Ships update?

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  • Naraic
    2243 posts Member
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    But ahnald says it brought his battles down to 1-2.5min. That's kinda untrue - my shard (Dec15 shard) is already rotating with ~1min battles for everyone.

    Ahnald doesnt play ships. As he has said in multiple videos he starts one random battle a day on auto goes to the jacks spends 20 minutes taking a crap and comes back to a battle won and the assumption that it took 20 minutes.
  • Nauros
    5429 posts Member
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    Naraic wrote: »
    But ahnald says it brought his battles down to 1-2.5min. That's kinda untrue - my shard (Dec15 shard) is already rotating with ~1min battles for everyone.

    Ahnald doesnt play ships. As he has said in multiple videos he starts one random battle a day on auto goes to the jacks spends 20 minutes taking a **** and comes back to a battle won and the assumption that it took 20 minutes.

    Kinda weird that they gave the video about ships specifically to the guy who doesn't play them.
  • Jeric
    271 posts Member
    edited April 2018
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    Nauros wrote: »
    Naraic wrote: »
    But ahnald says it brought his battles down to 1-2.5min. That's kinda untrue - my shard (Dec15 shard) is already rotating with ~1min battles for everyone.

    Ahnald doesnt play ships. As he has said in multiple videos he starts one random battle a day on auto goes to the jacks spends 20 minutes taking a **** and comes back to a battle won and the assumption that it took 20 minutes.

    Kinda weird that they gave the video about ships specifically to the guy who doesn't play them.

    Not really weird at all, because he is representative of players who are bored with the general lack of nuance and strategy in ships to the point that they don't focus on them, he is actually a great choice.
  • Dk_rek
    3299 posts Member
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    TAureliusC wrote: »
    Let's just hope they get it right before releasing it

    Going from 5 ships to 3 they already have it wrong
  • NicWester
    8928 posts Member
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    Dk_rek wrote: »
    TAureliusC wrote: »
    Let's just hope they get it right before releasing it

    Going from 5 ships to 3 they already have it wrong

    This seems like a knee-**** reaction considering the context of other changes.
    Ceterum censeo Patientia esse meliat.
  • Dk_rek
    3299 posts Member
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    MCThr33pio wrote: »
    I fell off of ships almost from their introduction in the game, and I was fine with that until there was suddenly decent rewards to be earned, and I've been failing to catch up ever since.

    You made a bad decision not to farm ship stuff... you should have a hard time catching up.. thats how neglecting things work...

    Lessss clicking than arena.... i mean everything you posted was wrong.... you even said ships should not be stunned.... ever hear of an ION cannon... are you even a Sw fan ?

  • Themy
    96 posts Member
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    This change is not horrible and has great potential. The current ship battles are boring with the mirror matches.
  • jedilord
    338 posts Member
    edited April 2018
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    Themy wrote: »
    This change is not horrible and has great potential. The current ship battles are boring with the mirror matches.

    i can´t remember one change that was not awful... tw change -> scrap; tw matching -> scrap; sithreward -> scrap; complete rollback -> scrap (at least t1-4 had improvement in reward)... as i remeber correctly they nerfed for long time ago also the haat rewards, i believe the elite guilds were also getting mods (maybe even 6 dot mods? i do not know any more) ...

    any other changes in game that were at least ok? i can´t remember, so why should this ship changes be anything else than a ship nerf?
  • Options
    It's Star Wars guys. Star Wars.

    Where is our Death Star Raid ?
  • Options
    I like current ships too.
  • Options
    I like them too, it is just people who are unwilling to use gear on pilots that are annoyed, it is like saying that arena sucks because of it...
  • Ikky2win
    870 posts Member
    edited April 2018
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    I get first in my shard every day and.... i don’t mind the changes. It looked pretty fun to be honest. More strategy on which reinforcement to bring in given what’s going on in the battle and what your opponent is using. It sounds like it will add diversity. Of course it’s possible that there will be a “best” lineup, but it sounds like they are trying to make it so a wider variety of strategies and ships will work. I’m sure there will be some ships that are must haves of course. Chimaera for example. It’s an event after all. Unless of course they introduce more capital ships. I think it has a chance to revitalize a part of the game that was seen as a chore and kind of a bore.

    Having said that, I think a lot of the hesitancy I’ve seen is from people who are top 10 already and are afraid the changes are going to make them have to farm more and/or make them drop out of top 10. People are always afraid of change. CG is out to make money so I would not be surprised if some oft overlooked ships got some love in the hopes of people spending a bit to get them, but that should not be a surprise. That’s the business model of the game and we should all know it by now. New stuff is always going to be released in an effort to drawn in new money. The real question is in doing so does it make the game more fun, more diverse, and make you want to play more. Again, to me, this change does initially seem to do that. We’ll all have to wait and see though once it’s live.
  • NicWester
    8928 posts Member
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    Hoenur wrote: »
    I like them too, it is just people who are unwilling to use gear on pilots that are annoyed, it is like saying that arena sucks because of it...

    I geared up Mace and Clone Sgt and Plo Koon and Jedi Consular and Asohka because I really wanted that Galactic Republic synergy to...... Cause me to lose horrifically to mish-mash fleets led by Tarkin and Thrawn. You're wrong. I did the work, I put in the effort, and my reward is that if I work really hard I can finish between 150 and 200, then wake up to be ranked 300 because using anyone who isn't the meta sticks out like a sore thumb and gets attacked on general principles.

    Arena is broken the way it is. There are so few ships that it's easy to pick an optimal lineup. We need the rework existing ships are going to get to rebalance things.
    Ceterum censeo Patientia esse meliat.
  • Options
    All i got from the video was you start off with 3 ships! But still have the 4 or 5 back ups! Trying to make ships quicker!
  • Options
    But ahnald says it brought his battles down to 1-2.5min. That's kinda untrue - my shard (Dec15 shard) is already rotating with ~1min battles for everyone.

    Maybe for YOU, who are in a Dec2015 shard. Not for, I'd assume, younger players. It seems that older players/whales tend to forget about the majority of the other players that play. I personally have 2 minute battles, but I know when ships came out and everyone had them upgraded and leveled, the battles were much longer. I've had battles where you NEED all 7 minutes. If you're going against ships that aren't maxed, or you aren't level 85 and maxed, you need more time, and will benefit greatly from the 3v3 battles.

    People are upset because it will mix up their 400 crystals. Well get better, I suppose (a phrase that those same people tend to throw around), and pray that RNG doesn't mess you up. They are trying to make it less RNG dependent, and I'm sure are going to continue doing so. Don't be mad it isn't as easy for you anymore, you'll just have to work a little harder for a little while. It's like being mad the meta changes.
  • NicWester
    8928 posts Member
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    Maybe for YOU, who are in a Dec2015 shard. Not for, I'd assume, younger players. It seems that older players/whales tend to forget about the majority of the other players that play.
    Fleet Arena wasn't around in December 2015. Its leaderboards are completely separate from the Squad Arena leaderboards. Regardless, I'm on a Fleet leaderboard that started when ships were introduced and battles still take 4-5 minutes. I think the folks on the top are autobattling to get a 1-minute duration.

    If that's the case, they'll keep autobattling and still get those 1-minute durations. Those of us who have to target things will get shorter battles.
    Ceterum censeo Patientia esse meliat.
  • jedilord
    338 posts Member
    edited April 2018
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    They are trying to make it less RNG dependent, and I'm sure are going to continue doing so.

    you know that isn´t true.
    if the game would be without it we would all jump and dance a whole week in the streets and on cars even the astronauts in the ISS would try to dance in the not available streets and not available cars^^
  • Options
    jedilord wrote: »
    They are trying to make it less RNG dependent, and I'm sure are going to continue doing so.

    you know that isn´t true.
    if the game would be without it we would all jump and dance a whole week in the streets and on cars even the astronauts in the ISS would try to dance in the not available streets and not available cars^^

    Would we? That would make the outcome of every action certain. You would get stupid things like ep shocking all 5 toons every single time just because his potency is higher than their tenacity. Im all for rng but it does have to have some strategy mixed in with it.
  • jedilord
    338 posts Member
    edited April 2018
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    jedilord wrote: »
    They are trying to make it less RNG dependent, and I'm sure are going to continue doing so.

    you know that isn´t true.
    if the game would be without it we would all jump and dance a whole week in the streets and on cars even the astronauts in the ISS would try to dance in the not available streets and not available cars^^

    Would we? That would make the outcome of every action certain. You would get **** things like ep shocking all 5 toons every single time just because his potency is higher than their tenacity. Im all for rng but it does have to have some strategy mixed in with it.

    yes that would be good... palpatine is hero sith master so yes, no rng resist or rng evade or all the other rng like 7 shards per crystal pack... rng is and was always totally broken... i don´t know a game in history that is so arbitrarily than this game. there are so many fighting games, roleplay games and other stuff the last 30 years which completely don´t use and don´t need RNG

    i really would like to know how many phones were thrown out of window or smashed on earth, because of that terrible RNG in this game
  • Options
    jedilord wrote: »
    They are trying to make it less RNG dependent, and I'm sure are going to continue doing so.

    you know that isn´t true.
    if the game would be without it we would all jump and dance a whole week in the streets and on cars even the astronauts in the ISS would try to dance in the not available streets and not available cars^^

    I didn't say they're getting rid of RNG, I said they're making it less dependent on ONLY that, because that's all the battles hinge on nowadays. They clearly realize that and understand that it isn't enjoyable that way, so it is very clearly true that they want that to change.

    Again, NOT to get rid of it entirely, but lessen the dependency in order to add actual strategy and thought into battles
  • Options
    Hate it...new energy(bye bye crystals), ship arena rework (bye bye 400 crystals)....Just hate it.
  • Options
    Dk_rek wrote: »
    Going from 5 ships to 3 they already have it wrong

    They're not doing that.

  • Dk_rek
    3299 posts Member
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    Dk_rek wrote: »
    Going from 5 ships to 3 they already have it wrong

    They're not doing that.

    you are starting with 3 ships can call more...you know what I meant...quit trolling bra.

    I
  • Options
    I believe they are shorting their timer from 7:30 minutes to 5 minutes because people are using it to hold their position in the last hour of combat so they do not lose their spot. Personally the long timer helps. If you don’t attack until the last 2 minutes then you have 5 minutes of holding you basically have an hour where nobody can attack you to advance in positions. I’ve found this tactic to help me stay in the 1-20 rankings for fleet
  • NicWester
    8928 posts Member
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    Depablo wrote: »
    I believe they are shorting their timer from 7:30 minutes to 5 minutes because people are using it to hold their position in the last hour of combat so they do not lose their spot. Personally the long timer helps. If you don’t attack until the last 2 minutes then you have 5 minutes of holding you basically have an hour where nobody can attack you to advance in positions. I’ve found this tactic to help me stay in the 1-20 rankings for fleet

    Good Lord, that's time-consuming. Why are you spending so much time on this game?
    Ceterum censeo Patientia esse meliat.
  • TVF
    36603 posts Member
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    I used to do that to hold my #1 spot (before my fleet shard chat found me). It's pretty easy to do it once. I can't imagine doing it five times though.
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    jedilord wrote: »
    jedilord wrote: »
    They are trying to make it less RNG dependent, and I'm sure are going to continue doing so.

    you know that isn´t true.
    if the game would be without it we would all jump and dance a whole week in the streets and on cars even the astronauts in the ISS would try to dance in the not available streets and not available cars^^

    Would we? That would make the outcome of every action certain. You would get **** things like ep shocking all 5 toons every single time just because his potency is higher than their tenacity. Im all for rng but it does have to have some strategy mixed in with it.

    yes that would be good... palpatine is hero sith master so yes, no rng resist or rng evade or all the other rng like 7 shards per crystal pack... rng is and was always totally broken... i don´t know a game in history that is so arbitrarily than this game. there are so many fighting games, roleplay games and other stuff the last 30 years which completely don´t use and don´t need RNG

    i really would like to know how many phones were thrown out of window or smashed on earth, because of that terrible RNG in this game

    Would be interested to hear what turn based games dont use rng. Also the palpatine thing was just an example. This would happen with everything. There would be no strategy. Would be can my teams outstat the other with no leeway for misses or such.
  • Options
    I may be wrong, but thing I could see changing is the plethora of chimeras. I assume you can bring reinforcements in on the capitol ship turn. The chimera is actually a slow ship so this could shake things up some.

    Also with the reinforcement getting a specialized bonus we could see more diverse lineups which is great. Anything to bring more strategy and diversity is a good thing.

    As far as RNG, everything in life is basically RNG when you think about it, we just call it good luck and bad luck.
  • kalidor
    2121 posts Member
    edited April 2018
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    NicWester wrote: »
    Depablo wrote: »
    I believe they are shorting their timer from 7:30 minutes to 5 minutes because people are using it to hold their position in the last hour of combat so they do not lose their spot. Personally the long timer helps. If you don’t attack until the last 2 minutes then you have 5 minutes of holding you basically have an hour where nobody can attack you to advance in positions. I’ve found this tactic to help me stay in the 1-20 rankings for fleet

    Good Lord, that's time-consuming. Why are you spending so much time on this game?

    I have to do that on my server during the run up to payout or I'm attacked. Sometimes stick, sometimes fall, but either way it impedes my climb. Just too many people at my payout time (EST). Waiting 6.5 minutes to dispatch the last ship is zero fun, but I'm a little worried about the planned 5 minute exposure that goes along with lowering the battles from 7.5 to 5 minutes. This is with mostly g12 pilots in the starting lineup, a few g11 pilots, maxed thrawn, and maxed ships (minus the ship omegas).
    xSWCr - Nov '15 shard - swgoh.gg kalidor-m
  • jedilord
    338 posts Member
    edited April 2018
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    jedilord wrote: »
    jedilord wrote: »
    They are trying to make it less RNG dependent, and I'm sure are going to continue doing so.

    you know that isn´t true.
    if the game would be without it we would all jump and dance a whole week in the streets and on cars even the astronauts in the ISS would try to dance in the not available streets and not available cars^^

    Would we? That would make the outcome of every action certain. You would get **** things like ep shocking all 5 toons every single time just because his potency is higher than their tenacity. Im all for rng but it does have to have some strategy mixed in with it.

    yes that would be good... palpatine is hero sith master so yes, no rng resist or rng evade or all the other rng like 7 shards per crystal pack... rng is and was always totally broken... i don´t know a game in history that is so arbitrarily than this game. there are so many fighting games, roleplay games and other stuff the last 30 years which completely don´t use and don´t need RNG

    i really would like to know how many phones were thrown out of window or smashed on earth, because of that terrible RNG in this game

    Would be interested to hear what turn based games dont use rng. Also the palpatine thing was just an example. This would happen with everything. There would be no strategy. Would be can my teams outstat the other with no leeway for misses or such.

    turn based games without rng? even i hadn´t said something about turn based games, the first that comes in my mind: defender of the crown, i really really loved that game... maybe all games on c64 were without rng and even they had anything like that you don´t felt a lightest mismatch^^
    pc games that were turn based without rng? maybe ufo & x-com? star wars rebellion... can´t remember of any rng in there, why should a game prefer one player over all other players?
    hearts of iron 2, some would it call real-time strategy but you can switch always the speed, even pause so it is turn based

    no game should ever give one player such an extreme advantage over all other players (like twice in a row 330 shards at the very beginning of his start, and every day since start he pulls out of the bronzium 1 to 2 full toons, no day without a full toon), except you can choose a difficult level...
    I may be wrong, but thing I could see changing is the plethora of chimeras. I assume you can bring reinforcements in on the capitol ship turn. The chimera is actually a slow ship so this could shake things up some.

    Also with the reinforcement getting a specialized bonus we could see more diverse lineups which is great. Anything to bring more strategy and diversity is a good thing.

    As far as RNG, everything in life is basically RNG when you think about it, we just call it good luck and bad luck.

    a game should never based on luck (except you play the game in a casino)... especially a star wars game - Obi Wan Kenobi: In my experience, there’s no such thing as luck
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