Ones upon a time, on this forum, far-far away in some thread, devs said that GLs are ultimate characters. And even nerfed whole bunch of teams just for them to not counter GLs. And now we have one of the most hated characters in SW killing GLs on auto. Is it like its supposed to be? Some character killing GLs with lifters without even omicrons? Maybe some elaboration is required why change of rules for reva?
killing gls with lifters without omicron is fine?
Then why did they nerfed KAM soon after the launch of Geo TB?
And why is reva higher requirement that GL with a lifter from conquest?
It is their stated intentions that GL's are the top of food chain though, and only to be beaten in game modes where specific teams have specific omicrons or datacrons. So, all things considered, I would expect a pretty hard nerf coming.
This, i can see teams like doctor aphra or whatever, SK staying where they are killing the one specific GL on offense (not hold a defense against them) aka doc killing jabba and sk killing Rey, but to have a character able to kill every GL? Thats gonna go away soon
No, the requirements are not 1/3 of a GL. They are much closer to 1/2 of a GL, especially early GLs like SLKR.
That said, I don't disagree with the idea that Reva should be approximately on par with Malgus.
No, definitely 1/3 of a GL. You only need 5 characters at r7 and 1 at r5. Even Rey and SLKR required 13 or 14 characters, minimum r3.
Our opinions on the amount of investment don't really matter. Based on their own metrics, GL's with a lifter should only be beaten with omicron/datacron. In fact, even beating any GL is not part of their state intentions, so it will be interesting to see what they do.
but don't forget that was a basic rubric for discussion of the topic they put out. not a universal truth of power order.
i haven't seen much footage yet for reva but given there is also a thread saying she is giving too much purge currently id say lets wait for the fix to see where she really is (since I don't think a fix is out yet).
I don’t think CG has ever felt beholden to the type of metric you referenced, it was just a snapshot of their thinking at the time, and in a game like this, I personally think it’s fine for that type of thing to change and evolve. I’ve not seen too much evidence that CG feels differently.
We're the beta testers to make sure everything works right after all!
this is outside the existence of said bug. there is widespread evidence of her destorying GLs without the bug occurring. I think it is appropriate for people to question this before investing their high relic resources into a character that could very well be nerfed.
First off, 6/13 is closer to 1/2 than 1/3rd, so when I said it's closer to 1/2 I already contemplated that.
Secondly, they require 40 total relic levels. Rey requires ...
6 characters, 35 relic levels on the r5s, 27 relic levels on the r3 and r7 toons combined, for a total of 62 relic levels.
So greater than 1/2 the relic levels, exactly 1/2 the toons. Skip the Raddus/CapShip requirement.
What about rare mats? Well, Rey requires 30 zinbiddles and Reva requires 50.
What about Kyros? The Inqs require a ton -- more than all Rey toons combined.
So 1/2 the toons, but WAY MORE than 1/2 the rare gear and skip the CapShip.
So what was it I said? Oh, yeah:
I admit it is hard to do direct comparisons, but with the insane Kyro requirements, far more than 1/2 the relic levels, and 67% more zinbiddles, 67% more Electrium Conductors, 25% more Flawed Signal Data
115 incomplete signal data *3 = 345
65 * 7 = 455
15 * 2 = 30
total for Rey = 830
115 * 5 = 575
65 * 1 = 65
total for Reva = 630 (AKA way more than half)
So all the rarest stuff you actually need MORE for Reva. The intermediate difficulty signal data you need less, but still way more than 1/2 (actual % = 75.9%)
The idea that Reva is less difficult than 1/2 a GL is laughable. After adding up all the numbers I would no longer even say it's "approaching" 1/2 of a GL. It's there. The only thing that makes it remotely close is that the above number don't account for Raddus, but
1) you did Hound's Tooth anyway. That was a freebie.
2) Rey's MilFalc you get the pilots for free, as you do with Poe's X-Wing and the Resistance Pilot X-wing
3) With all that, you literally don't need gear at all on any of the other required ships, so this is all ship shards with zero gear investment. Sure, that's some work, but it really isn't that big a deal. Especially considering how easy shards for several of those ships are to get.
Nope, Reva is 1/2 a GL, no problem.
Not equal to half of Rey. Equal to Rey, so double what we would expect for an investment that was 1/2 of Rey.
I don't know. I think a big part of the problem is that she beats ALL GLs. If a team beats one or two, fine. If they beat all of them, that's a very big problem.
So by your logic Malgus, CAT, Maul, etc should be able to solo every team including GLs because they require what…200+ relic levels, 1-2 GLs and another 4-5 solid teams to unlock.
minimums to unlock those are 5 relic characters, technically GLs arent even needed to get them. all you need is 4 million GP and then relics to do the actual fight which can be done with no relics.
Well tecnically you can get reva without any prereq, all you need to do is be like jabba and have people carry you
True, but it also requires a large number of people to have those requirements to get sufficient shards to unlock her, whereas GLs are done individually.
If she still performs like this after the fix she needs a nerf considering what they’ve done in the past to so many character kits and omicrons under the guise of “too effective at beating GL’s.”
See Traya, QGJ, JKL, GAS, etc.