I’m fairly new and so I am
Hoping someone can help me understand why my expectations were wrong. I expected the new mace to have much higher damage than I am seeing. His damage boosts should come from:
1) unique #2: +30% offense
2) basic: add 5% of health to damage
3) basic doing special rather than physical damage, my special damage stat for mace is about twice my physical damage stat.
4) +10% offense per stack of resilient defense (doesn’t apply to me since I don’t have enough zetas for this).
With all this I expected a pretty big jump in damage from his basic. My mace is at relic 3 and has health mods and health primary’s wherever possible. His total health is 79154, 5% of that is 3958. So I expected to see at least that much increase.
To see how much of a difference it would make I took some screen shots of him doing his basic attack on the 2nd to last cantina node, before and after the rework, both are with his basic ability maxed out, I also have his other abilities maxed out (other than two zetas and his omicron).
This is before the update:
And after:
I’m attacking the same character, both aren’t critical hits, before the rework the damage was 11609 and after was 12005. That’s not much of a difference, that’s not even the +3958 from the 5% of health, not to mention the 30%offense or special vs physical damage.
Can you help me understand why the damage difference is so low?
Base damage is only about 10% higher, which is what the OP appears to be trying to compare. Although OP seems to forget that Mace is a tank, and has lower damage modifiers so is never going to do much damage.
So I now see where the 5% of health is coming from, 2 more questions
1) does 30% more offense not equate roughly to 30% more damage
2) does changing it from physical damage to special make any difference?
1) It does, but unless you happen to know what the base damage values and modifiers were prior to the rework, there's no way to know what they would be if you just applied 30% offense before.
2) Not real sure, but probably not.
It would, but they at least compared against the same enemy, so those values would be the same. There is also variance, so the first one could have been higher than normal and the second one lower than normal.
It would, but they at least compared against the same enemy, so those values would be the same. There is also variance, so the first one could have been higher than normal and the second one lower than normal.
isnt there someone with attack variance on basic written into the kit
lando maybe
not relevant here just remembered that when you mentioned varince
I think I figured it out. Old basic did +50% damage if he was above 50% health.
Ah yes, I think your right, good catch, thanks
That actually may not be all of it. I'm trying to do the math backwards and still getting like 6,000 for your physical damage, which is not what your stats say. Wondering if more GR in the top photo was doing something, but I can't find anything.
Like if he had Offense Up in the first picture, that would explain the damage. But I can't see that he has any buffs.
Having a 36% CD triangle in the first one but not the second would also explain it. What's the lock icon in the second one? Something with your video recorder?
The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.
In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.
The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.
In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.
That would be my first thought, but my Zam has LESS resistance than armor, and his Mace has more resistance penetration than armor penetration. So unless the PvE Zam is reverse, he should see even more of a benefit of new Mace.
OP, what is your crit damage? If it's 1.5, your second picture matches up, but your first is doing too much. If it's 1.86, the first works, but your second is too low. So maybe this Zam has a lot more resistance. Jawa Scavenger can give her defense up, but she doesn't seem to have it.
The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.
In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.
That would be my first thought, but my Zam has LESS resistance than armor, and his Mace has more resistance penetration than armor penetration. So unless the PvE Zam is reverse, he should see even more of a benefit of new Mace.
OP, what is your crit damage? If it's 1.5, your second picture matches up, but your first is doing too much. If it's 1.86, the first works, but your second is too low. So maybe this Zam has a lot more resistance. Jawa Scavenger can give her defense up, but she doesn't seem to have it.
The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.
In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.
That would be my first thought, but my Zam has LESS resistance than armor, and his Mace has more resistance penetration than armor penetration. So unless the PvE Zam is reverse, he should see even more of a benefit of new Mace.
OP, what is your crit damage? If it's 1.5, your second picture matches up, but your first is doing too much. If it's 1.86, the first works, but your second is too low. So maybe this Zam has a lot more resistance. Jawa Scavenger can give her defense up, but she doesn't seem to have it.
It’s 1.5
Alright. Trying to find out where all the extra damage in the top photo comes from. The extra 50% on basic shouldn't account for it all unless I'm doing something very wrong. You're sure that is the right screen shot and it's the same mods?
Replies
Before
After
Base damage is only about 10% higher, which is what the OP appears to be trying to compare. Although OP seems to forget that Mace is a tank, and has lower damage modifiers so is never going to do much damage.
18516 x 1.40 = 25922 not 20327
20327/18516 = 1.1 so a 10%increase
The white damage is the 5% of Mace's Max Health Damage, it's not included in the attack damage.
Ah, I didn’t realize that, thanks
1) does 30% more offense not equate roughly to 30% more damage
2) does changing it from physical damage to special make any difference?
1) It does, but unless you happen to know what the base damage values and modifiers were prior to the rework, there's no way to know what they would be if you just applied 30% offense before.
2) Not real sure, but probably not.
It would, but they at least compared against the same enemy, so those values would be the same. There is also variance, so the first one could have been higher than normal and the second one lower than normal.
Relic level 3
isnt there someone with attack variance on basic written into the kit
lando maybe
not relevant here just remembered that when you mentioned varince
why does it do that
hate it
I did remod for the rework, but did it before the changes took place and kept the same mods for the before and after pics
Ah yes, I think your right, good catch, thanks
That actually may not be all of it. I'm trying to do the math backwards and still getting like 6,000 for your physical damage, which is not what your stats say. Wondering if more GR in the top photo was doing something, but I can't find anything.
Having a 36% CD triangle in the first one but not the second would also explain it. What's the lock icon in the second one? Something with your video recorder?
He didn’t have any buffs, I tried hard to make sure there wasn’t a leader ability or buff or anything
In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.
That would be my first thought, but my Zam has LESS resistance than armor, and his Mace has more resistance penetration than armor penetration. So unless the PvE Zam is reverse, he should see even more of a benefit of new Mace.
OP, what is your crit damage? If it's 1.5, your second picture matches up, but your first is doing too much. If it's 1.86, the first works, but your second is too low. So maybe this Zam has a lot more resistance. Jawa Scavenger can give her defense up, but she doesn't seem to have it.
It’s 1.5
Alright. Trying to find out where all the extra damage in the top photo comes from. The extra 50% on basic shouldn't account for it all unless I'm doing something very wrong. You're sure that is the right screen shot and it's the same mods?