[MEGA] Road Ahead: July 2021

Replies

  • Wimma
    152 posts Member
    edited July 2021
    Is there any consideration into resetting rosters? As in fully?
    You can attain almost everything back via the journey guide now, so people can mulligan their roster to align with the new 'GL or lose' direction and gear who they need for GLs only.
    (edit: all non GL's or GL pre-req's reset)
    Anyone who has invested in counter teams will be way too far behind (both FTP and big spenders), and looking at auto losses in GAC for many months to try and re-align their roster just won't be palatable for the majority.
    Still likely won't appease those who spent big on toons copping huge nerfs, but may retain players that would otherwise give up.
    Post edited by Wimma on
  • Wimma
    152 posts Member
    robv1571 wrote: »
    If ignoring defense is causing so many issues with interactions with GL’s, why not change the GL unique to prevent these attacks from ignoring defense on GL’s?
    The problem when you nerf characters is you are diminishing player’s investments, and that is not something any player is going to be happy about.

    This. Nice summary.
    Seems to be other motives, but in the end the player base will either accept it or vote with their wallets.
    Time will tell.
  • Rebmes
    376 posts Member
    would be nice if Wat's weapon tech weren't nerfed so hard

    otherwise, is anyone really surprised about any of this? something's got to give, sometimes, in order to keep making new content. And new content is happening, Conquest in particular which is available to everyone, and who knows what's coming next. I'm still holding out for a new use for our ships, and enjoying (and grinding) Conquest meanwhile.

    Whale vs f2p sounds more like a matchmaking issue to me, not sure how these last two GL's are more available to one group over the other.

    The latest content has been aimed at the late game, mid-high GP players, and isn't it fitting? We might be nearing the end of content from the Clone Wars era for some time, and the best had been saved for last (: makes it easier to swallow the balance changes, for me anyway.
  • Mire
    6 posts Member
    i am 6 mln with 5 gl and 14 r8 toons, spending 250 dollars monthly. was very happy with new toons, then read about defense nerf for my most liked toon GAS and for defense nerf for WAT. honestly i dont mind any other changes, but i need GC to not to change this "ignore defense" for those 2 toons, as it is my only way i learnt to play last two years. without those two i am lost in raid and GA, TW and TB. If you changed it, i will not spent 2 years more for learning new ways to play and building squads and i will have to go F2P mode. if CG is thinking about whales, they have enough resources farmed to adapt. but there are still challengers like myself, who started just 2-3 years ago. i can spend money, but what is a point is spending more if in two years again CG will change half of rules ( and inflate value of toons you already got ). and GAS ( ignore defense, still have armour shard, as every third new toon now) and WAT ( and his attack tech ) are not even so important in countering GL. Kindly please, CG dont change those as for me you are crashing 2 years of farming, adjust mods, learning new tactics and my participation in almost all aspects of the game.
  • Mire
    6 posts Member
    have read now that jkl ignore defense will be removed as well. omg, what was a problem with this ? if CG is planning to introduce armor upgrade ( similar like relic, there is still one corner left next to relic indication ),
    just add some hp or protection, not crash the game. i remember gas and jkl were not acquired for free, but you need ton of toons and gear for get them as well. if CG need to earn more money on this, just please keep this "ignore armor"it with r8 or r9
  • Phoenixeon
    1801 posts Member
    Sounds like you guys never benefits those nerfed (against GL) chars somewhere else, like geoTBs, conquests or malaktic challenges.
  • Starslayer
    2333 posts Member
    To the people saying it isn't a F2P vs a P2P/Whale issue...it is.

    Whales will almost always have more Galactic Legends than those who are F2P. These changes will affect Galactic Legend counters greatly, which as a result, affects F2P players much more (but not solely) than whales. Whales will, naturally, have more counters which would give them an unfair advantage in game modes like GAC and TW. Therein lies the difference.

    Can’t talk about tw, but I don’t think you fully understand gac matchmaking. You and your friend start playing the game. You’re ftp, he’s a whale. He buys all the prerequisites to unlock slkr while you slowly farm your first order. You’ll never face each other in gac because you don’t have the same gp with your top characters.
    You will face each other in arena though, and yes, he’ll have a crazy advantage there. But whaling or not doesn’t change anything for gac. If your opponent has more gl than you in gac, it doesn’t mean that he spent more, it means he made different choices in development that led him to more GLs.

  • Ravens1113
    5215 posts Member
    BryGuy2k wrote: »
    LordGrahck wrote: »
    I don't know if this has come up yet or not, but I'm curious about something.

    If the non-GL counters are getting nerfed, and GLs are getting lumped in with Raid Bosses, does that mean that only a GL can do damage to a GL? Also, does this mean that you MUST use the GL as your lead as opposed to using a different toon's lead with the GL in the team, such as using JML under a JKR lead? What if you use one of these soon-to-be nerfed toons with a GL, such as Badstilla or Thrawn with SEE, will that mean that they won't be effective against the GL, even if they're in a group with one? Will the GL's be tweeked to allow these nerfed toons to work as they should under their leaderships?

    Without GAS and JKL there is no JML squad that can take out another GL period

    While I want to disagree with you, I can’t think of a single competition that would even still best SLKR. JML is a very underwhelming GL. His ultimate ability can only be useful in arena, TW, GAC….basically in 99% of the game without being in the lead. Even when he is, that ultimate is the slowest to charge. Now whether he is lead or someone else is (JKR), He also needs a good supporting cast with him, namely JKL and Hyoda….as well as GAS. Those are his damage dealers. If you nerf the staples of his team, then JML also needs tweaks to his character to bring him on par with the other GL’s
  • Ultra
    11107 posts Moderator
    BryGuy2k wrote: »
    LordGrahck wrote: »
    I don't know if this has come up yet or not, but I'm curious about something.

    If the non-GL counters are getting nerfed, and GLs are getting lumped in with Raid Bosses, does that mean that only a GL can do damage to a GL? Also, does this mean that you MUST use the GL as your lead as opposed to using a different toon's lead with the GL in the team, such as using JML under a JKR lead? What if you use one of these soon-to-be nerfed toons with a GL, such as Badstilla or Thrawn with SEE, will that mean that they won't be effective against the GL, even if they're in a group with one? Will the GL's be tweeked to allow these nerfed toons to work as they should under their leaderships?

    Without GAS and JKL there is no JML squad that can take out another GL period

    They said tanks are really good at r9, and JKL will now do true damage to tanks (ignoring defense), so he's better versus tanks

    GAS still has his cooldown increase and max health reduction on toons that aren't GLs, and he still has some armor penetration, and dealing 2x damage to dazed enemies etc

    JKL does a lot of damage to GLs now with Repulse (he does like ~200k damage to CRancor last time i used it)

    Also, JML can still take out GLs using his lead special, dealing true damage = to his base protection times 0.6 (IIRC)

    How can he not take out another GL?
  • Changes look disappointing on paper, but hopefully the sky doesn't burn when they are implemented and its not just going to be purely GL's vs GL's until the end of time.

    Also seeing as they have over 200 billion subscribers, I look forward to seeing how Ahnald does in the speed grand arena.
  • Antwon120
    26 posts Member
    edited July 2021
    Raid bosses are beatable by non-raid boss teams.
  • Jenjhys
    272 posts Member
    edited July 2021
    Refund should be available for all toon we up to work with the toon you are going to rework...
  • I’m starting to believe this is just a big ruse to hide the fact that we need tusken raider for GL Vader. They’ll go back on the nerfs, removing relic requirements for the new capital ship and cancel relic 9 and everybody will be super happy and think relic tuskens is perfectly fine :D
  • Starslayer
    2333 posts Member
    edited July 2021
    Starslayer wrote: »
    To the people saying it isn't a F2P vs a P2P/Whale issue...it is.

    Whales will almost always have more Galactic Legends than those who are F2P. These changes will affect Galactic Legend counters greatly, which as a result, affects F2P players much more (but not solely) than whales. Whales will, naturally, have more counters which would give them an unfair advantage in game modes like GAC and TW. Therein lies the difference.

    Can’t talk about tw, but I don’t think you fully understand gac matchmaking. You and your friend start playing the game. You’re ftp, he’s a whale. He buys all the prerequisites to unlock slkr while you slowly farm your first order. You’ll never face each other in gac because you don’t have the same gp with your top characters.
    You will face each other in arena though, and yes, he’ll have a crazy advantage there. But whaling or not doesn’t change anything for gac. If your opponent has more gl than you in gac, it doesn’t mean that he spent more, it means he made different choices in development that led him to more GLs.

    I understand GAC matchmaking but I don't think you do.

    I'm at 4.4 million GP with a single Galactic Legend. I've already faced 2 opponents this GAC with no Galactic Legend but similar GP as mine. Under these new changes, I would win by default by placing my Galactic Legend on defense, knowing that my opponent has no counter to it.

    We could discuss this later, but it wasn’t your point. You said that whales will have an unfair advantage in gac because they’ll have more GLs. If I understand your concern, I guess that you’re a whale and your opponents were not ? Or maybe I,didn’t understand your point at all, which is always a possibility.

  • Wrathe
    185 posts Member
    I liked the format (agree w/ having text side by side available too).

    I'm excited about making DEF relevant again. Tanks get blown up like nothing now. I mean, JML, our GL Tank only ever felt tanky w/ Bast/Wat. That's no good.

    That aside, more DEF may mean longer fights, are we extending fight timers?
    As it is now, JML vs JMK matches run to the wire w/ all the animations and assists.
    Making tanks tougher is going to extend this.

    Also, for those saying this kills JML, I think this highlights the value of JML's ult.
    True Damage's value is greatly diminished when everyone bypasses DEF anyways.
  • Starslayer
    2333 posts Member
    Wrathe wrote: »
    I liked the format (agree w/ having text side by side available too).

    I'm excited about making DEF relevant again. Tanks get blown up like nothing now. I mean, JML, our GL Tank only ever felt tanky w/ Bast/Wat. That's no good.

    That aside, more DEF may mean longer fights, are we extending fight timers?
    As it is now, JML vs JMK matches run to the wire w/ all the animations and assists.
    Making tanks tougher is going to extend this.

    Also, for those saying this kills JML, I think this highlights the value of JML's ult.
    True Damage's value is greatly diminished when everyone bypasses DEF anyways.

    How does the ultimate interact with defense ? I’m missing something.

  • Wrathe
    185 posts Member
    Starslayer wrote: »
    Wrathe wrote: »
    I liked the format (agree w/ having text side by side available too).

    I'm excited about making DEF relevant again. Tanks get blown up like nothing now. I mean, JML, our GL Tank only ever felt tanky w/ Bast/Wat. That's no good.

    That aside, more DEF may mean longer fights, are we extending fight timers?
    As it is now, JML vs JMK matches run to the wire w/ all the animations and assists.
    Making tanks tougher is going to extend this.

    Also, for those saying this kills JML, I think this highlights the value of JML's ult.
    True Damage's value is greatly diminished when everyone bypasses DEF anyways.

    How does the ultimate interact with defense ? I’m missing something.

    Technically, it's his Lead. I think I just associate his Lead w/ his Ultimate as you basically never see it unless he's lead. Inherited Teachings is specifically what I think will have increased value.
  • I say that lo g time ago, bring back assault battles 2days, I k ow it's not much more but extra 120 kyros monthly. Same you can reduce little price for gac currency, and make rewards double from tw, mean gear. And finally, give better rewards from.raids, at this moment 1#hstr dont give any g12+ full crafted.
  • Crayons
    565 posts Member
    edited July 2021
    The one thing I can agree on

    The have made going for CLS, Darth Revan, GAS, and JKL worthless. No one is gonna farm for all that time anymore. They’ll go straight to galactic legend.

    All these wonderful characters will be bypassed unless required.
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