I have enjoyed playing this game almost since launch. And for a long time gac has been the only thing that kept me playing. The matchmaking was broken before. However, even with the issues, I had fun with it. Generally, I won 2 out of 3 rounds, with an extra win or loss in some weeks. No matter how frustrated I was with my opponent or whether I lost or if I made it to kyber, I still had fun. Nowadays, I’m getting WAY more crystals. Even if I lose, I get more than I did before. But, with the new matchmaking, I lose 2/3, sometimes more. The fact is, despite the upgrade on daily crystals, I’m no longer having fun. Gac is frustrating and boring. The same old boring garbage. Every mode in this game is either crazy hard, or too easy or just more of the same. The last round of CQ was fun again for the first time since the third round. But I don’t expect that to last. I left MSF when I realized I only had time for one game. And I left because I have more time invested here. I’m almost done. I’m not a kraken or even a whale. My profile is at almost 7m. Im probably around 2/3k spent range. That’s a lot for me. But, I’m bored and frustrated. I can’t keep facing people who have 2-3 more GL’s than me. We need more content. Or do something to spice up gac. Just giving us more daily crystals is not enough to make the game fun again. Please make it fun again. I don’t mind losing, if I’m having fun.
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It just sounds like you flipped over to the other side of a bell curve that is impossible to straddle (because there's no winning 1.5/3)
My last several rounds have mostly been a guaranteed loss if my opponent shows up. There's no way to know, but I guess my opponents show up for me more than others when they see how many fewer relics I have. I base that on having not had many no shows and them having fallen down so far.
Actually, I'd like it more if CG renamed the "skill rating". It has nothing to do with skill.
It also means you are probably placed too high and are getting more daily crystals than you should.
Less time, more crystals. Win-win.
you would still have the same matchups so what does it matter what they call it
Thing is, though, that a casual player is going to continue to advance up the GAC ladder because they're going to beat those mismatches at the bottom (unless the high GP player decides to be active that day, which seems unkikely or else they would be higher, know what I mean?) and then surpass where those folks are and reach other casual players.
It's a temporary problem. I just wish it wasn't such a surprise for people who just unlock GAC and their first opponent is huge--that's not a good first impression for the mode to make, temporary or not.
Yeah it’s very de-motivating. It encourages the exact behavior I describe. I am tempted to essentially ignore GAC (to the minimum to get income) and work my roster and zetas for a while until I can actually make a move. Then I will have to ignore/fall for a while until I feel I can move up again. Fits and starts with huge swings and most of the time spent where my acct is just dead weight annoying anyone who happens to be actually playing.
if it doesn't matter what they call it then they can just call it "Silly Arbitrary Number"
It's not arbitrary though, is it?
This system is way better than the old one. Crystals aside (which is huge), it does encourage roster building. Look at my old GAC history. I won 50 straight matchups at one point. Why? Because I never touched my roster other than GLs and got easy matchups all the time. Now that is gone, and I am encouraged to do things like work on my Troopers or my MM team without worrying about how it will negatively affect my matchups.
(And before anyone says it, yes those are good teams - but not worth losing a GL advantage over.)
The squish is extremely arbitrary and docks or gives points randomly. Its influence is in every account at this point. So it is arbitrary. First it was GP based. Now it's influenced by random points removed or gifted by CG's random algorithm.
Or is stripping multiple wins off of accounts while giving free wins to other accounts somehow a skill based feat?
The only unbalanced thing that destroys the fun is the Executor (**** thing).
Sure seems like it. I was winning 2/3 per round and after the last event i was 6 pts shy of the next level...yet somehow fell down a level, and post squish was 6 pts from losing a second level.
I am absolutely with you and fully agree.
The squish may be arbitrary we dont have data
Wins and losses are defiantly not arbitrary
squish strips wins, rendering matches you fought hard to win meaningless
Nvm
Squish doesn’t strip the crystals, currency, and other rewards you got from those wins, so they’re not meaningless.
Is it more nefarious than that?
Well, some people gain skillpoints and others lose SP, so...
Those with higher SR got their points reduced, the reduction is bigger for higher SR.
And vice versa for those with lower SR. They got extra points during squish.
But if ranks stay the same, what does it matter?
If they didn't do this, eventually the SR spread would be so great that we would be stuck in our brackets for eternity.
(but as a developper the "quick and dirty" solution of squashing existing numbers is simpler the first 2 or 3 times)
I still don't see the problem. SR determines your league, not your spot on the ladder. So your bracket and matchups don't change because of the squish.
Like everyone i am seeing opponents way stronger (in terms of squad values) and am having to improve my game to try to beat them...
Lots of times i am beaten without a chance...but some other times i get wins vs theoretically stronger opponents by using better tactics...usless a lot of times...LOTS OF FUN when it works.
I am still getting around 50% wins (2/3 then 1/3 and so on)...so i guess i am where i am supposed to be...
BTW...i now dread more opponents with THE SAME value as me...as they are usually BETTER
Yes it does because it determines your rank and you are placed with those around you in one bracket.