his entire bottom half sliced off from being arrogant.
I'm not sure it'd work exactly, but some sort of negative for getting an enemy low but not killing them would be interesting.
I always thought that till I used jyn AoE to revive and didn't pay attention that the entire enemy team had retribution... It did revive the other character but Jyn may rip. So jyn revive is risky in the right conditions.
It's one of the only abilities to have a downside because it's such a good ability.
Because his HP is so low. Maul is an incredibly fragile character that can be dropped like a sack of potatoes with enough attention--that's the main reason no one used him before his recent rework. His lifesteal is what makes up for it, as he'll heal back up to a reasonable amount with each AoE he uses, or with enough finishing blows from his basic. That's the risk inherent to him--He doesn't do well when focused on, but if he survives to his next turn, he'll be most of the way healed back up.
(To clarify--I've borrowed my roommate's Maul and that's how he worked. This was before the rework, however, so he may not be as fragile now or his health might not yo-yo all over the place any more. But that was the risk inherent in him before, anyway.)
Tell this a buffed chirrut, when he runs into Bobas rocket
Checkmate.
Um.. not really, as that applies to any character that can or receive buffs (all of them).
That's my point right there^^^
Both of these while true are based on situations and not exactly the kit of the toon.
this is what I was getting at, we are seeing a lot of toons come out with good kits and some amazing abilities, and it would be nice to see a non situational down side placed in thier kit to help balance things, just like they did with Anikin.
True, but there are more then just 1 where it does makes sense.
She just loses her bonus offense when she receives a debuff, not disables her kit.
One debuff can disable her unique until it disappears. A lot of characters in this game don't even have uniques though. Rey is described as risky attacker probably by the same person who described Chirrut as a balanced attacker.
So that's the risk--high potential, but low durability.