Taunts:
Sith trooper:
Sith Trooper has +100% Defense. Whenever a Sith ally uses a Special ability or falls below 50% Health, Sith Trooper gains Defense Up for 2 turns. If he already had Defense Up, he gains Taunt for 2 turns. If he already had Taunt, he gains Retribution for 2 turns. Sith Trooper gains Defense Up for 2 turns at the start of each encounter.
Royal Guard:
Level 8
At the end of each turn, if any other ally took damage that turn, Royal Guard gains 15% Turn Meter and recovers 6% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
In my opinion Sith trooper is better because he taunts whenever someone uses a special and, like royal Guard, taunts when someone is below 50% health.
What do you think?
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Replies
You only really need 1 or two sith allies for it to happen fairly often. He himself counts as a sith so his AOE can trigger it, then if you have say EP and Vader in there (for Empire mixing) if it's EP's lead, EP can use his AOE to trigger it, Vader will be able to do two specials in a row under an EP lead so that's taunt+retribution right away. You could still toss in TFP and another Empire character or Boba.
I think the answer is still similar - with a Zaul lead and at least 2 other Sith (likely EP & Vader) SithT probably will work better. With an EP or Zader lead, Shore might still be the better option - unless you also run Maul in that group - then SithT might still have decent syenergy to be superior.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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I think it also depends on how fast you can get your own sith. If you can get them faster than your enemies than definitely Sith Trooper because you can trigger the taunt right away. If you can't speed them up enough Shore might still be better to protect your team early in the match.
The danger is dispellers force you to process it twice.
But with dispellers the other sith will also probably be dropping under 50% health at some point so as long as you had it up first you should be alright.
Oh nvm @Vertigo already answered this.
I mean it's not an instant-taunt though, and Shoretrooper can taunt for 2 turns once he gets a turn again. He just starts the encounter taunt for 1 turn, but he can apply it again right away.
Ya, I guess Han Solo or Jawa engineer could still stop Sith Trooper's first taunt, which is cool and interactive
As for Sith Trooper as a Shore replacement, it'd depend who you're against massively. If there are a bunch of Wiggs teams around you, Shore is likely to still be the better option. If you're surrounded by, say, Zaders or Zeta Barriss teams, Sith Trooper is almost certainly going to do more for you, because he could very well keep taunting for the entire match.