Darth Maul leadership gives a 20% TM boost to all Sith allies at the beginning of an encounter. If a Sith on that team has a speed of 204, I would have thought that would mean their effective speed to start the match would be 245 (204 + 20% of 204), and that any toon on my side with a speed greater than 245 would go first. But in reality, that 204 speed toon goes ahead of my 255 speed TFP. Can anybody clarify how TM boost is calculated at the beginning of a match?
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So if they arent fast enough to go first they wont... but each encounter they will receive the TM boost
reddit: /u/Capgasp
I don't reply to attacks or negativity. Keep it civil.
Sith under maul lead and Han solo are the only exception to this (I believe)
If you want to compare a sith under maul lead starting speed to any character not getting the boost then the effective speed of the sith is modded speed x 1.25
so at 204 that would be an effective speed of 204*1.25 = 255
Where does 1.25 come from? Since sith are starting with 20% TM they only have to fill 80% TM while you TFP has to fill 100% TM so 100/80 = 1.25
So the sith would go before anyone that starts with 0% TM that has a speed of 254 or lower
Since the effective speed is exactly the same as you 255 TFP it is RNG as CapGaSP said that happened to pick maul to go first.
This was the breakdown for me. My Yoda at 266 goes first then the enemies EP at 211 speed went second over my 260 speed qgj, With Zaul lead EP had 264 speed. I fought this guy a couple times and my zqgj went before his EP one of the three times I fought him. I'm not entirely sure why this happened so there may be something wrong with it.
Zaul lead gives sith with speed of 200, 50 speed per evade and at the start of the encounter. Add in their evasion, stealth, advantage, and crit immunity and you have one OP lead ability.
Now that we've settled the speed question, a suggestion, if I may:
Stop trying to beat scissors with paper. Darth Maul and Sith in general have huge bonuses versus Jedi (many of which have nothing to do with their leader abilities). Either avoid Maul teams or change yours. It's not rocket surgery.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Lol I'm working on it, what an gear eater!
Note this is not using the effective speed but the actual modded speed of the character.
The TM another sith will be at when SA reaches 100% TM is
(((Sith Speed)/(SA Speed))*80)+20
Example Sid TM when Sith Assasian reaches 100% TM:
SA Modded speed is 250
Sid Modded speed is 200
((200/250)*80)+20 = 84% TM
You have to use actual speed and not effective speed because effective speed spreads the 20% gain over the entire TM bar range which the other sith would not have covered at that time.
So if you want to work backwards to find a speed that will put a character at less than 100% TM to set turn order.
(((100-TM Push)-20)*SA Speed)/80
Simplified
((80-TM Push)*SA Speed)/80
Assuming 36% TM push because of 3 buffs
(44*SA Speed)/80 or 0.55*SA speed
Again assume SA speed of 250
0.55*250 = 137.5
So any sith with modded speed of 137 or lower would be at less than 100% TM and 138 and above would be at 100% or above TM if sith assassin TM push is 36%
I have not tested to verify (don't have zeta maul) but math should work.
My Jedi still have no real issue with Zaul. Maul is still pretty slow and as long as I can proc b2 while I have foresight up (ideally have qgj one point faster than yoda so he can activate B2s aoe on his attack then yoda goes and gives tenacity up and foresight again if zeta'd). Maul does a lot of damage with his aoe but if he kills anyone my Jedi gain foresight so he wont kill a second.
Now that I understand how they gain tm I can callibrate my team to make sure my yoda and qgj go first. Most annoying thing about Zaul is his 20% evasion. Add zid into the mix and he has 55% evasion (only against jedi) he isn't much of a issue, most times I leave Zid till last anyways unless aayla lands a stun. Tenacity up is still a good counter to Zaul so as long as B2 doesn't wipe it off, Jedi teams have a good chance against Zauls.
I just hope the dodge meta doesn't return.
Prepare to be disappointed.
Just as an FYI - In GW, if Zaul kills someone with his basic as the last action on a node he fills his TM to 100. If the next node has Raid Han, Zaul still goes first.
True, but it's because of the same mechanic. He kills someone and receives a TM fill of 100%.
I just slapped an accuracy arrow on my B2 now that he's G11.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
In any case where units have the same %TM granted by a fill effect, it's an equal percent rng split as to who goes first. So in this scenario, he'd have at a 50% chance to go before Han.
reddit: /u/Capgasp
I don't reply to attacks or negativity. Keep it civil.
B2 is the only character worthwhile to put an Accuracy arrow on, if he gets shocked or dazed a 30 speed primary arrow isn't going to make him super fast because he's already super slow, so you might as well just ensure that he's hitting his targets.
249+30 = 279 speed
230*1.25 = 287.5 speed
now shes omegad and has the extra 3 speed from the mk2 stun cuffs
233 speed