Shard Economy Changes [MEGA]

Replies

  • NicWester wrote: »
    Drim wrote: »
    This is a huge blow to veterans. The fact CG did not do the math on how much currency will be losing from Bronzium is crazy. The lack of understanding how endgame players use this currency is staggering. This has nothing to do with yes this will help new people this has everything thing to do on how bad this is for Veterans. The math is out we “any one that understands math” this is like 1-3 less full stun guns a month. If your defense is you didn’t use this resource that’s your problem

    ............Not really. I mean. Not unless stun guns come up for you every refresh, in which case good for you? The bottleneck isn't the amount of shard shop currency you have at one time, it's that stun guns come up so infrequently.

    Well yeah, but even if they buffed the stun gun appearance rate but nerfed the biggest form of SSC for many veterans, then we'd be complaining that you can't buy the stun guns when they do show up. It's a lose-lose until they fix either the prices or the bronzium packs "technical difficulties."

    Also if you're willing to sink a few crystal refreshes in each day, they may very well show up for you regularly enough to lose a full stun gun or more each month.

    Why are you spending crystals to hopefully get 5 stun gun ms to show up when you can just spend those crystals on stun guns from weekly shipments in the first place?

    Secondly, if you’re using shardbucks to buy stun guns, why are you spending down below the point where you can buy stun guns?

    Your response makes no sense when you break it down.
    Ceterum censeo Patientia esse meliat.
  • Kyno
    32087 posts Moderator
    Kyno wrote: »

    As was stated the goal was to help new players get shards faster an leave everything else neutral.


    Well yeah, but as it stands they're failing on leaving it neutral unless they address this.

    I'm not sure anyone here is disagreeing with you on this.
  • Shadowmaster4
    475 posts Member
    edited November 2020
    NicWester wrote: »
    NicWester wrote: »
    Drim wrote: »
    This is a huge blow to veterans. The fact CG did not do the math on how much currency will be losing from Bronzium is crazy. The lack of understanding how endgame players use this currency is staggering. This has nothing to do with yes this will help new people this has everything thing to do on how bad this is for Veterans. The math is out we “any one that understands math” this is like 1-3 less full stun guns a month. If your defense is you didn’t use this resource that’s your problem

    ............Not really. I mean. Not unless stun guns come up for you every refresh, in which case good for you? The bottleneck isn't the amount of shard shop currency you have at one time, it's that stun guns come up so infrequently.

    Well yeah, but even if they buffed the stun gun appearance rate but nerfed the biggest form of SSC for many veterans, then we'd be complaining that you can't buy the stun guns when they do show up. It's a lose-lose until they fix either the prices or the bronzium packs "technical difficulties."

    Also if you're willing to sink a few crystal refreshes in each day, they may very well show up for you regularly enough to lose a full stun gun or more each month.

    Why are you spending crystals to hopefully get 5 stun gun ms to show up when you can just spend those crystals on stun guns from weekly shipments in the first place?

    Secondly, if you’re using shardbucks to buy stun guns, why are you spending down below the point where you can buy stun guns?

    Your response makes no sense when you break it down.

    I was responding to someone who said there's no way the lost currency equates to a stun gun a month. It has nothing to do with whether you should reasonably spend yourself below that point, it was more of a rhetorical about how you could conceivably spend crystals to refresh, or have a buffed appearance rate, and the loss in SSC from Bronziums could equal a loss of a full stun gun a month. I phrased it poorly I admit, but you also took it out of the context of the original argument.

    So of course it makes no sense broken down. You broke it down with no context of the actual argument that comment was in response to. Which was also several pages ago I believe.
  • Kyno
    32087 posts Moderator
    StarSon wrote: »
    Kyno wrote: »
    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.

    Just because they don't like to do it doesn't mean they won't. Member when STR rewards weren't garbage? I member.

    And HNs from 8 back to 5.

    But there are few other examples of them taking things away, because they dont like to do that.
  • Kyno wrote: »
    StarSon wrote: »
    Kyno wrote: »
    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.

    Just because they don't like to do it doesn't mean they won't. Member when STR rewards weren't garbage? I member.

    And HNs from 8 back to 5.

    But there are few other examples of them taking things away, because they dont like to do that.

    But there is a precedent. And one might say that adding something after the fact that takes away from other players has a similar effect and there is a precedent for that too. Buffing SLKR through the roof took some of the value away from Rey players in arena and raised the question of how rewards in raids are fair if SLKR can solo every raid no problem. They have a precedent for doing this exact thing, whether they "like" it or not.
  • Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.

    Yes they have plans to but it’s no guarantee. They even said as much themselves. Perhaps they can give us some kind of idea on what they plan to do so people will be more understanding of this bronzonium issue. They forget, as it stands they have a bad track record of fixing things in a timely manner or doing things that are beneficial for the entire player base, this shard change notwithstanding
  • Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.

    Yes they have plans to but it’s no guarantee. They even said as much themselves. Perhaps they can give us some kind of idea on what they plan to do so people will be more understanding of this bronzonium issue. They forget, as it stands they have a bad track record of fixing things in a timely manner or doing things that are beneficial for the entire player base, this shard change notwithstanding

    True, and they obviously have no problem commenting on this issue considering @CG_Doja_Fett came out and said the intent to keep things equal was obviously under scrutiny by the community. So they should have no problem owning up to that mistake right? They have actually attempted to reach out on this one which is huge, can they not follow through somehow?
  • scuba
    14016 posts Member
    scuba wrote: »
    This also lowers Shard Shop income for veteran accounts from Guild Currency.



    Edit:
    Maybe you missed this part:
    Due to the resulting variation in between Shards, we are modifying the Shard Shop to keep Shard-to-Purchase ratios unchanged. Under the hood, this means we are doubling all sources of Shard Shop Currency, doubling in-store costs, and then doubling unspent Shard Shop Currency on all accounts when these changes go live.
    • Accelerated-Farm Characters keep their conversion the same (1 Shard > 15 SSC).
    • Original Rate characters have their conversion doubled (1 Shard > 30 SSC).
    • For ships, this doubles such that 1 Shard > 38 SSC

    Nahh, I just typed wrong store, cantina currency. From farmining cantina nodes. That will be cut as well because right now there is bargain with cassians U wing. Which will cease to be a bargain.

    Sorry about that.
    They will still be a bargain though
    the shard shop currency for a single purchase of ships or character will be doubled from what it is now
    Characters you are getting twice as many shards as before at the same conversion rate
    Ships you are getting same amount of shards with twice the conversion rate
    So both essentially get doubled
  • Kyno
    32087 posts Moderator
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.

    Yes they have plans to but it’s no guarantee. They even said as much themselves. Perhaps they can give us some kind of idea on what they plan to do so people will be more understanding of this bronzonium issue. They forget, as it stands they have a bad track record of fixing things in a timely manner or doing things that are beneficial for the entire player base, this shard change notwithstanding

    We pushed for more details, they are not going to commit to anything more strongly than they did.

    They didnt forget, but that doesnt mean they will be able to say everything they want to about a situation.
  • Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.

    Yes they have plans to but it’s no guarantee. They even said as much themselves. Perhaps they can give us some kind of idea on what they plan to do so people will be more understanding of this bronzonium issue. They forget, as it stands they have a bad track record of fixing things in a timely manner or doing things that are beneficial for the entire player base, this shard change notwithstanding

    We pushed for more details, they are not going to commit to anything more strongly than they did.

    They didnt forget, but that doesnt mean they will be able to say everything they want to about a situation.

    Just curious, as I don't understand too much how they can ignore this. As a project manager, like you can relate to, if you came back after a holiday off, and your desk was littered with almost 500 pieces of correspondence from the people you are *doing the project for* and who are *paying for the project,* do you just throw all the mail away and go back to business as usual?

    You can say all day long that they will continue on their regular schedule because that's what project managers do, but that just doesn't seem practical given the gravity of the situation. I find it hard to believe that's something that would happen in any other real-world scenario
  • Kyno
    32087 posts Moderator
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.

    Yes they have plans to but it’s no guarantee. They even said as much themselves. Perhaps they can give us some kind of idea on what they plan to do so people will be more understanding of this bronzonium issue. They forget, as it stands they have a bad track record of fixing things in a timely manner or doing things that are beneficial for the entire player base, this shard change notwithstanding

    We pushed for more details, they are not going to commit to anything more strongly than they did.

    They didnt forget, but that doesnt mean they will be able to say everything they want to about a situation.

    Just curious, as I don't understand too much how they can ignore this. As a project manager, like you can relate to, if you came back after a holiday off, and your desk was littered with almost 500 pieces of correspondence from the people you are *doing the project for* and who are *paying for the project,* do you just throw all the mail away and go back to business as usual?

    You can say all day long that they will continue on their regular schedule because that's what project managers do, but that just doesn't seem practical given the gravity of the situation. I find it hard to believe that's something that would happen in any other real-world scenario

    This is very different than what you are describing, but if we made a clear statement about our plans and were not authorized to say any more, then yes, as my hands would be tied, I would file all of this and use it as ammunition for why we should change our policies and work towards doing things differently. That may or may not work, but in that position you dont have the authority or the power to do anything differently.
  • Shadowmaster4
    475 posts Member
    edited November 2020
    Kyno wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.

    Yes they have plans to but it’s no guarantee. They even said as much themselves. Perhaps they can give us some kind of idea on what they plan to do so people will be more understanding of this bronzonium issue. They forget, as it stands they have a bad track record of fixing things in a timely manner or doing things that are beneficial for the entire player base, this shard change notwithstanding

    We pushed for more details, they are not going to commit to anything more strongly than they did.

    They didnt forget, but that doesnt mean they will be able to say everything they want to about a situation.

    Just curious, as I don't understand too much how they can ignore this. As a project manager, like you can relate to, if you came back after a holiday off, and your desk was littered with almost 500 pieces of correspondence from the people you are *doing the project for* and who are *paying for the project,* do you just throw all the mail away and go back to business as usual?

    You can say all day long that they will continue on their regular schedule because that's what project managers do, but that just doesn't seem practical given the gravity of the situation. I find it hard to believe that's something that would happen in any other real-world scenario

    This is very different than what you are describing, but if we made a clear statement about our plans and were not authorized to say any more, then yes, as my hands would be tied, I would file all of this and use it as ammunition for why we should change our policies and work towards doing things differently. That may or may not work, but in that position you dont have the authority or the power to do anything differently.

    So do we know that they are not authorized to say more? Or are you assuming their hands are tied? Because at this point, you're making as many assumptions as us, but "us making assumptions" is somehow because we don't understand what's happening?

    And no it isn't very different. They are doing a project for the benefit of those who are paying for the product, ie the player base. When those paying for the project, and for whom the project is meant, are communicating grievances about the project, the ONLY way you should be excused for ignoring said grievances is if your hands are legally tied. At which point my disgruntled attitude is still justified because it means higher ups at CG/EA are still responsible.
  • Kyno
    32087 posts Moderator
    Kyno wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.

    Yes they have plans to but it’s no guarantee. They even said as much themselves. Perhaps they can give us some kind of idea on what they plan to do so people will be more understanding of this bronzonium issue. They forget, as it stands they have a bad track record of fixing things in a timely manner or doing things that are beneficial for the entire player base, this shard change notwithstanding

    We pushed for more details, they are not going to commit to anything more strongly than they did.

    They didnt forget, but that doesnt mean they will be able to say everything they want to about a situation.

    Just curious, as I don't understand too much how they can ignore this. As a project manager, like you can relate to, if you came back after a holiday off, and your desk was littered with almost 500 pieces of correspondence from the people you are *doing the project for* and who are *paying for the project,* do you just throw all the mail away and go back to business as usual?

    You can say all day long that they will continue on their regular schedule because that's what project managers do, but that just doesn't seem practical given the gravity of the situation. I find it hard to believe that's something that would happen in any other real-world scenario

    This is very different than what you are describing, but if we made a clear statement about our plans and were not authorized to say any more, then yes, as my hands would be tied, I would file all of this and use it as ammunition for why we should change our policies and work towards doing things differently. That may or may not work, but in that position you dont have the authority or the power to do anything differently.

    So do we know that they are not authorized to say more? Or are you assuming their hands are tied? Because at this point, you're making as many assumptions as us, but "us making assumptions" is somehow because we don't understand what's happening?

    I am describing the situation as best I can from both my perspective in the work I do, and with the understanding that I have gained through the many conversations I have had with them. (As you brought in my position in your comment)

    About this topic directly: they will not word anything more strongly than they did.
  • Shadowmaster4
    475 posts Member
    edited November 2020
    Kyno wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.
    Kyno wrote: »
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC

    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.
    Ravens1113 wrote: »
    Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.

    Because if they did that it would add more change to the gear economy, and if they have plans to work on that, which it seem they do, they would need to wait longer for this to settle to get good data before they could move forward on that plan

    As was stated the goal was to help new players get shards faster an leave everything else neutral.

    Yes they have plans to but it’s no guarantee. They even said as much themselves. Perhaps they can give us some kind of idea on what they plan to do so people will be more understanding of this bronzonium issue. They forget, as it stands they have a bad track record of fixing things in a timely manner or doing things that are beneficial for the entire player base, this shard change notwithstanding

    We pushed for more details, they are not going to commit to anything more strongly than they did.

    They didnt forget, but that doesnt mean they will be able to say everything they want to about a situation.

    Just curious, as I don't understand too much how they can ignore this. As a project manager, like you can relate to, if you came back after a holiday off, and your desk was littered with almost 500 pieces of correspondence from the people you are *doing the project for* and who are *paying for the project,* do you just throw all the mail away and go back to business as usual?

    You can say all day long that they will continue on their regular schedule because that's what project managers do, but that just doesn't seem practical given the gravity of the situation. I find it hard to believe that's something that would happen in any other real-world scenario

    This is very different than what you are describing, but if we made a clear statement about our plans and were not authorized to say any more, then yes, as my hands would be tied, I would file all of this and use it as ammunition for why we should change our policies and work towards doing things differently. That may or may not work, but in that position you dont have the authority or the power to do anything differently.

    So do we know that they are not authorized to say more? Or are you assuming their hands are tied? Because at this point, you're making as many assumptions as us, but "us making assumptions" is somehow because we don't understand what's happening?

    I am describing the situation as best I can from both my perspective in the work I do, and with the understanding that I have gained through the many conversations I have had with them. (As you brought in my position in your comment)

    About this topic directly: they will not word anything more strongly than they did.

    I've managed several projects on behalf of the city board in my home town and had to report directly to the mayor, so I was basically asking as one project manager to another, from a similarly "legally dangerous" scenario. What I learned both from your response and my experience is that the only way they would refuse to comment any on the nearly 500 points of grievance from their community is if they are somehow tied up by higher ups or legality.

    My question and anger now is about the reasoning. At what point do you say "we're going to do a project meant to help some and leave others neutral" and then when the neutral clause is disproven, you become so tied up in beaurocracy that you can't comment on the fact that you plan to address the neutrality? They haven't even said they *will* fix the issue, they just said they will *explore* fixing the issue. Surely they can comment more strongly than "we plan to eventually plan to look at the issue, possibly." And if not, what's the hold up?

    Some of my projects with the city lead to potential legal disputes in the processes, and even through all that red tape and nonsense we were, as a team, able to release comments on how we were going to address the concerns, and even come up with a vague timeline for it. We brought in consultants (which would be akin to listening to the community team at CG) and spoke to representatives from certain groups that were concerned to assuage their fears. There is no reason that a city dealing with a potential class-action lawsuit could deal with backlash any easier than a small community team at a game company.
  • Fieldgulls wrote: »
    Fieldgulls wrote: »
    MaruMaru wrote: »
    Fieldgulls wrote: »
    MaruMaru wrote: »
    Fieldgulls wrote: »
    ea/cg cant do something to help the community without taking something away. so they give one thing but take something else away. as a player that has been around since nov 2015 when the game started i know ea/cg doesnt care about me anymore. thats the statement they make when they do something for new players and take something away from us longtime players on a 5th year anniversary change. thats how i see it. if you do something for the community it should universally benefit the community. i am all for helping newer players but not at the detriment of the majority of the community.

    I agree wholeheartedly on your comment. I am close if not a day one player. I have read all the past Q&A’s and provided feedback to surveys to all see it ignored (i.e. gear crunch) The game made it five years on the backs of us long term players. I am all for helping newer players as they have way more characters to farm than we did...however the gear acquisition has no way kept up. A nice gesture of keeping the shard shop cost the same, as it is now, instead of doubling it would have helped EVERYONE and would have been seen as them listening to their player base...especially after kyro addition under the guise it would help “diversify” the gear requirements to only turn into another gear wall. What is the plan for year 6 anniversary? What will be taken away then? We have had more nerfs in 2020 than content. Think about that!!

    How do you assess gear acquisition not keeping up?

    When I look at the evolution of my roster it's not as bad as majority claims. To give an idea of the conditions, f2p, both arena top income, very rarely buy gear but always 3x farm. At the time g13 was introduced I had 80 g12s. Right now I have 65 g13s and 63 g12s. I bet g13 count will exceed previous g12 count before the new gear thingie is here. Stun things are waning as a bottleneck for me while kyro and fleet g12+ needs (especially mk12 furnace and stun cuffs) are becoming more prominent. This is very much by design and everyone hits it at some point.

    You are looking at it from your roster and your point of view. I am looking at it from an all player view as I see what my needs are but also that of my guild. A pretty big tell tale sign is the daily gear request made by guild members...we have at least 15-20 requests a day for stun guns. Let’s be honest all guilds probably see this daily except the high end ones. One place to get said stuns guns is the shard shop...make it easier to get this stuns guns with this change is to keep the cost as it is now instead of doubling. Plus add them to the guild store (the only reason they’re not there is guns were/are the gear wall with older toons)...as now kyros are the gear wall on new toons. So if we are helping newer players with shards, on the accelerated path, shouldn’t they be helped with the gear wall on gear level 7 or 8?

    I posed a question. You are not looking at all player point of view whatsoever. I'm not talking about -this change- either, I'm talking about the claim that gear crunch is ever getting worse and asked for what metric you are deciding that to be the case. -still needing guns- is not much of a proof as everyone still needs guns.

    Let me try to understand...everyone still needs stun guns and we do not have hundreds laying around to scavenge. We still need them because of old gear walls and many new toon still have them. We have limited stores to purchase them in. We have more toons then years ago...we have had gear levels 9-12.5 added in the last few years that may also need stun guns. You are now trying to accelerate shard acquisition with no decent way to improve gear acquisition to accommodate...seems fishy to me. Are they buying time to where six months down the road these newer players realize they have all the 7 star toons stuck at gear level 7 and then give up? I see it everyday in my guild as the churn is real. They need to do both!! Being able to have a little more purchasing power in the shard shop will probably go along way to keep the players around. FYI, I am using stun guns as the example as we all know for newer players these are the problem.

    They never said they didn't plan to adjust gear too. Just that they are doing shards first since they affect gear (shard shop).

    I read that as they want more information before adjusting gear (so they don't have to turn around and nerf it because they went too far. Cause that would go over well.)

    You can believe them or not. But reading the release as a statement that they aren't touching gear at some point is just dishonest.

    I have played the game for five years...I know the deal on how they word their comments and what actions follow. I enjoy the game and have spent money on this game but it gets harder and harder when they make comments on the economy, cancel content, lack of bug fixes...I grow more skeptical every day. Maybe canceling the planned raid was not due to time or technical issues...or developing it so one toon cannot solo it. Maybe it was due to the gear included and what it would do the economy of the game? Hmmm

    If you hate CG so much and don't think they will make the game better, perhaps it's time for you to find a game that suits you better.
    Thank you for the advice! How much do I owe you?
  • Drim
    359 posts Member
    edited November 2020
    Veterans just want it straight don’t sugarcoat it’s a nerf for anybody that used it. No need to go on and on it’s been established.
  • Bottom line is gear is almost always the bottle neck.

    This is just not true.

    If there are 5 toons on one hard node each - say you want Jango & Bossk, Talzin & Wicket for their events, & someone else that's decent but only available on a hard node. Nihilus maybe. Can't remember if he has another farming location, but let's say for the purpose of the example that he doesnt

    It's like you're the NSA and spying on my recent farming activity
  • Ships aren't affected by this change. Is there a reason why? Or is this something that CG is considering as a future change?

    Also hoping the bronzium is resolved in some positive way before the update. We don't need another mostly-positive update with a big But. Temporarily improving the situation by halving bronzium costs or doubling ally point drops would be slightly in player's favour, but is the right thing to do.
    xSWCr - Nov '15 shard - swgoh.gg kalidor-m
  • Kyno
    32087 posts Moderator
    kalidor wrote: »
    Ships aren't affected by this change. Is there a reason why? Or is this something that CG is considering as a future change?

    Also hoping the bronzium is resolved in some positive way before the update. We don't need another mostly-positive update with a big But. Temporarily improving the situation by halving bronzium costs or doubling ally point drops would be slightly in player's favour, but is the right thing to do.

    Re ships: most likely due to the fact that there much fewer ships, and this does help slightly as it will allow players to also farm pilots quicker.
  • Kyno wrote: »
    This also lowers Shard Shop income for veteran accounts from Guild Currency.

    Currently, if you have all the toons from that shop, you typically buy the 5 shards of Cassian U wing for 95 **** currency. That is higher than 5 character shard for 75 Currency.

    After change, you get 10 character shards for 150 currency, which is a better deal than the ship. But prices doubled. So it is loss of ~18% from excess Cantina currency converting to shard shop converting to gear.

    Again, small, but the last thing we need is throttling down of gear acquisition.

    Is this typical? I never buy anything but gear in the guild store. Also I was unaware that there were any ships offered there.

    I'm confused by the comparison between stores.

    I think this might have been mixing two different shipments. Cantina Shipments always have 5 shards Cassian's uwing. This is the best purchase for shard currency in the Cantina store as 5 ship shards = 95 shard currency vs the 75 (5*15) you get from any character shards bought in Cantina.

    But I thought this would be addressed in that ship shards would convert at 19*2=38 to 1, so Cassian's uwing shards would still be the better purchase (5*38=190).
  • scuba
    14016 posts Member
    Kyno wrote: »
    This also lowers Shard Shop income for veteran accounts from Guild Currency.

    Currently, if you have all the toons from that shop, you typically buy the 5 shards of Cassian U wing for 95 **** currency. That is higher than 5 character shard for 75 Currency.

    After change, you get 10 character shards for 150 currency, which is a better deal than the ship. But prices doubled. So it is loss of ~18% from excess Cantina currency converting to shard shop converting to gear.

    Again, small, but the last thing we need is throttling down of gear acquisition.

    Is this typical? I never buy anything but gear in the guild store. Also I was unaware that there were any ships offered there.

    I'm confused by the comparison between stores.

    I think this might have been mixing two different shipments. Cantina Shipments always have 5 shards Cassian's uwing. This is the best purchase for shard currency in the Cantina store as 5 ship shards = 95 shard currency vs the 75 (5*15) you get from any character shards bought in Cantina.

    But I thought this would be addressed in that ship shards would convert at 19*2=38 to 1, so Cassian's uwing shards would still be the better purchase (5*38=190).

    Yes they will both end up doubled so same same
  • Here's another simple fix. How about they just gift us 2 stun guns every month as compensation for the bronzium issues until it's fixed?
  • Correct me if I'm wrong but if bronziums are not fixed with it this, its really all just an illusion for new players Blaine style! They make you excited that you can farm your toon up faster.

    Your so excited you don't even think about the price of gear doubling! You think it compensates you fairly because it looks consistent at your newer place in the game. But there comes a time newer players have to gear them up and find that its now twice as long! effectively making it moot!

    You may not live off bronziums yet....but you will.
  • Ultra
    11423 posts Moderator
    Here's another simple fix. How about they just gift us 2 stun guns every month as compensation for the bronzium issues until it's fixed?

    meh

    its very subjective value proposition

    for example, i care more about the g12 medpacs and other bottleneck gear over stun gun but someone else might not
  • Ultra wrote: »
    Here's another simple fix. How about they just gift us 2 stun guns every month as compensation for the bronzium issues until it's fixed?

    meh

    its very subjective value proposition

    for example, i care more about the g12 medpacs and other bottleneck gear over stun gun but someone else might not

    This. Just double bronzium acquisition rates until they can figure out the "technical issues" - that way people can still buy what they need.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Seems simple to fix. I'm sure they can double single drops but it's the full unlocks that we want most and doubling those probably isn't so easy. Easy fix is just double the chance of getting single or full character shards. You get the same amount but more frequently. Should be a simple change of numbers in the code.
    Only problem with this is that it isn't transparent and people will complain that it doesn't seem to be doubled.
  • Kyno wrote: »
    StarSon wrote: »
    Kyno wrote: »
    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.

    Just because they don't like to do it doesn't mean they won't. Member when STR rewards weren't garbage? I member.

    And HNs from 8 back to 5.

    But there are few other examples of them taking things away, because they dont like to do that.

    You might have forgotten flash events, tournaments, and reducing GC frequency, just off the top of my head....
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • This whole operation is just smoke in the eyes, if they really want to speed things up they just have to do it under the hood, doubling drop chances and cutting shop prices for specific characters.

    I'm not so sure on what they're aiming for, but I'm quite confident there's a downside somewhere I just can't figure out now. As we say around here:"being doubtful about someone is deplorable, but is often the right choice"

    As an old player (more than 3 years) I've seen how they keep secret all the hidden changes (gear fragments drop rate was roughly 2 or 3 times the actual one, 2 years ago), or how they removed most wanted gear fragments from any ship energy node in the past, saying they wanted to keep ship energy for high lvl gear (which is true, but no one forced them to remove the stuff on the same node).
    And last but not least, how they added the usual "most wanted fragments" at random on any new char (like c3po who require many "attacker" pieces to gear up), and on lvl XIII pieces...
  • Nauros wrote: »
    I think there's a real chance that some changes to bronzium and/or ally points are coming, hence why all those simple solutions can't be implemented. They did bring up other uses for ally points in the past (so far we got only the one slot in weekly shipments, iirc) and bronziums are basically a time capsule from long ago. If there are some wide-reaching changes to the economy planned, they could also involve that.

    The Road Ahead is coming this month and it might address this a bit. Maybe put some in early GC tiers like they did Kuiil shards. They could see what percentage of people are able to complete the first three tiers and then stick ally points permanently on those.
  • Kyno
    32087 posts Moderator
    Nikoms565 wrote: »
    Kyno wrote: »
    StarSon wrote: »
    Kyno wrote: »
    They have stated they dont like to take things away, so putting it out there with a plan of "if it doesnt work, we will just take it back" is not going to be the way they would prefer to do things.

    Just because they don't like to do it doesn't mean they won't. Member when STR rewards weren't garbage? I member.

    And HNs from 8 back to 5.

    But there are few other examples of them taking things away, because they dont like to do that.

    You might have forgotten flash events, tournaments, and reducing GC frequency, just off the top of my head....

    No. I wasn't counting the removal of a whole event, and they didnt reduce the frequency, after the exhibition we were given the exact frequency we have now, it's just not what anyone wants.

    I'm just referencing rewards, where they have said they do not want to give rewards then reduce them.
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