First Order Faction - A.I Question’s

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  • Salatious_Scrum
    2364 posts Member
    edited October 2023
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    Assuming you have the best mods in the world, what we’ve all advised stands.

    Ironic how you’re thinking we’re not looking at the big picture when it’s you who is so focused on AI you’re ignoring everything we’re advising you on.

    @Ultra could you close this? OP has got to be trolling or something since we’re just going in circles…
  • Options
    PlayerJ wrote: »
    PlayerJ wrote: »
    You can’t change AI. You can change mods and team comp.

    Completely untrue!
    The A.I can change!

    - Run Sith Trooper on Auto with a hero who doesn’t add Advantage to the team before he goes.
    - Run Sith Trooper on Auto with a hero who adds Advantage to the team before he goes.

    The move Sith Trooper does will be different.

    You just assume the A.I doesn’t change because you never spent the time looking at how the A.I plays and interacts with other things.

    Or mod your team so the heroes go in order of their speeds as assigned by their mod sets and put proper mods on your characters like speed and potency on FOO.... But hey, you do you...

    You are looking at the small picture.
    You need to look at the big picture.

    Assume I have the best MOD’s in game.
    Than Play out what your saying to it’s full conclusion.

    Maybe, it will help you understand what I’m talking about and get you on same page as me so you can actually be helpful in this thread.

    1- What is a MOD?..... They are called mods
    2- You are personally describing FOO as having "done nothing"... You have no potency mods, so yes, pinning shot will do nothing but a little damage so mod your characters (its free)
    3- As stated earlier, the speed of your characters is dictated by their mods (not their MODS)... If you want a character that gives advantage to go before Sith Trooper, then mod them that way
    4- Relying on the AI to play your teams for you is a fools errand...

    Your still looking at small picture.
    I asked you to play the scenario out so you can see big picture.

    You didn’t play it out and are still thinking small.
    I will play out it for you so you can see.

    BEST MOD’S on Characters:
    How does it play out?

    - Hux goes first and gives TM to FOO
    - FOO goes second and decreases enemy TM + does small TM fill to the team.
    - Sith Trooper goes puts Advantage up on the team.
    - KRU goes and does Stun/Taunt
    - FO Storm Trooper does Taunt

    What did the team do?
    - 1 Decrease TM
    - 1 Stun
    - 2 Taunts

    Do you feel intimidated by what the above characters did?
    Are you going to use a Galactic Legend to beat this team because it’s so amazing?

    NO!
    The team played like trash.
    The team is controlled by the A.I and those are the moves the A.I does.

    The BEST MOD’S in the game didn’t matter on the team.
    The team played like trash with out MOD’s.
    The team played like trash with MOD’s.

    ——————

    Don’t tell me the A.I plays every team in the game bad!
    The A.I plays a lot of teams well.

    There are threads about people crying about the Tusken being unbeatable on defense.
    Guess what? A.I is playing it.

    The A.I plays the Imperial Troopers.
    The A.I plays the Phoenix.
    The A.I plays Geo’s.

    Those teams can get Defense Holds in GAC or TW which is A.I only.
    If a player doesn’t know how to beat them, they will win.
    An the A.I is the one who is playing.

    I am sure the First Order has a team which the A.I can play.
    This is why this thread has been created.

    I am trying to find out how the A.I functions with the First Order in order to build an effective team with a strategy which the A.I can operate.

    When you build a house, you don’t start with the Roof.
    You start with the foundation.
    Than the walls.
    Than the roof.

    When you build a team, you don’t start with the MOD’s.
    You start with the A.I.
    Than the team strategy.
    Than the MOD’s.

    I believe I am doing the right thing.
    I am focusing on the aspect of the situation I have no control over!

    I can’t really control the A.I.
    I need to be 1 with the A.I.
    Me & A.I need to be the bestest of friends.

    I need to create a team that is so in tuned with the A.I that it terrifies people.
    People look at the team and get disgusted.
    People look at the team and come to the forums to whine about it.
    People face the team and want to rage quit.

    If the A.I plays the team well, Than the foundation of the team is strong.
    The MOD’s will only enhance/build on what has already been established.
  • Options
    PlayerJ wrote: »
    PlayerJ wrote: »
    PlayerJ wrote: »
    You can’t change AI. You can change mods and team comp.

    Completely untrue!
    The A.I can change!

    - Run Sith Trooper on Auto with a hero who doesn’t add Advantage to the team before he goes.
    - Run Sith Trooper on Auto with a hero who adds Advantage to the team before he goes.

    The move Sith Trooper does will be different.

    You just assume the A.I doesn’t change because you never spent the time looking at how the A.I plays and interacts with other things.

    Or mod your team so the heroes go in order of their speeds as assigned by their mod sets and put proper mods on your characters like speed and potency on FOO.... But hey, you do you...

    You are looking at the small picture.
    You need to look at the big picture.

    Assume I have the best MOD’s in game.
    Than Play out what your saying to it’s full conclusion.

    Maybe, it will help you understand what I’m talking about and get you on same page as me so you can actually be helpful in this thread.

    1- What is a MOD?..... They are called mods
    2- You are personally describing FOO as having "done nothing"... You have no potency mods, so yes, pinning shot will do nothing but a little damage so mod your characters (its free)
    3- As stated earlier, the speed of your characters is dictated by their mods (not their MODS)... If you want a character that gives advantage to go before Sith Trooper, then mod them that way
    4- Relying on the AI to play your teams for you is a fools errand...

    Your still looking at small picture.
    I asked you to play the scenario out so you can see big picture.



    If the A.I plays the team well, Than the foundation of the team is strong.
    The MOD’s will only enhance/build on what has already been established.

    I am not top of game, I am however "the big picture" as compared to your 8-9 weeks experience... ... Mods would change all of the turn orders you speak of if you did it properly and people are trying to tell you that....

    Keep trying to put the toothpaste back in the tube though...
    "The Empire won't stop until we make them " - Cpt. Drogan, Bitter Pill Company
  • Options
    PlayerJ wrote: »
    When you build a house, you don’t start with the Roof.
    You start with the foundation.
    Than the walls.
    Than the roof.

    When you build a team, you don’t start with the MOD’s.
    You start with the A.I.
    Than the team strategy.
    Than the MOD’s.

    You just did what you said you shouldn’t: by starting with the roof and building down. If you really think the AI is the foundation you’re going to struggle for as long as you play the game.
    PlayerJ wrote: »
    I believe I am doing the right thing.
    I am focusing on the aspect of the situation I have no control over!

    At least we can both agree that you’re wasting your time and energy in your crusade.

  • Options
    True…
  • TVF
    36747 posts Member
    Options
    This thread has definitely run its course
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    TVF wrote: »
    This thread has definitely run its course
    Somewhat unusually, this was also true after the very first post.
  • Options
    5t0uzl0fkgeu.png

    I have decided to use the FO team I made.
    I have been using it on auto vs. Normal Sith Tri.
    I got the above damage on Phase 2.
  • Options
    PlayerJ wrote: »
    5t0uzl0fkgeu.png

    I have decided to use the FO team I made.
    I have been using it on auto vs. Normal Sith Tri.
    I got the above damage on Phase 2.

    SLKR solos that raid.....
    "The Empire won't stop until we make them " - Cpt. Drogan, Bitter Pill Company
  • Options
    But not on auto, so they may be difficult for some people
    all the Jedi say I’m pretty fly for a Qui guy
  • Options
    What a lot of text about a first order team which is massively dated
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