Check em out
HK-50
Support who uses AoE Attacks to call allies to attack debuffed enemies and use AoE attacks
Abilities- Dispel, Mass AoE, Stealth
All abilities are maxed out. Unique is Zeta, all other ones are Omega
Precision Shot- Basic
Deal special damage to target and remove all buffs on target.
Philosophy of Murder- Special Cooldown 9
Deal physical damage to all enemies and call all droid allies with AoE abilities to assist. These assists use AoE attacks. These assists ignore cooldown. Then call all allies to assist to deal damage to all debuffed enemies. This ability starts on cooldown.
Blend In- Unique
Whenever a unit gains a status effect, HK-50 gains Stealth for 3 turns. Whenever an enemy critically hits an ally, all enemies suffers 5 DoT effects for rest of encounter (dispellable, -50% potency).
Wow, welcome the nerf threads if this ever got out. Imagine if the whole teams speed was high as well. The one ability with counter attack with a full AoE team has the cooldown of 9 turns? if so, that's not tooo OP. I think the DoT effects are a little harsh too; perhaps a percentage chance for the DoT and perhaps only 2 stacks or so. HK-50 as a support droid would be fun though.
Wow, welcome the nerf threads if this ever got out. Imagine if the whole teams speed was high as well. The one ability with counter attack with a full AoE team has the cooldown of 9 turns? if so, that's not tooo OP. I think the DoT effects are a little harsh too; perhaps a percentage chance for the DoT and perhaps only 2 stacks or so. HK-50 as a support droid would be fun though.
lol, imagine HK-50 with Echo, Maul, Nihilus and DT. Echo's AOE dispels everyone. Maul's Dazes everyone. Nihilus increases cooldowns, and then DT increases cooldowns again and could also apply HI. Enemies start with all abilities on 2 turn cooldown hehehe.
Would have to change that ability to only call droid aoes. Would still be crazy to see 88 hk 47 and b2 light up the field with aoe. But not as op as any aoe, calling in maul or nihilus just isn't fair and everyone will cry nerf more than they already do.
HK-51
Attacker who Locks Out enemies, can revive several times and deal damage to Locked Out enemies when defeated. He is an assassin droid, but also has impeccable cooking protocols.
Declaration: Troublemakers Detected- Basic Omega
Deal unavoidable physical damage to target. This attack has a 65% chance of ignoring Stealth (shown by a cracked stealth icon).
Micro Missile Launcher- Special Cooldown 3 Omega
Deal physical damage to all enemies and Lock Out primary target for 3 turns.
Lock Out- Debuff
Cannot dodge HK-51's attacks, suffers +30% damage from droid attacks, Stealth is ignored by HK-51.
Troublemaker Eliminator- Unique Zeta
When HK-51 is defeated, all Locked Out enemies lose all debuffs, losing 20% of their max health for each debuff on them. For each Locked Out enemy, HK-51 has +45% chance to gain Stealth for 3 turns at the end of his turns.
Critical Damage Repair Protocols- Unique Omega
HK-51 has 50% chance to revive with 100% health and 100% TM the first time he is defeated. This chance is doubled when HK-51 has a buff. HK-51's cooldowns are reset If he revives. If any ally was debuffed when he was defeated, he has a 70% chance to revive with 80% health and 20% TM.
HK 58 Aurek
Support that cannot be used unless HK-58 Besh is present and boosts allies offense.
Disruptive Shot- Basic
Deal Physical Damage to target and grant all allies Offense Up.
HK Strike- Special Cooldown 5
Deal Special Damage to target and call all other HK units to attack. HK-58 Besh gains all buffs HK-58 Aurek has.
Linked to the Twin- Unique
If HK-58 Aurek/Besh is defeated and the other is not defeated in 2 turns, the defeated HK-58 will revive with health equal to the other HK-58's health+50% health and TM 100%. This Unique is shared between HK-58 Aurek and HK-58 Besh.
HK 58 Besh
Support that cannot be used unless HK-58 Aurek is present and boosts allies defense.
Disruptive Shot- Basic
Deal Physical Damage to target and grant all allies Defense Up.
HK Strike- Special Cooldown 5
Deal Special Damage to target and call all other HK units to attack. HK-58 Aurek gains all buffs HK-58 Besh has.
Supportive Droid- Unique
Whenever HK-58 Besh/Aurek gains a status effect that other Droid allies do not have they dispel it and grant all allies Health Up, Tenacity Up and Defense Up. This Unique is shared between HK-58 Besh and HK-58 Aurek.
Replies
lol, imagine HK-50 with Echo, Maul, Nihilus and DT. Echo's AOE dispels everyone. Maul's Dazes everyone. Nihilus increases cooldowns, and then DT increases cooldowns again and could also apply HI. Enemies start with all abilities on 2 turn cooldown hehehe.
But yeah that'd be super OP.
Attacker who Locks Out enemies, can revive several times and deal damage to Locked Out enemies when defeated. He is an assassin droid, but also has impeccable cooking protocols.
Declaration: Troublemakers Detected- Basic Omega
Deal unavoidable physical damage to target. This attack has a 65% chance of ignoring Stealth (shown by a cracked stealth icon).
Micro Missile Launcher- Special Cooldown 3 Omega
Deal physical damage to all enemies and Lock Out primary target for 3 turns.
Lock Out- Debuff
Cannot dodge HK-51's attacks, suffers +30% damage from droid attacks, Stealth is ignored by HK-51.
Troublemaker Eliminator- Unique Zeta
When HK-51 is defeated, all Locked Out enemies lose all debuffs, losing 20% of their max health for each debuff on them. For each Locked Out enemy, HK-51 has +45% chance to gain Stealth for 3 turns at the end of his turns.
Critical Damage Repair Protocols- Unique Omega
HK-51 has 50% chance to revive with 100% health and 100% TM the first time he is defeated. This chance is doubled when HK-51 has a buff. HK-51's cooldowns are reset If he revives. If any ally was debuffed when he was defeated, he has a 70% chance to revive with 80% health and 20% TM.
Support that cannot be used unless HK-58 Besh is present and boosts allies offense.
Disruptive Shot- Basic
Deal Physical Damage to target and grant all allies Offense Up.
HK Strike- Special Cooldown 5
Deal Special Damage to target and call all other HK units to attack. HK-58 Besh gains all buffs HK-58 Aurek has.
Linked to the Twin- Unique
If HK-58 Aurek/Besh is defeated and the other is not defeated in 2 turns, the defeated HK-58 will revive with health equal to the other HK-58's health+50% health and TM 100%. This Unique is shared between HK-58 Aurek and HK-58 Besh.
Support that cannot be used unless HK-58 Aurek is present and boosts allies defense.
Disruptive Shot- Basic
Deal Physical Damage to target and grant all allies Defense Up.
HK Strike- Special Cooldown 5
Deal Special Damage to target and call all other HK units to attack. HK-58 Aurek gains all buffs HK-58 Besh has.
Supportive Droid- Unique
Whenever HK-58 Besh/Aurek gains a status effect that other Droid allies do not have they dispel it and grant all allies Health Up, Tenacity Up and Defense Up. This Unique is shared between HK-58 Besh and HK-58 Aurek.