I'm curious what ONE THING droid users would like most that they believe would make them instantly viable again at the top of arena. Droids now don't stand a chance against Zaul or just about any team with a Zeta Barriss and have been on the decline since Wiggs was on top of the food chain. My solution is simple, get rid of the need for Jawa Engineer and make General Grievous grant all droid allies 100% TM for his zeta ability. With that you now have a cleanse at the beginning of the match from B2, the possibility of inflicting healing immunity from Grievous and you gain another high dps attacker. Other abilities I considered but thought too op were the ability to no longer be countered, a chance to rez, a phasma style chance to assist and of course the additions of R2, C-3PO or BB-8. So what are your ideas for abilities that could provide an immediate boost so droids could compete at the top of arena once again without going completely too op?
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Actually they are the next major faction getting zetas.
....and then he woke up.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Yes, the crit hate is nasty, Other things too, but daze and stun are killers for those glass cannons.
Not that it's so bad on my young shard. I have taken top 10 for 10 days straight, top 5 for 5 of them. Once there is more than one Zaul on my shard, however...
At the start of battle and whenever a droid defeats an enemy that unit gains Assassin Algorithm.
Assasin Algorithm: Attacks from this unit ignore armor (or defense) and do not trigger effects. This buff cannot be dispelled. When defeated, Droid allies gain offense up for two turns. If they already had offense up, gain defense up for two turns.
That is the most reasonable Droid buff, or in this case Zeta, I have ever seen. I'm actually all for that. Great job.
Zeta Reconstruction
100% chance to revive at 25% hp
75% chance to revive at 50% hp
50% chance to revive at 100% hp
These revives ignore "cannot be revived effects" of execute and annihilate
Another Zeta on his aoe
Zeta Meatbag Mayhem
Deals physical and special damage to all enemies and a 25% chance to inflict speed down, defense down, offense down, damage over time for 2 turns, ability block, daze and stagger for 2 turns. These chances are tripled vs. Jedi.
HK-47 is over 5000 years old and has served up as many meatbags as McDonald's has served chesseburgers.
The reconstruction makes him a unignoreable but inconsistant threat (like leia)
The addition of daze and stagger to his grenade give him use in groups outside of droids, and very unpredictable, and potentially able to change any battle.
I think a reworked GG, a zeta on JE and HK, and at least one other jawa/droid released into the game are all things that should be on the docket. Most importantly of course GG rework, but beyond that the droids need to see some squad diversity.
Every other faction has options, but the droids are locked into HK, 88, 86, JE, and B2 (MAYBE Nebit instead of B2). It's dull for people playing as and against droids.
This is what I'm talking about. HK with an auto-taunt, retribution gain, and Health recover every time a Droid is crit isn't good enough. He needs a Zeta on an ability that's already maxed, and to ignore cannot be revived effects. And why does he need to be viable outside of Droid squads? He's a Droid leader. Who's going to run him as a fifth in their Empire, Jedi, Rebel, Sith, etc. teams.
What would that accomplish?
Really?
Auto Taunt, Retribution Gain, and Health Recovery on any Droid ally being crit, is pretty powerful. Look at Baze.
My shard is very mixed. Vader, Maul, QGJ, Rex, Jyn, Wiggs, Ackbar, Phasma, a Boba lead Bounty Hunter team, and my Zrennic lead. A lot of us, myself included, switch to stronger defense teams after payout. But those couple hours before payout get pretty crazy.