Pre craft= severe advantage (raid/guild update didn't fix but made it worse)

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    I65mPJP.jpg
    Precraft Gear X GS.

    AAjCQVL.png
    Gear XI unavailable
  • Anraeth
    536 posts Member
    edited April 2016
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    Grats on your GS, my Rey just needs one more MK5 fern to gear 10. 164 speed, I can't wait! Shipments are tormenting me with Mk4s

    As you can see in the picture though, it will no longer be available to precraft.
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    spend2win

    Whole system is working as intended I'd reckon.


    I only wish I could buy a arakyd droid caller.
  • CronozNL
    2869 posts Member
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    @HelloHey

    If you don't know the situation rather keep quiet before you say something that makes no sense. Which now is too late since you make no sense. This isn't a "pay" issue, it's an advantage a lucky few got totally random.

    If a bank gives out a creditcard for free to person A and a day later the creditcard for person B is costing money all of the sudden, how can you call this fair?
    439-259-888 I have a bad habit of editing my typo's after posting
  • clarkdiesel
    306 posts Member
    edited April 2016
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    CronozNL wrote: »
    @HelloHey

    If you don't know the situation rather keep quiet before you say something that makes no sense. Which now is too late since you make no sense. This isn't a "pay" issue, it's an advantage a lucky few got totally random.

    If a bank gives out a creditcard for free to person A and a day later the creditcard for person B is costing money all of the sudden, how can you call this fair?

    This was not totally random. First of all, everyone had access to see what gear was required for their favorite toons. Many, including myself, kept farming gear in anticipation of leveling up. This was before they made an announcement that they were changing gear requirements. So when I made sure I had my droid caller gear crafted for guys like QGJ and GS that would be used in a couple of levels, how is that totally random? That's planning ahead and everyone had that option.

    I agree that some got the announcement of gear changes and were able to craft even more. Yes, there is an advantage but to say it was totally random is ridiculous. I didn't pre craft furnaces. Most toons need those furnaces. I'm not complaining about it. Life's not fair. The moment you accept that and move on the best you can, the better your life will be.
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    Please solve this issue @EA_Jesse. You give a huge advantage to the players that precrafted. Please remove the new gear parts and put it only for the new upgraded gear levels.
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    I love being on gear 8 for all my toons - how is this fair? everyone at the top of my arena seems to have higher gear pre-crafted toons. purely from pre-crafting
  • Baldo
    2863 posts Member
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    I love being on gear 8 for all my toons - how is this fair? everyone at the top of my arena seems to have higher gear pre-crafted toons. purely from pre-crafting

    +1 @JonWonKenobi how lame. 164 speed Rey ****.
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    CnKBski wrote: »
    Please solve this issue @EA_Jesse. You give a huge advantage to the players that precrafted. Please remove the new gear parts and put it only for the new upgraded gear levels.

    Go raid. Raid about 10 times and you'll get at least one precraft.
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    HelloHey wrote: »
    CnKBski wrote: »
    Please solve this issue @EA_Jesse. You give a huge advantage to the players that precrafted. Please remove the new gear parts and put it only for the new upgraded gear levels.

    Go raid. Raid about 10 times and you'll get at least one precraft.

    you're assuming all the drops are for the same gear - won't happen. Also 10 raids takes a month roughly
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    Pre-crafting droid callers was a much bigger advantage than pre-crafting furnaces, imo. Furnaces were at least a pretty difficult grind before, so they went from hard to harder. Droid callers were an *easy* grind - so they went from easy to very hard. I'm guessing (and I know this at least true in some cases from guildmates) that many pre-crafters will *never* have to farm or buy any droid callers. Some of them pre-crafted enough to fill all those spots for every character who will ever need one. That's just ridiculous. Some players have an unlimited supply, and everyone else can either farm one every couple months or buy them for $20 a pop!
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    CronozNL wrote: »
    @HelloHey

    If you don't know the situation rather keep quiet before you say something that makes no sense. Which now is too late since you make no sense. This isn't a "pay" issue, it's an advantage a lucky few got totally random.

    If a bank gives out a creditcard for free to person A and a day later the creditcard for person B is costing money all of the sudden, how can you call this fair?

    happens everyday. Life isn't fair, nor is it supposed to be. Socialism doesn't work.
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    Life isn't fair, nor is it supposed to be.

    Life may not be fair, but this is a game, not real life. Games are supposed to be fair, in that the rules of the game should be the same for all players. It's a key element of making games fun, which is their purpose. Imagine a baseball game where one team bats their side of an inning, gets three outs, and then when the other team comes to bat they are told they will only be getting one out. No one would say, "Life isn't fair, deal with it." Games are supposed to provide an idealized playing field, not one which simply mirrors the inequities of the real world.

  • Mp44
    157 posts Member
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    HelloHey wrote: »
    This is a freemium game

    Lots of whiners here don't want to pay $10 to buy a furnace and want to play free forever. I wish these whiners will go because they don't support the game financially which is the most important thing. What good do they bring to this community?

    So the only purpose of games should be to wring people for money?

    I've been playing games wrong my whole life...
  • ChefHaze
    628 posts Member
    edited April 2016
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    This isn't really all that complex.

    De-power the precrafters until they obtain the new gear same as everyone else.

    Once they get the new gear, they'll be right back where they were.

    They did the same thing for Vader. When people had the 6 and 7 star Vader from the exploit, they de-powered his 6 and 7 star to be the same as 5 star.

    They made it a level playing field.

    This isn't a 'punishment' this is just making sure everybody fulfills the requirements set out by the game.
  • Options
    Life isn't fair, nor is it supposed to be.

    Life may not be fair, but this is a game, not real life. Games are supposed to be fair, in that the rules of the game should be the same for all players. It's a key element of making games fun, which is their purpose. Imagine a baseball game where one team bats their side of an inning, gets three outs, and then when the other team comes to bat they are told they will only be getting one out. No one would say, "Life isn't fair, deal with it." Games are supposed to provide an idealized playing field, not one which simply mirrors the inequities of the real world.

    Why didn't you precraft?
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    ChefHaze wrote: »
    This isn't really all that complex.

    De-power the precrafters until they obtain the new gear same as everyone else.

    Once they get the new gear, they'll be right back where they were.

    They did the same thing for Vader. When people had the 6 and 7 star Vader from the exploit, they de-powered his 6 and 7 star to be the same as 5 star.

    They made it a level playing field.

    This isn't a 'punishment' this is just making sure everybody fulfills the requirements set out by the game.


    Why didn't your precraft?
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    ZarLatho wrote: »
    Life isn't fair, nor is it supposed to be.

    Life may not be fair, but this is a game, not real life. Games are supposed to be fair, in that the rules of the game should be the same for all players. It's a key element of making games fun, which is their purpose. Imagine a baseball game where one team bats their side of an inning, gets three outs, and then when the other team comes to bat they are told they will only be getting one out. No one would say, "Life isn't fair, deal with it." Games are supposed to provide an idealized playing field, not one which simply mirrors the inequities of the real world.

    Why didn't you precraft?

    Why didn't anyone pre-craft? Because we didn't realize we needed to with enough time to do anything about it.
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    Some people did realize. Not me, not you, but some people. That would suggest everybody had the same opportunity, and some of us didn't notice or chose not to take it. I'm not sure how this is unfair.
  • CronozNL
    2869 posts Member
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    Fair or not, if people precrafted enough droid callers to keep future toons geared, it's still dumb on EA/CG part because those customers won't spend money to get those. Since they only listen to $$$
    439-259-888 I have a bad habit of editing my typo's after posting
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    Precraft won't be an issue if they didn't add that ridiculous ubtoinable gear. We have to wait so loong to finally see the unobtainable gear still "unobtainable". They changed it after those "elitist" made a post how useless the gear drop from raid is :/
    TNR Rey of Hope, Heroic Raid 36/50
  • fudgra
    982 posts Member
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    HelloHey wrote: »
    CnKBski wrote: »
    Please solve this issue @EA_Jesse. You give a huge advantage to the players that precrafted. Please remove the new gear parts and put it only for the new upgraded gear levels.

    Go raid. Raid about 10 times and you'll get at least one precraft.

    lol no. During our last raid only 2 of us that I know of got any of the unobtainable gear. Well 5 pieces of salvage for fifty pieces needed for a prototype of the full unobtainable gear piece.

    The drops are totally random. I may not get another five pieces of furnace salvage for weeks. And I need 50 all together to make one...something a precrafter wouldn't have to do.



  • Bossk
    89 posts Member
    edited April 2016
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    fudgra wrote: »
    HelloHey wrote: »
    CnKBski wrote: »
    Please solve this issue @EA_Jesse. You give a huge advantage to the players that precrafted. Please remove the new gear parts and put it only for the new upgraded gear levels.

    Go raid. Raid about 10 times and you'll get at least one precraft.

    lol no. During our last raid only 2 of us that I know of got any of the unobtainable gear. Well 5 pieces of salvage for fifty pieces needed for a prototype of the full unobtainable gear piece.

    The drops are totally random. I may not get another five pieces of furnace salvage for weeks. And I need 50 all together to make one...something a precrafter wouldn't have to do.



    It is still a crazy thing. Raids do not refresh that fast at all and we need gear pieces for everyone. I think the only solution is to give rewards that actually change something. The only way to make it fair is to make the specific gear pieces easy to farm (Got the gear that is needed? You get the whole piece) In this way everyone will be happy. We will get them much faster and people who precrafted have just a small advantage by having one or two more.
  • Options
    fudgra wrote: »
    HelloHey wrote: »
    CnKBski wrote: »
    Please solve this issue @EA_Jesse. You give a huge advantage to the players that precrafted. Please remove the new gear parts and put it only for the new upgraded gear levels.

    Go raid. Raid about 10 times and you'll get at least one precraft.

    lol no. During our last raid only 2 of us that I know of got any of the unobtainable gear. Well 5 pieces of salvage for fifty pieces needed for a prototype of the full unobtainable gear piece.

    The drops are totally random. I may not get another five pieces of furnace salvage for weeks. And I need 50 all together to make one...something a precrafter wouldn't have to do.



    It's only 1600 crystals for a furnace. Why subject yourself to such misery by farming raids?
  • Serya
    334 posts Member
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    Bump.... Still an issue Devs! Make it right.
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    HelloHey wrote: »
    CnKBski wrote: »
    Please solve this issue @EA_Jesse. You give a huge advantage to the players that precrafted. Please remove the new gear parts and put it only for the new upgraded gear levels.

    Go raid. Raid about 10 times and you'll get at least one precraft.

    Probably not.
    Been able to do 3 since the start, first two times no rare items for all those pre-craft gears - only purples I have many of from Challenges. 3rd battle I got 7 of one of the item needed for 50. And I am in the top 10 of my guild each raid! Not as automatic as you may think, drop rates and other items apply. At this rate I can have 50 of that item in 21-24 raid battles. Not 10 unless the RNG gods owe you something.
    And I actually pre-crafted one char and probably do more damage than other guild mates who have not had that opportunity.
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    HelloHey wrote: »
    CnKBski wrote: »
    Please solve this issue @EA_Jesse. You give a huge advantage to the players that precrafted. Please remove the new gear parts and put it only for the new upgraded gear levels.

    Go raid. Raid about 10 times and you'll get at least one precraft.

    Probably not.
    Been able to do 3 since the start, first two times no rare items for all those pre-craft gears - only purples I have many of from Challenges. 3rd battle I got 7 of one of the item needed for 50. And I am in the top 10 of my guild each raid! Not as automatic as you may think, drop rates and other items apply. At this rate I can have 50 of that item in 21-24 raid battles. Not 10 unless the RNG gods owe you something.
    And I actually pre-crafted one char and probably do more damage than other guild mates who have not had that opportunity.

    Yep, I also have finished top 10 in our tier 5 raids so far, in an active guild. At the drop rates across our guild, I would estimate farming 50 of the unobtainables will take about 1.5 months. That's for one single gear slot on one single player. For anyone who wants to stay top 50 in arena, it's a paywall. I've given up on hoping that they would fix this. It was either quit or put in some $ to buy the gear. I put in some $ for the gear. EA wins.
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    Personally I think the whole pre-crafting issue would be less of a "thing" if developers had made protection an incremental add vs a gear level add.

    Right now protection scales only based on the full level.
    For example, when a random character hits gear 7 suddenly they get 2k protection.
    They hit gear 8 and that same character now had 6k protection.
    Gear 9 and they have 9k and so on.

    Protection needs to scale just like everything else.
    If I get 2k for a given gear level level, then divide that 2k by the 6 gear slots and give 333 increased protection per slot.

    Doing this would make any advantages gained much less.
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    They won't address this. They're trying to make money. They won't fix credit crunch, pre crafting gear advantages, lower the extraordinary prices for gear in the shops, or make desirable toons farmable. They are creating an environment where people need to spend money to have the roster that they want.
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