Maybe not a big one, but I notice that his special attacks get deflected a LOT. I mean, way more than the 2% deflection most toons have. I'm guessing the label is just wrong, and it should say it was dodged and not deflected, but either way, it's annoying. Anyone else notice that with him?
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Yeah I was more just making a joke about how the AI will use his Dispel to try and dispel Foresight from people because it counts as a buff, but the AI is too dumb to realize that it'll dodge.
Other than that, yeah it's weird, we've always kinda suspected that AI gets a slight evasion increase because it's not quite as smart as a person, but we can't really actually prove that. Basically just RNG.
Nah, deflected means dodged, not resisted, dispels can't be resisted, if you're going up against a dodge lead though, good luck haha, AI loves dodge leads.
But what puzzles me is that there is a stat for the characters called "deflect". It's at the bottom of the stat lis in the "Special Survivability" stats. It's 2% for everyone near as I can tell, and the description is "percent chance to evade special damage".
So...if that's what it is, and nothing else contributes to it, then the chance to deflect a special is pretty low. Must be more contributing to it, but it sure makes the stats confusing to understand.
Unless the character has an evasion buff or evasion lead should be 2%.
Not to say that the AI gets an advantage because we all now that is not true but.....