I would like to bring attention to our most recent TW matchup. We have full guild participation (50/50) with around 133M Active GP. We are setting 24 per zone so that indicates 2-3 people are sitting out in their guild. According to swogh.gg, they have around 160M GP (we are unable to find them in-game to confirm gg's data). Even if they are missing their top 3 people, that would leave them with around 148.5M Active GP- a 15.5M Active GP advantage over us.
They have 46 total Trayas in their guild while we have 3. That will be our biggest hurdle this TW. We can handle uneven GP to a certain extent, but being down 40-43 Trayas will be incredibly difficult to overcome.
As a primary consideration, matchmaking identifies the strongest characters/ships expected to be used by each participant in the Territory War and assigns a value to each roster. Then it looks for the single strongest squads and compares them to each other. Matchmaking then aggregates these criteria for the guild and finds the opponent that is most similar.
Might I recommend the developers take a look at what you would define as the "strongest characters...expected to be used" because I'm not entirely sure it includes Traya. We have nearly equal numbers of JTR, CLS, and GK but Traya is probably the most game changing character right now and the toughest to fight.
I post this not for sympathy or to stir discord but to continue to make it clear to developers that matchmaking is still very much broken. We have consistently been the underdog in almost every one of our TWs from the beginning except one- to the point where we've come to accept a 10M Total (not Active) GP gap between our TW opponents and ourselves as standard.