Poe has legitimately been over-nerfed

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Qeltar
4326 posts Member
edited February 2016
(Please read the post before responding. I am not claiming he is useless or asking him to be returned to what he was like before.)
When the initial nerf to Poe (tenacity and expose) was announced, I was one of many who objected, because these were not the things that made him overpowered: what did that was the combination of his high speed, taunt and turn meter removal. What I and others feared would happen is that the changes would not address the problem, leading to future nerfs that would combine to go too far and over-nerf him.
Well, we didn't even need to wait: it happened immediately. We never got to observe the small changes because of major changes in game mechanics that happened at the same time. And so what we feared is exactly what has happened: rather than one quick and decisive change to bring him into line, a combination of small nerfs and changes to the game have nickel-and-dimed him to far less effectiveness than he had before.
Basically, the changes to the game in general were enough to deal with Poe:
  • With the changes to how speed works he was automatically nerfed; he goes after many characters that before he "tied" with due to the "turn system" that is now gone.
  • Ability leaders now work and his faction doesn't have one, so he goes after even more characters.
  • His turn meter removal can be resisted, where it couldn't before.
These were all that was necessary, and arguably even these have made him a shadow of what he was. They make the additional specific nerfs (reducing his tenacity, expose, speed and other attributes) overkill.
@CG_JohnSalera - Please consider reversing some or all of these character-specific nerfs. Thank you.
Quit 7/14/16. Best of luck to all of you.

Replies

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    I think his nerf was not needed at all in the current speed system. What made him broken was the ability to time walk in tick7, which is no longer possible.
    This is what I don't understand. If they were fixing the speed, a simple "Poe is overperforming now because of a glitch in speed" would be the perfect answer. They did that with Leia and FOTP, and nobody got angry. That (and the reddit post) is what makes me think they didn't even know speed was being fixed this patch, or that it was broken to begin with.

    The change in speed makes Poe list of nerf irrelevant. They would had avoided all this drama without nerfing him at all, just fixing speed so it works as intended
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    Barris all over.
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    Great post Qeltar. Agree 100%.
    ☮ Consular ☮ Many of the truths we cling to depend greatly on our own point of view. -Ben Kenobi
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    Qeltar wrote: »
    (Please read the post before responding. I am not claiming he is useless or asking him to be returned to what he was like before.)
    When the initial nerf to Poe (tenacity and expose) was announced, I was one of many who objected, because these were not the things that made him overpowered: what did that was the combination of his high speed, taunt and turn meter removal. What I and others feared would happen is that the changes would not address the problem, leading to future nerfs that would combine to go too far and over-nerf him.
    Well, we didn't even need to wait: it happened immediately. We never got to observe the small changes because of major changes in game mechanics that happened at the same time. And so what we feared is exactly what has happened: rather than one quick and decisive change to bring him into line, a combination of small nerfs and changes to the game have nickel-and-dimed him to far less effectiveness than he had before.
    Basically, the changes to the game in general were enough to deal with Poe:
    • With the changes to how speed works he was automatically nerfed; he goes after many characters that before he "tied" with due to the "turn system" that is now gone.
    • Ability leaders now work and his faction doesn't have one, so he goes after even more characters.
    • His turn meter removal can be resisted, where it couldn't before.
    These were all that was necessary, and arguably even these have made him a shadow of what he was. They make the additional specific nerfs (reducing his tenacity, expose, speed and other attributes) overkill.
    @CG_JohnSalera - Please consider reversing some or all of these character-specific nerfs. Thank you.

    @Qeltar you say," We didn't even get to see" but remember the devs just have to run a quick sql or such query to see what % of arena teams have Poe at what rank to see if they accomplished their goal. Not saying their goals and methods were smart, but they intended something, and you are right (overshot), but they accomplished it most likely with data.
  • Mephisto_style
    5724 posts Member
    edited February 2016
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    Guys, my droid team sniped 3rd place with Poggle Poe last night and waking up this morning at 7th place.... It ain't all that different...

    I am on a Nov. 2015 server
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    Yes. Completely agree. it really seems like there was no clear internal communication that the speed system was being changed (fixed) fundamentally. The left hand did not know what the right hand was doing
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    I am wondering at which star level your Poe is. A 4* Poe should never give your team such an advantage against a team of 7 star characters. That was the case and that has been fixed.
  • Triqui
    2790 posts Member
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    Guys, my droid team sniped 3rd place with Poggle Poe last night and waking up this morning at 7th place.... It ain't all that different...

    I am on a Nov. 2015 server

    The difference is not as big as the perception of it. People got angry for the nerf, which was not needed at all. The reason why he needed s nerf do not exists in current speed mechanic
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    While i agree the nerf was too much, the misleading update notes were by far the bigger issue. They did not include the huge game play changes that were part of the update. People including me made decisions and spent crystals based on the misleading update notes.
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    +1 on the misled player. After reading the notes, i figured poe will still be doing what i want him to do primarily. I was on the fence between him and qgj coz of the jedi event but decided to sacrifice the jedi event coz that time, i knew what il be getting from poe post update compared to an unknown new jedi.
    I just want a fair game here. Agree that the devs are weak. After a few months, expect a yoda nerf or a qgj nerf. That seems to be the direction of this game.
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    I disagree and think Poe is still very viable. His tenacity and expose percentage was nerfed. He lost 1 speed and about 400 hp.

    Other changes were not Poe specific. The change in how speed works and possibility to resist turn meter reduction applies to all characters.

    Poe is still the fastest tank in game and his taunt still brings expose and turn meter reduction but they are less effective. If anything, they should increase his tenacity again but the game is better with turn meter being able to be resisted. I'm undecided on whether the speed change is good or bad.

    Poe use to be mandatory to achieve high arena ranks. Now he is balanced and we're seeing more diversity.

  • CPMP
    974 posts Member
    edited February 2016
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    Qeltar wrote: »
    (Please read the post before responding. I am not claiming he is useless or asking him to be returned to what he was like before.)
    When the initial nerf to Poe (tenacity and expose) was announced, I was one of many who objected, because these were not the things that made him overpowered: what did that was the combination of his high speed, taunt and turn meter removal. What I and others feared would happen is that the changes would not address the problem, leading to future nerfs that would combine to go too far and over-nerf him.
    Well, we didn't even need to wait: it happened immediately. We never got to observe the small changes because of major changes in game mechanics that happened at the same time. And so what we feared is exactly what has happened: rather than one quick and decisive change to bring him into line, a combination of small nerfs and changes to the game have nickel-and-dimed him to far less effectiveness than he had before.
    Basically, the changes to the game in general were enough to deal with Poe:
    • With the changes to how speed works he was automatically nerfed; he goes after many characters that before he "tied" with due to the "turn system" that is now gone.
    • Ability leaders now work and his faction doesn't have one, so he goes after even more characters.
    • His turn meter removal can be resisted, where it couldn't before.
    These were all that was necessary, and arguably even these have made him a shadow of what he was. They make the additional specific nerfs (reducing his tenacity, expose, speed and other attributes) overkill.
    @CG_JohnSalera - Please consider reversing some or all of these character-specific nerfs. Thank you.

    1) It's still too early too see how changes affected him. I see no difference on my server. People still use him.
    2) The speed changes nerfed A LOT other characters. (Especially the slower ones in turn 8 and 9) Why everyone only cares about Poe? What happened to the sense of balance among all characters? Why none cares about Coruscant Police or Mob enforcer or ewok scout? Why none cares that other tanks like royal guard which are x10 times more useless than Poe?
    3) Poe's high speed brought other issues to the game. Not all characters have the dps of Leia, GS and FOTP, but they have ability blocks, stuns, etc to compensate. How are they supposed to use them to block other characters if Poe pops a taunt for 2 turn as soon as game starts? And reduce enemy's turn meter too, and expose some also.
    4) Some people whine because their droid team is now "useless" and their ig88 dies too fast. Well, sorry that your ig88 doesn't live long enough to **** my team with his poggle buff while i sit helpless and watch.

    I would support a Poe buff ONLY if other tanks were better then him. Which then it would be the most common thing to do.
    So guys please stop with the "MY Poe nerfed, MY team is now useless, MY MY MY" and think about the total game balance. We have so many other tank that are practically useless. They buffed Mace and he is still useless. Why all the nerf/buff forums have been around Poe?
  • Abyss
    1651 posts Member
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    Chekmatex4 wrote: »
    I disagree and think Poe is still very viable. His tenacity and expose percentage was nerfed. He lost 1 speed and about 400 hp.

    Other changes were not Poe specific. The change in how speed works and possibility to resist turn meter reduction applies to all characters.

    Poe is still the fastest tank in game and his taunt still brings expose and turn meter reduction but they are less effective. If anything, they should increase his tenacity again but the game is better with turn meter being able to be resisted. I'm undecided on whether the speed change is good or bad.

    Poe use to be mandatory to achieve high arena ranks. Now he is balanced and we're seeing more diversity.

    +1
  • Qeltar
    4326 posts Member
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    CPMP wrote: »
    1) It's still too early too see how changes affected him. I see no difference on my server. People still use him.
    I see the difference. It is noticeable both on offense and defense.
    CPMP wrote: »
    2) The speed changes nerfed A LOT other characters. (Especially the slower ones in turn 8 and 9) Why everyone only cares about Poe?
    People do care about the other characters. But Poe was specifically nerfed in this update and those other characters were not. This thread is about Poe.
    CPMP wrote: »
    3) Poe's high speed brought other issues to the game. Not all characters have the dps of Leia, GS and FOTP, but they have ability blocks, stuns, etc to compensate. How are they supposed to use them to block other characters if Poe pops a taunt for 2 turn as soon as game starts? And reduce enemy's turn meter too, and expose some also.
    Irrelevant, as I never asked for a return to the old system. Just for the now-unnecessary nerfs to be reversed. I've been advocating for speed and DPS to become less important for months, but that is not what is being discussed here.
    CPMP wrote: »
    4) Some people whine because their droid team is now "useless" and their ig88 dies too fast. Well, sorry that your ig88 doesn't live long enough to **** my team with his poggle buff while i sit helpless and watch.
    Also irrelevant, as this has nothing to do with this thread.
    CPMP wrote: »
    So guys please stop with the "MY Poe nerfed, MY team is now useless, MY MY MY" and think about the total game balance.

    You appear to have responded angrily without even actually reading my post through. Poe is not even on my team right now. I put that first sentence at the top for a reason.
    Quit 7/14/16. Best of luck to all of you.
  • CPMP
    974 posts Member
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    Abyss wrote: »
    Chekmatex4 wrote: »
    I disagree and think Poe is still very viable. His tenacity and expose percentage was nerfed. He lost 1 speed and about 400 hp.

    Other changes were not Poe specific. The change in how speed works and possibility to resist turn meter reduction applies to all characters.

    Poe is still the fastest tank in game and his taunt still brings expose and turn meter reduction but they are less effective. If anything, they should increase his tenacity again but the game is better with turn meter being able to be resisted. I'm undecided on whether the speed change is good or bad.

    Poe use to be mandatory to achieve high arena ranks. Now he is balanced and we're seeing more diversity.

    +1

    +2
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    I posted this in another thread, but I'll leave it here, too, because it's more directly about Poe:

    I just want to chime in that I always appreciate and applaud @Preemo_Magin and his Poe rants. They are over the top, but he hits on all the right points. Poe was nerfed from every single angle. People were most upset about his speed and turn meter reduction...so how about we leave those changes and at least give him back his health, expose and tenacity. Or two of those three. Please? Poe still has a place on a roster with Qui-Gon leadership, but QGJ is the real must-have character now, and any success the droid teams are having post-patch is due to three factors: (1) not everyone has fully farmed up their speed teams yet, (2) not everyone has recognized the significance of the change yet, and (3) AI is dumb as mud and will sometimes have QGJ, Geo Soldier, Dooku and Rey go after Poggle and HK instead of the IGs, so on offense your arena team can still win.

    I'm sad about the droids, but I'm most sad about the Resistance team. I never got to play with a leveled-up Resistance team, and removing Poe's expose and tenacity is going to hurt them a lot since expose is their feature skill and two or three of them are squishy.
  • Qeltar
    4326 posts Member
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    After Barriss was nerfed we heard the same thing: "she's still the leader on half the top 20 teams on my shard!" Well, it takes time for people to change their teams. Anyone see a lot of Barriss in PvP now? Right.
    I am not saying Poe will disappear from PvP. He wasn't nerfed nearly as hard and is still quite useful. But the tenacity and speed changes are unnecessary and are causing him to underperform: having him go after Rey is actually kind of a big deal.
    Quit 7/14/16. Best of luck to all of you.
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    +1. Rey is a Poe-killer extraordinaire. And really, I'm okay with that to an extent...every character should have counters. But also his expose, also his tenacity, also his health, also his formerly irresistible turn meter...we were given a blood bath when we were told we'd get a bit of balancing followed by monitoring. And it took the community to discover the speed changes AND the turn meter resistance. The devs only confirmed these after we noticed them.
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    I disagree and think Poe is still very viable. His tenacity and expose percentage was nerfed. He lost 1 speed and about 400 hp.
    Other changes were not Poe specific. The change in how speed works and possibility to resist turn meter reduction applies to all characters.

    To act like "he only lost 1 speed" is disingenuous. Of course the other changes weren't Poe-specific, but people were complaining about Poe when he used to be able to go 1st overall. They weren't complaining about 143 Poe in a system without tiers. They were complaining about 143 Poe in a system where he was tied with the fastest character in the game. The most-discussed problems with Poe were already "fixed" by the changes to the way leadership works, the way turn-meter reduction works and the way speed translates into turns. Those three "not Poe specific" changes took away what made Poe impossible to counter. So why also the health, the expose, the tenacity, the strength?
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    First off let me say you were one of the biggest nerf stick on Poe wielders my friend, so seeing you post this I have much respect.

    Second, as you and many know I am one of the biggest nerf the nerf stick advocaters because nerfs typically go overboard, so my comments may seem off my norm here.

    Ok so in the begining with the turn system I originally suggested that Poe go to 142 speed to solve his issue. I agreed their plans on Expose and Tenacity were not enough, but adding more would be overkill, ala Barriss.

    When the speed was 142 before the speed change was announced I was Livid. The new speed system though I like a lot. A toon like Leia though I think benefits most. Maxed out she can live through a couple AOE's and stealthed 2 turns means she can kill 2 of your team as you watch helpless. Her speed is so great that often she will live to stealth.

    Now to Poe. I notice the TM reduction. I also notice a massive expose change. There are taunts none are exposed. I have not exposed more that 2 since the patch, AI when I face him is typically exposing 3-4(The AI Buff) I notice I can ability block him with Lumi(QGJ lead) Stun him with Dooku and Daka all about 25-33% now, when before it was like a blue moon when you could. I notice some resist the TM. So all Qeltar points out is happening.

    I think it adds more strategy. I LOVE the speed system change. I mean I just love it. The leader abilities turn 1 I think is right, but I don't like we were not given warning of such a big change. I think the speed and leader system works as it should. Poe is not the game changer he was, however Poe is still quite useful. I am still using him with success, and not even max *, Max gear oh yes, but not *. Though I used Poe differently than others, kind of like I use Phasma different than others.

    While I do agree with Qeltar I think all the little things added up did overdo it on Poe some. It did not do what happened to Barriss. They are vastly different though. Poe was never good for GW. He was a good shield when you were limping at the end of your 10th strait LVL max team so you could recharge some for the final fight, but that is it. Barriss though was arena viable and a GW star. Poe got a buildup of many things that decreased his power and impact, but is still viable, just not as impactful.

    In conclusion I will give it some time to really form my conclusion on him. I do notice a pretty decent change in him, but not crippling. There is still your standard droid team that hangs in my top 10, and I'm on an early shard also.

    Qeltar great post I agree with much of it and it is well thought out and written.
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    Poe was never good for GW. He was a good shield when you were limping at the end of your 10th strait LVL max team so you could recharge some for the final fight, but that is it.

    @DarthMasterShawn I agree with a lot of what you wrote, but to me this jut means Barris went from having great utility in both major game modes to great utility in one. Since Poe was never a real boon to a GW lineup except at full power and for one stage, his role as an arena shield was his single selling factor, and that was the target of the nerf. At least Barris still has her game mode where she can be queen.
  • CPMP
    974 posts Member
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    Qeltar wrote: »
    After Barriss was nerfed we heard the same thing: "she's still the leader on half the top 20 teams on my shard!" Well, it takes time for people to change their teams. Anyone see a lot of Barriss in PvP now? Right.
    I am not saying Poe will disappear from PvP. He wasn't nerfed nearly as hard and is still quite useful. But the tenacity and speed changes are unnecessary and are causing him to underperform: having him go after Rey is actually kind of a big deal.

    I still see Barriss in PvP, not a lot, but at the same rate i see Daka and JC. Lumi is a bit more present on most teams but that's also because the fact that she easy farmable, the best healer and also has nice dps. Barris is also hard to farm. The only one i never see is Talia. Barriss is still the best healer to be paired with tanks. And very powerful in GW. All healers seem almost equally represented now.

    But the same can't be said about tanks. Have you ever seen anyone with Royal Guard? With Chewbaka at top #500? With Stormtrooper? And let's not mention non taunt tanks. Poe is over-represented. And the -1 speed can hardly called a nerf. Only 1 char goes before him with the -1 speed change. And i believe the tenacity change was a bit helpful though. He still resists a lot of healing debuffs by Sid which causes him to get healed and turn the tides if your team doesn't have high dps heroes.
    Like i said earlier, as long as he is still the only viable tank, the buffs are completely uncalled for.

    PS. If you still think Poe underperforms, then feel free to mention which tanks overperform so people can switch to them instead.
  • Triqui
    2790 posts Member
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    BatuKhan wrote: »
    . So why also the health, the expose, the tenacity, the strength?
    Because the devs didnt even know they were fixing speed to begin with. It surprised them as much as it surprised us.
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    Which is why I didn't jump on the Poe bandwagon. I knew he was gonna get needed hard. I'd prefer my Han as my taunt character
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    BatuKhan wrote: »
    Poe was never good for GW. He was a good shield when you were limping at the end of your 10th strait LVL max team so you could recharge some for the final fight, but that is it.

    @DarthMasterShawn I agree with a lot of what you wrote, but to me this jut means Barris went from having great utility in both major game modes to great utility in one. Since Poe was never a real boon to a GW lineup except at full power and for one stage, his role as an arena shield was his single selling factor, and that was the target of the nerf. At least Barris still has her game mode where she can be queen.

    I do believe that is exactly what I pointed out. Poe still has great Arena Utility, his utility in GW is unchanged. Barriss is no longer good in arena, but still in GW.

    He is still fast enough to "sheild" though as I mentioned I used him differently than most. His "sheild" role was not critical to my team.
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    The fastest tank will always have utility. But he's a completely different product now from what we invested in. Not a slightly balanced product that the devs can monitor--a completely different product.
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    BatuKhan wrote: »

    I'm sad about the droids, but I'm most sad about the Resistance team. I never got to play with a leveled-up Resistance team, and removing Poe's expose and tenacity is going to hurt them a lot since expose is their feature skill and two or three of them are squishy.
    Bingo! I was building up a Resistance team. I put A LOT of resources including $$$ into them. That is why I am extraordinarily upset about this. Now, I am *JUST* finding out about the turn meter reduction being resistible. That was all they had to do to begin with!!! That's it, seriously! The Barriss peeps at least got some crystals right? I demand something at this point. Who do I call?
    ☮ Consular ☮ Many of the truths we cling to depend greatly on our own point of view. -Ben Kenobi
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    Surely we can all agree it would be better to under-balance, monitor, and then make additional changes, than to over-balance from the word go?
This discussion has been closed.