Darth maul is fine as it is.

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Lots of people ask him for buff. Absolutely non-sense period.

With his current power if he gets more speed or health he will be OP for sure.

Come on people if you have Darth Maul's power but with faster speed and double hp

he will be untouchable.

coming from a guy who has 7* Maul by the way :)

Replies

  • CPMP
    974 posts Member
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    +1
    There are heroes with lower speed and with much lower damage. And they don't get 100% turn meter on assist. Asking buffs for Maul is ludicrous.
  • Options
    Lots of people ask him for buff. Absolutely non-sense period.

    With his current power if he gets more speed or health he will be OP for sure.

    Come on people if you have Darth Maul's power but with faster speed and double hp

    he will be untouchable.

    coming from a guy who has 7* Maul by the way :)

    While I agree that obviously you cannot have a fast hero hit like a truck and reset himself on kills, claiming he's fine is a stretch. He wasn't fine even when Poe was fast enough to save his **** from going down on the first round Much less after the poe nerf.
  • Options
    Wait for QGJ leader ability affects everyone with level increase... People will cry for a nerf then
  • CPMP
    974 posts Member
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    Jotakai wrote: »
    Wait for QGJ leader ability affects everyone with level increase... People will cry for a nerf then

    And when fast GQJ will call Maul as assist with damage increase.
  • Nonemo
    1656 posts Member
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    I'll just leave this video here. Just made it because of the discussions in the forums today. Seriously. Look at what can be done right from the initial turns in a battle with Maul as he is it's today.

    https://youtu.be/DaCgYeyvQGY
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    CPMP wrote: »
    Jotakai wrote: »
    Wait for QGJ leader ability affects everyone with level increase... People will cry for a nerf then

    And when fast GQJ will call Maul as assist with damage increase.

    So true XD
  • Options
    @Nonemo: great video. I have a 7* Maul and think that can be an accurate example of what he can do. I also think it illustrates the lack of health that Maul has, but I wouldn't change his current setup as I would think that his lower health is a bi-product of his potential to totally pwn.
    Current Team: 7* Sid, 7* Maul, 7* QGJ, 7* Lumi, 5*JC
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    Excellent video. Wow 13k crit... ****.. I should gear my maul up now...
    Def no buff for sure. Can't understand why everyone wants particular character to be perfect.
    Why don't we buff everybody then huh? just saying... :)
  • Options
    Maul is high risk/ high reward. I agree with the right RNG he can decimate an entire team. But against a speed team with at least 4 characters that go before him he loses 9 out of 10 times. This is why facing teams with Maul don't intimidate me at all.
  • CPMP
    974 posts Member
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    @Nonemo Thanks for bothering with making a video!
    Luminara has around 11500 hp maxed. She was injured too so it would have been another 1 shot before Aoe! Maybe the injured Dooku too!
    Ps. Who would have guessed that the pony was a whale in disguise! ^^
  • Nonemo
    1656 posts Member
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    Yep. Maul is high risk - high reward. I can attest to that he is a lot more easy to use well if you invest in a good tank like Poe or Royal Guard. You can definitely find ways around his low HP and speed. And he is just excellent at what he does. I'd hate to see him have his awesome attack power nerfed. I prefer to have him as a joker card in my deck.
  • Options
    I geared him up and used him in GW. wow... he is a beast..
    Just chewed up all the jedi's and spitted them out like a chewy gum.
    yummy~
  • CPMP
    974 posts Member
    edited February 2016
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    Maul is high risk/ high reward. I agree with the right RNG he can decimate an entire team. But against a speed team with at least 4 characters that go before him he loses 9 out of 10 times. This is why facing teams with Maul don't intimidate me at all.

    And this is the only counter to Maul. Would you prefer if he had no counter instead? But even now, if yourself use fast characters with assist and stun, you can put Maul into very good use.
  • Alecation
    211 posts Member
    edited February 2016
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    Nonemo wrote: »
    I'll just leave this video here. Just made it because of the discussions in the forums today. Seriously. Look at what can be done right from the initial turns in a battle with Maul as he is it's today.

    https://youtu.be/DaCgYeyvQGY

    thats a dumb AI, dooku chain lighting another dooku
    and
    make a QGJ, GS, Rey, Yoda, Poe/Poogle, maul would be in bed sleeping and battle would already be over
  • Angrybaldman
    369 posts Member
    edited February 2016
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    CPMP wrote: »
    Maul is high risk/ high reward. I agree with the right RNG he can decimate an entire team. But against a speed team with at least 4 characters that go before him he loses 9 out of 10 times. This is why facing teams with Maul don't intimidate me at all.

    And this is the only counter to Maul. Would you prefer if he had no counter instead? But even now, if yourself use fast characters with assist and stun, you can put Maul into very good use.

    Agreed, he is a ticking time bomb. If he moves (especially against a Jedi team) it's GG. But I have yet to face a team with Maul in arena where I haven't been able to kill him in 1-2 turns max. If I were to play a Maul team 10 times, I might lose 1-2 of them based on RNG. To me that proves that using Maul is simply not a reliable strategy in high level arena....although to be fair defending in arena is a joke no matter what team you use.
  • Nonemo
    1656 posts Member
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    Alecation wrote: »
    Nonemo wrote: »
    I'll just leave this video here. Just made it because of the discussions in the forums today. Seriously. Look at what can be done right from the initial turns in a battle with Maul as he is it's today.

    https://youtu.be/DaCgYeyvQGY

    thats a dumb AI, dooku chain lighting another dooku
    and
    make a QGJ, GS, Rey, Yoda, Poe/Poogle, maul would be in bed sleeping and battle would already be over

    And then I'd adjust my team accordingly. If they fielded QGJ as their only Jedi I would likely not use Maul in the first place since he is only good vs Jedi.

    Also, do note that my example is just that, an example. It could go other ways. QGJ may have called another card. Maul could have gained Offense up after his attack and wiped out two more toons with his AOE. Arguing over specific examples is usually only fruitful if you keep the underlying principles in mind.

    Generally speaking, I don't think it's a good idea to compare a single toon to whether it would stand up to the present top teams or not. A character can be viable in different setups and bring much needed diversity and fun to the table without also being the best for the Arena, specifically.
  • Alecation
    211 posts Member
    edited February 2016
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    my whole point is maul only good vs Jedi, nothing else, he does not fit the meta, and there are better teams to kill Jedi team than using maul, I also have a 7* Maul, and I wish I could use him, but he is useless
  • Nonemo
    1656 posts Member
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    Alecation wrote: »
    my whole point is maul only good vs Jedi, nothing else, he does not fit the meta, and there are better teams to kill Jedi team than using maul, I also have a 7* Maul, and I wish I could use him, but he is useless

    I respectfully disagree. When it comes to killing Jedi, Maul is the supreme ruler. Whenever i run into a Jedi team, he alone is all the offense I need to bring. The rest of the crew is just support. Even a super defensive team like this: Barriss, ERG, old Ben, Daka and Maul. Guaranteed win against every Jedi team in existence.
  • Petrelli81
    81 posts Member
    edited February 2016
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    Nonemo wrote: »
    I'll just leave this video here. Just made it because of the discussions in the forums today. Seriously. Look at what can be done right from the initial turns in a battle with Maul as he is it's today.

    https://youtu.be/DaCgYeyvQGY

    This is a good video, and since it's largely inspired by my argument on the other thread, I'd like to respond.

    Your video shows what Maul is great at, but also why he's not the danger he should be in high level arena, even vs Jedi. The only reason he got to touch anything was because QGJ called him as an assist. Again, i'll restate that Maul has a niche and that is anti-Jedi. He is, however, inherently disadvantaged in his ability to land vs a Jedi team by the virtue of his speed. In an assist heavy team he will own; but then so would Leia, FOTP, GS, RP, Rey etc...they can however operate at much faster speeds. His slow speed, with lack of synergy in order to compensate for that is why he's not the monster he should be.

    We both know if QGJ didnt call him, he wouldn't have touched a thing. Thats a huge caveat, that makes him unreliable, given his small health. I'll say again: I dont want his health increased, but mechanically, with the lack of Sith speed synergy anyway, I dont see why he's quite as slow as he is. Even at 100 speed, he'd go after every Jedi!

    So, would you honestly argue that Maul performs in arena the way you would expect, given he should be the most effective Jedi killer? Honestly? If not, then my original point stands...that in the current speed meta he is severely disadvantaged, like many characters. Nobody said he ****, but when I can have my Yoda go before anyone in the game, QGJ go next, Aayla, Anakin and whoever else I put in...all before the Jedi killer? That killer isnt touching a thing.

    Its the speed meta that's the issue, more than Maul, by design.
  • Nonemo
    1656 posts Member
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    I'll be happy to state that Maul is not the best fit for Arena. Neither should he be. He's niched. We need niched characters too. Otherwise this game will be boring.

    We could put this another way. I use my Maul a lot, primarily in GW. For Jedi only teams, he's literally the only offensive character I take with me into the fight. He's all I need. The other toons are usually old Ben, Barriss, Royal Guard, Fives. All focusing on keeping Maul alive.

    So far I've never been even close to losing vs a full Jedi team, no matter how it's set up.

    This game is about more than five arena fights every day. :)
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    Nonemo wrote: »
    I'll be happy to state that Maul is not the best fit for Arena. Neither should he be. He's niched. We need niched characters too. Otherwise this game will be boring.

    We could put this another way. I use my Maul a lot, primarily in GW. For Jedi only teams, he's literally the only offensive character I take with me into the fight. He's all I need. The other toons are usually old Ben, Barriss, Royal Guard, Fives. All focusing on keeping Maul alive.

    So far I've never been even close to losing vs a full Jedi team, no matter how it's set up.

    This game is about more than five arena fights every day. :)

    Again, I agree he's niche- but to be niched to anti-Jedi only in GW is too far. They need to figure out how to break the speed meta that dominates arena, because it marginalises characters too extensively.
  • Nonemo
    1656 posts Member
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    Petrelli81 wrote: »
    Nonemo wrote: »
    I'll be happy to state that Maul is not the best fit for Arena. Neither should he be. He's niched. We need niched characters too. Otherwise this game will be boring.

    We could put this another way. I use my Maul a lot, primarily in GW. For Jedi only teams, he's literally the only offensive character I take with me into the fight. He's all I need. The other toons are usually old Ben, Barriss, Royal Guard, Fives. All focusing on keeping Maul alive.

    So far I've never been even close to losing vs a full Jedi team, no matter how it's set up.

    This game is about more than five arena fights every day. :)

    Again, I agree he's niche- but to be niched to anti-Jedi only in GW is too far. They need to figure out how to break the speed meta that dominates arena, because it marginalises characters too extensively.

    Well... I hear ppl talking about this speed meta a lot. Meanwhile I run a non speed team and haven't dropped out of top 20 for ages. Yesterday I finished at spot 7, with Barriss lead... I outlast and pick apart most Poe/Poggle teams.

    The ones in the absolute top I usually don't get the opportunity to fight, because I get targeted a lot due to my team sticking out among the rest. My biggest enemy in the Arena isn't really speed teams, but the mass psychology of the players.
  • Options
    I like my darth maul. He's on my main GW team (Lumi, aayla, Rey, qgj). And I use him as a specialist in the arena when I'm up against a 4 or 5 Jedi team. Mine is 7* gear is level 8 but only 2 slots are filled.

    He hits Jedi so **** hard that if you made him faster or increased his health he would quickly become overpowered.

    If he gets a chance to attack he's great.
  • Options
    Needs 2.5k more hp and about 15 speed and he'd be viable.
    Hodor
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    I have a 7* VIII geared Maul and I think he needs a buff.
    In my opinion his damage is ok, he is supposed to hit hard on Jedis and that is exactly what he does. Even if faster chars with more Health do same or more damage on any toon... anyways.
    But in any case, I can tell you those 10k+ crits are rare. I usually hit a well geared Lumi for about 6-8k, crit with Sid. You all know this is really up to how well geared is the Jedi and obviously RNG.

    So I dont think he needs a buff on damage, just slightly more health and speed. Really 8921 Health and 94 Speed is a joke. If he is so slow, he needs more Health. If is so squishy, he should have medium speed. Not top Speed, medium.

    But on top of all this,I think what needs a buff is his leadership. As of right now, it's useless and not on the same league as Sid, QGJ or Phasma, even Lumi, Barriss and Old Ben are better option imo.
    If he could get a bit more of Evade that actually works, and a little more turn gain than a 15% you rarely see because siths rarely evade except Sid with Jedis, he would be fine and Sith teams could compete on the top 10 Arena spot.
    As of right now, I am using Maul cause I like him and I like testing out nee stuff, but I can tell you I am not winning battles because of him even in the strongest Jedi environment ever.
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    Maul is not useful in Arena. Arena battles are so brutal and it favours speed-DPS teams.
  • Nonemo
    1656 posts Member
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    Luke6108 wrote: »
    Maul is not useful in Arena. Arena battles are so brutal and it favours speed-DPS teams.

    This does not become more true just because people keep repeating it.
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    Excellent video. Wow 13k crit... ****.. I should gear my maul up now...
    Def no buff for sure. Can't understand why everyone wants particular character to be perfect.
    Why don't we buff everybody then huh? just saying... :)

    Well if u actually calculate the actually damage u won't be surprise anymore. It's deal 14k damage on critical. Non-critical will be 14000/1.5=9333. However, QGJ assist give him 75% more damage. That mean his regular damage against Jedi will be 9333/1.75=5333 and against other toons will be 5333/2=2666. In that video, it is just extremely luck that he was called for ASSIST to attack a JEDI and get a CRITICAL. Unless u really like him, I would not invest too much in him bec there are many other better characters to gear up.

    In addition, I think they do have plan to buff everybody or try to make all unusable character more usable, like RG. If u play arena, u will notice everyone uses the same 10-15 toons while there is 73 characters in the game now. But I think it will take maybe a long time for them to balance characters to the point that 50% of the characters is usable. However, I do believe this game will last a long time since they r many Star Wars fan and Star Wars movie coming out in the next few years. That day will eventually come :)
  • Nonemo
    1656 posts Member
    edited February 2016
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    Maul crits more often than not. He has the second highest crit rate in the game.

    He also gains +20% crit rate after the first kill. Doesn't have to be him who kills. With Offense up (which he gains 50% of the time from his regular attack) he typically crits for just above 12K, unassisted.

    So generally, the strategy is to either get lucky with an assist, as is the case in that video I posted, or to bring down a Jedi to ~6-7K. Then Maul comfortably kills it, and is almost guaranteed to do 12K on the next attack.
  • Options
    Videos that show heroes in optimal situations that don't present normal expected results are misleading. One would have a hard time cherry picking a more ideal situation to show Maul in. I've had 7* Maul a long time - let's show the many videos where the opposing QGJ goes first, assist on maul before he moves and he's gone in one shot. Maul's health is so low, he dies even if for example, Sid does AOE and then Lumi attacks him with her ability block. He makes Rey look like a tank.

    You also have to consider that Jinn's assist means the character does +75% damage. This video way overstates his normal damage even vs. Jedi. So...proof that maul is good involves a video where he gets the following:

    1. 100% bonus damage vs. Jedi
    2. 75% more damage from Jinn assist skill
    3. He crits - so 50% more damage after 1 & 2 above are applied
    4. He gets 100% meter on a killing blow enabling him to hit a second time early in the fight - key here because since he's so slow he's often dead before he moves - vs. comparable teams, I'd say close to 50% of the time he never moves.

    Try running this setup and see how often this situation can be replicated where Maul is called to assist and gets a killing blow on the assist that results in him hitting twice very early in the fight.

    Anyone that sees this video and builds Maul as a result of it is making a mistake. You'll be incredibly disappointed in Maul once he's built. These situations where Maul goes in superhero mode are maybe 1 in 20 or so. Everything has to line up right. Much more often your Maul will be dead before he even moves. Even if he does hit, his damage is only really strong vs. Jedi. Even then, it's nothing like what's in this video where he gets a crit + 75% more damage from Jinn's assist.
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