Just throwing this out there- I don’t think JML ultimate was very well thought out. Under JML lead you get a new ability (much like thrawn/jkl) to build JML ultimate (which can’t be activated until you hit 100%- unlike Slkr which can be used at three intervals) you must use the leader special to spread Jedi lessons and built ultimate charge. However in doing so- you can’t use Gas/JKL/JKR abilities. If you choose to use their specials - you don’t gain Jedi lessons and don’t gain ultimate charge. If you DONT use their abilities it’s a loss. You simply cannot ignore the function of their kits to build the ultimate. It’s a very poor design. The leadership ability calls an assist and grants Jedi lesson (+mastery). But that isn’t enough to outweigh using their abilities. So it’s nigh useless to even go for his ultimate (and lose) rather just ignore the ultimate and use their specials (JKL having a phenomenal kit) and win. It really is a very poor design- and the cost involved is extremely steep to warrant benching the JML lead and ultimate- and running him under a better JKL lead. Just a bizarre release of a GL.
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Rey also has a 100% charge on ultimate, I'm not sure why the comparison to SLKR is needed.
The special also has a significant damage that a player can mod to really maximize the damage on.
Not saying there is no room for it to be better, but these points dont really seem like the key issue.
Yes you are ignoring those abilities to some extent, but they will also be much nicer when they get Legacy and have 100% more mastery.
Just my own arena testing and trying to get to his ultimate as fast as possible- you have to use the leader special. But that means you skip - JKL stun, jkr mark, gas daze/armor shred. It’s the beginning of a battle I don’t know if you’ve used it or not- but I’ve tried. If you focus just on getting his ultimate - you can’t get it before Rey, see, or Slkr get theirs . It’s not possible even with speed mods .
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Just my thoughts.
Pretty dismissive post. I have SLKR and I get the comparison he is trying to draw. He’s showing the general speed the two ultimates can be charged at. Which is SLKR >> JML. Then highlighting that with JML slower charger you also lose a great deal of utility of your team in the charging process. There is also the argument that once the ultimate is charged it isn’t as game changing as SLKR. So the overall utility of the ultimate seems under par.
It seems you’d want training to be a mass assist ability. Even with a damage reduction. That way you get some utility from your teams primary's, a decent amount of damage, and then charging the ultimate...
At the moment it’s just not apparently worth using GML lead. This coming from one who just needs JKL to return to start his grind and who faces GML in arena shard. To note, out of the 5 that have him with ultimate, only one runs him in the leader position for my arena shard.
I think you need some editing there
What magic rey team do you use to beat slk? Am I missing something?
Do you have JML out of curiosity? Cause I do, and I can say the opportunity cost of not using GAS/JKL/JKR specials in favor of Jedi Lessons is not worth it when battling another GL.
In my opinion, the main problem with JML is not his lead or his ultimate. Its the jank jedi lessons/inherited teachings in the kit. Not only does that mechanic call for you to gimp your team for 13 turns in order to use the ultimate, but it basically makes it so JML is the ONLY GL who would not be able to use his ultimate when he is not the lead.
Quite frankly the lessons mechanic needs to be adjusted significantly. Either they need to give like 13% charge a pop for or better yet scrap the inherited teachings skill entirely and have a jedi give lessons to a jedi anytime a jedi ally uses a special.
I'd imagine he's referring to GAS lead, 5s, rey, han, chewie, which if modded to give gas guard can indeed auto SLKR in under 45s. That said, its not a Rey "led" team.
What exactly are you autoing SLK with if you are using Rey lead? SLK is certainly beatable 99% of the time with Rey lead, (if you have jkl) but on auto it's more like 40% win rate for me....
I thought you meant auto against see and beat slk with careful ultimate timing, as i didn't see how you can auto a slk but agreed it's a 99% win rate on manual. I stand corrected (kinda, due to the 2 tanks situation) !
If you have issue in mirror, try to sub your gk with gas/jkl. 2 hitters will give you the 'oompf' you need.
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