Datacron feedback(its long)

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  • Antario
    766 posts Member
    edited August 1
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    I don’t think DCs are killing competitive play, for the vast majority of players. I’m top 1k Kyber 1, have four L9s between first two sets, haven’t spent a cent on them, and have not seen any noticeable change in my GAC performance. I’m still beating who I would have beaten pre-DCs and still losing to those I would have lost to. If that continues to hold true, then the DC impact on everyone lower than top 1k Kyber 1 should be less than what I encounter, and they don’t have much of an excuse, imo.

    I won my last GAC round because I had better DC pulls for the 25% TM gain than my opponent. Without DC’s my missteps against two teams would’ve cost me the round.

    Ok. Come back in 3 months’ time and tell me if you moved up a few divisions or a league based on you rolling those extra 25% TM gain DCs. I won’t be holding my breath.

    Well I’m cruising up from bottom of K2 about to get back into K1 and so long as my DC’s keep stacking TM and the applicable rebel damage immunity to start the fight….I like my chances.

    Hmm sounds like you’re properly engaging with DCs, maybe even more so than your contemporaries? Say it ain’t so, I thought you hated them and call for CG to remove them at every opportunity! 😆

    More like I’m getting good RNG while my opponents aren’t getting the proper rolls. The last set of DC’s I got only two useable ones while the rest were garbage.

    But yes, I am calling for them to be either completely redone or removed.

    So if Set 1 was bad rolls for you, and now Set 2 is giving good rolls, doesn’t that mean things balance out? And if your opponents get the same variability, some good rolls and some bad rolls, then it all equals out, no?

    No lol. It’s completely random and you’re limited by what is available to you in F2P.

    Everyone starts out the same with each set getting that new calendar and getting the resources. After that it’s never an equal footing based on roster depth for conquest farming, which also goes into crystal income for refreshes. Then it also factors in hoarded SSC and ally points for the store. Then you factor in your guilds strength for TW and that’s at the mercy of a flawed TW matchmaking system.

    Now with all those materials out to players at a varying levels, it’s time to play RNG for proper rolls. You could get good rolls and re rolls without needing any extra resources or you may need to spend it all and get maybe one good DC.

    Then add in expendable income and unlimited pack purchases to let people keep re rolling and going until they get the DC’s they want.

    So no, it does not even itself out naturally. Over time the only natural thing that will happen is you will have a far bigger gap between newer and older players given DC’s are gated behind relics, and an even bigger gap that will keep growing between F2P and whales with crystal income tied into GAC.

    Well yeah, if someone spends more resources, it would be expected for them to get more of a return over time. Assuming you haven’t spent anything on DCs, and assuming you are getting a positive return from it by climbing the GAC ladder, why the hate?

    More resources spent = higher placement in GAC? And someone who did not spend as expected but got "lucky" of higher placement, should not complain? Is that your logic of competitiveness?

    PvP in SWGOH was outstanding and fun (until DC dawned on us) BECAUSE you can actually spend less game resources but still compete against the "big boys". How?
    • You manage your roster effectively, by not farming and leveling any shiny crap to relic9 but make educated investment. Some characters function fine at g12 and can be a key asset for the team. With DC suddenly your effective roster management suddenly hurts you. You want play some characters and have them to be part of a DC team? Go get at least relic 3 first!
    • You can make smart and focused investment in mods. Put them of the key characters in your roster, like Piett, Echo, Rex, KK, Shaakti, HeroFinn etc. and you are golden taking out big teams even if the rest of your team is just G12 or less. With DC? That advantage is severely diminished in value because your opponent is 25% TM faster than you out of the gate. Your only change? Level your WHOLE team to relic3 and get the same TM DC if you are lucky with your rolls.
    • You can do smart zone placement in GAC based on extended scouting. Trying to bait your opponent and block them from full clear. With DC, hey you know what? That strategy still works! But now only to the favor of the guy with better DC luck. Putting some OP DC enhanced teams in the front wall and suddenly you can only clear half of the zone if you are lucky. Scouting? Zero needed. GAC used to be fun because you can actually win via slugfest playstyle. But nowadays with DC, you often only get one chance of clearing. if you get stuck behind one DC team, you likely not clearing it.

    I have a 8.1m account and I'm punching way higher in GAC than where I should be in terms of game resources invested compare to my usual opponents. Shall I feel lucky? No, I feel proud of my achievement because I "worked" for it over a long period of time. Shall I feel ashamed "new players" don't have the privilege? No, because they will eventually get there too if them follow the same strategy...well maybe not anymore now DC is out.

  • Mohrg
    145 posts Member
    For me the DC has given the following:
    Good:
    refreshing which teams are the new meta without new releases or permeant kit changes.

    Bad:
    Players can buy an unsurpassable advantage, previously you paid to get the new thing fast, and others spending less or nothing could get the same toys eventually, DC's don't allow for that, any being clever with my roster of resources is completely wiped by someone with more disposable income. It would feel better with restricted numbers of packs so the advantage wasn't so big. I can get 1 or 2 DC's in a cycle, but I'm never going to beat someone with a full roster supported by DC's for every team.
  • Ravens1113 wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    I don’t think DCs are killing competitive play, for the vast majority of players. I’m top 1k Kyber 1, have four L9s between first two sets, haven’t spent a cent on them, and have not seen any noticeable change in my GAC performance. I’m still beating who I would have beaten pre-DCs and still losing to those I would have lost to. If that continues to hold true, then the DC impact on everyone lower than top 1k Kyber 1 should be less than what I encounter, and they don’t have much of an excuse, imo.

    I won my last GAC round because I had better DC pulls for the 25% TM gain than my opponent. Without DC’s my missteps against two teams would’ve cost me the round.

    Ok. Come back in 3 months’ time and tell me if you moved up a few divisions or a league based on you rolling those extra 25% TM gain DCs. I won’t be holding my breath.

    Well I’m cruising up from bottom of K2 about to get back into K1 and so long as my DC’s keep stacking TM and the applicable rebel damage immunity to start the fight….I like my chances.

    Hmm sounds like you’re properly engaging with DCs, maybe even more so than your contemporaries? Say it ain’t so, I thought you hated them and call for CG to remove them at every opportunity! 😆

    More like I’m getting good RNG while my opponents aren’t getting the proper rolls. The last set of DC’s I got only two useable ones while the rest were garbage.

    But yes, I am calling for them to be either completely redone or removed.

    So if Set 1 was bad rolls for you, and now Set 2 is giving good rolls, doesn’t that mean things balance out? And if your opponents get the same variability, some good rolls and some bad rolls, then it all equals out, no?

    No lol. It’s completely random and you’re limited by what is available to you in F2P.

    Everyone starts out the same with each set getting that new calendar and getting the resources. After that it’s never an equal footing based on roster depth for conquest farming, which also goes into crystal income for refreshes. Then it also factors in hoarded SSC and ally points for the store. Then you factor in your guilds strength for TW and that’s at the mercy of a flawed TW matchmaking system.

    Now with all those materials out to players at a varying levels, it’s time to play RNG for proper rolls. You could get good rolls and re rolls without needing any extra resources or you may need to spend it all and get maybe one good DC.

    Then add in expendable income and unlimited pack purchases to let people keep re rolling and going until they get the DC’s they want.

    So no, it does not even itself out naturally. Over time the only natural thing that will happen is you will have a far bigger gap between newer and older players given DC’s are gated behind relics, and an even bigger gap that will keep growing between F2P and whales with crystal income tied into GAC.

    Well yeah, if someone spends more resources, it would be expected for them to get more of a return over time. Assuming you haven’t spent anything on DCs, and assuming you are getting a positive return from it by climbing the GAC ladder, why the hate?

    Because I’m only climbing from getting lucky rolls on my DC’s getting defensive holds I otherwise wouldn’t get or getting cheap TM boosts that negate the better permanent mods my opponent worked hard for. It takes so much skill away from the competitive field. If DC’s are sooo star spangled awesome, why not let them be applied for PVE play?
    Rath_Tarr wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    Ravens1113 wrote: »
    I don’t think DCs are killing competitive play, for the vast majority of players. I’m top 1k Kyber 1, have four L9s between first two sets, haven’t spent a cent on them, and have not seen any noticeable change in my GAC performance. I’m still beating who I would have beaten pre-DCs and still losing to those I would have lost to. If that continues to hold true, then the DC impact on everyone lower than top 1k Kyber 1 should be less than what I encounter, and they don’t have much of an excuse, imo.

    I won my last GAC round because I had better DC pulls for the 25% TM gain than my opponent. Without DC’s my missteps against two teams would’ve cost me the round.

    Ok. Come back in 3 months’ time and tell me if you moved up a few divisions or a league based on you rolling those extra 25% TM gain DCs. I won’t be holding my breath.

    Well I’m cruising up from bottom of K2 about to get back into K1 and so long as my DC’s keep stacking TM and the applicable rebel damage immunity to start the fight….I like my chances.

    Hmm sounds like you’re properly engaging with DCs, maybe even more so than your contemporaries? Say it ain’t so, I thought you hated them and call for CG to remove them at every opportunity! 😆

    More like I’m getting good RNG while my opponents aren’t getting the proper rolls. The last set of DC’s I got only two useable ones while the rest were garbage.

    But yes, I am calling for them to be either completely redone or removed.

    So if Set 1 was bad rolls for you, and now Set 2 is giving good rolls, doesn’t that mean things balance out? And if your opponents get the same variability, some good rolls and some bad rolls, then it all equals out, no?

    No lol. It’s completely random and you’re limited by what is available to you in F2P.

    Everyone starts out the same with each set getting that new calendar and getting the resources. After that it’s never an equal footing based on roster depth for conquest farming, which also goes into crystal income for refreshes. Then it also factors in hoarded SSC and ally points for the store. Then you factor in your guilds strength for TW and that’s at the mercy of a flawed TW matchmaking system.

    Now with all those materials out to players at a varying levels, it’s time to play RNG for proper rolls. You could get good rolls and re rolls without needing any extra resources or you may need to spend it all and get maybe one good DC.

    Then add in expendable income and unlimited pack purchases to let people keep re rolling and going until they get the DC’s they want.

    So no, it does not even itself out naturally. Over time the only natural thing that will happen is you will have a far bigger gap between newer and older players given DC’s are gated behind relics, and an even bigger gap that will keep growing between F2P and whales with crystal income tied into GAC.

    Well yeah, if someone spends more resources, it would be expected for them to get more of a return over time. Assuming you haven’t spent anything on DCs, and assuming you are getting a positive return from it by climbing the GAC ladder, why the hate?

    He complains about everything. Just look at his post history.

    Maybe CG shouldn’t give so much to complain about and stop screwing things up 🤷🏻‍♂️
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