I never complained about GW being too hard, even when I was getting meta teams on the 7th node. But it's far too easy now. I finished the entire thing today without even having to use heal one time.
They should have tiered GW, just like the challenges. The harder GW you take on the better the rewards. You can only choose one a day, and you either finish it or you don't.
Resources are used to upgrade your arena toons and your raid toons. With more resources, you can be ahead of others in arena/raid. This is the reason why any additional resources given in hard mode would put those with additional time ahead of others who don't.
This WILL be disadvantageous to those who don't have the time and patience to run hard mode.This WILL be a return to GW pre-update.If you can't see the obvious similarities between pre-update GW and what you are suggesting, then there is no hope for you.
Why are you so adamant that you should get better rewards for completing hard mode? I can pre-load, retreat as much as you. It doesn't take skill. Why should you be rewarded more for a skilless challenge?
while i love the change to GW what your saying is absolutely asinine
if they did a hard mode that had 10% additional credits over the ~450k we get currently that would be fine
complaining about them adding a hard mode is like saying tier 1 raids should give the same rewards as heroic
if people want to spend 3x as long on gw to get an extra 50k credits more power to them
if they put in more time they should get more reards just like those that choose to pay get more out of the game
noone forces you to run the hard mode (for the minimal increase in credits i wouldn't unless i was bored) the current version would still be there
Eh, am tired of ppl whining when it goes either way. It is simply the fact that they made it too imbalanced right now. They didn't want to fix the issue so they made it fast and simple because ppl whine and complain. If ppl whine and complain again we may just end up with a system we don't like even more again the way I see it. That atleast has been a proven track record on things that have been tweaked and complained about a second time.
SO now people are complaining that its too easy? Make up your minds
I for one am glad its easier it allowed me to add 4,000 power to arena with no penalty. And there is still room for more power (6*->7*; G9-G10, maxing levels on all toons).
Please read my points carefully and respond accordingly, especially the bolded parts.
btw, a plus to people who have the time to complete hard mode is definitely a minus to people who don't have the time and patience to complete it.
Putting more time in should reward you more. Why should someone who logs in for 30 minutes every day be just as powerful as someone who stays on hours every day? It's cool if you don't have the time. But if someone does, give them more reward .
Personally I am thankful for the change!
THANK YOU EA
This is a mobile game: Mobile games, thought awesome, shouldn't be so time-consuming. I play during small breaks on my work day, when energy comes, during my commute...etc.
Been playing since January and only until yesterday I was able to get the 50 GW achievement. I simply don't have enough time in my hands to carefully strategize on the looonggg and never ending GW. I've also spent a fair amount of $ in the game because I really like it! However I prefer to have my longer leisure time devoted to my PS4 or a book once I complete the daily routine on SWGOH.
Personally I am thankful for the change!
THANK YOU EA
This is a mobile game: Mobile games, thought awesome, shouldn't be so time-consuming. I play during small breaks on my work day, when energy comes, during my commute...etc.
Been playing since January and only until yesterday I was able to get the 50 GW achievement. I simply don't have enough time in my hands to carefully strategize on the looonggg and never ending GW. I've also spent a fair amount of $ in the game because I really like it! However I prefer to have my longer leisure time devoted to my PS4 or a book once I complete the daily routine on SWGOH.
Cool, but can we have hard mode without you being mad that I am getting 2x rewards?
Hard mode please, at previous difficulty and 2x reward.
I auto'd it with a C team, its a joke now.
They'll never go as far as 2x rewards. I originally suggested 10% more credits and double training droids. That's far more realistic to what they might actually implement.
All 7* 80, g10/11 omega. Those claiming they did not like the new easier gw I would wager were not seeing these teams in the first node and 2nd and teams of similar power/difficult level from there on.
While I could still do it. It became far too much work for the rerwards
Now, I agree it went easy mode. I can typically use a 2 character team in the first couple nodes now. I run an old school gw team now to node 10, then I see those teams I mentioned to finish it off.
I'd love to see a tier option. That would be great. Awesome idea!!!!
For those that don't like the changes to GW because it's now "not challenging and too easy", instead of complaining here why don't you simply run with 2-3 characters in your squad?
Now, you have the OPTION to do that if you want more challenge. For those of us that were facing monstrous teams from the 2nd Battle onward, we didn't have a choice to bring in more characters to help ease the load. At least with these changes, YOU have the ability and option to create an unlimited amount of challenge for yourself by using different and varying levels of squads.
This "fix" gives more options, which we should all be thankful for.
For those that don't like the changes to GW because it's now "not challenging and too easy", instead of complaining here why don't you simply run with 2-3 characters in your squad?
Now, you have the OPTION to do that if you want more challenge. For those of us that were facing monstrous teams from the 2nd Battle onward, we didn't have a choice to bring in more characters to help ease the load. At least with these changes, YOU have the ability and option to create an unlimited amount of challenge for yourself by using different and varying levels of squads.
This "fix" gives more options, which we should all be thankful for.
having to put in a weak squad to maintain the level of difficulty just isnt the same thing. Its an option yes, but most certainly not as much fun. When guilds beat heroic in less than half an hour everybody agrees that there should be more challenging content, but when someone doesnt like the GW changes he should just suuck it up and finish GW with 3 characters?
I'm happy for others that the imballance at high arena powers is fixed, but i'm not happy that for me GW has become less fun. I'm not sure why i should be thankfull for that.
Eh, am tired of ppl whining when it goes either way. It is simply the fact that they made it too imbalanced right now. They didn't want to fix the issue so they made it fast and simple because ppl whine and complain. If ppl whine and complain again we may just end up with a system we don't like even more again the way I see it. That atleast has been a proven track record on things that have been tweaked and complained about a second time.
Right. But ea seems to have a hard time with the middle option:). Gw, short of the rare new ls& ds battle content, is the only fun part of the game.
I like the new GW. If it's not a big challenge for you, you probably have some awesome teams... Well done! But EA said long long ago that GW is not intended to be endgame, but midgame. So if you have great teams, it should be doable. Put your focus on raids and Arena then, or farming, whatever. But GW was a chore to many folks, me included.
Resources are used to upgrade your arena toons and your raid toons. With more resources, you can be ahead of others in arena/raid. This is the reason why any additional resources given in hard mode would put those with additional time ahead of others who don't.
This WILL be disadvantageous to those who don't have the time and patience to run hard mode.This WILL be a return to GW pre-update.If you can't see the obvious similarities between pre-update GW and what you are suggesting, then there is no hope for you.
Why are you so adamant that you should get better rewards for completing hard mode? I can pre-load, retreat as much as you. It doesn't take skill. Why should you be rewarded more for a skilless challenge?
You can use that same argument against guild hopping and alt rotating even though it was allowed by EA/CG. Those with too much time on their hands were able to game the system and gain an unfair competitive advantage on other players who couldn't devote that extra time creating alts and hopping to different guilds.
There is no point of a hard mode if the rewards stay the same, and a 10% increase like someone said above isn't gamebreaking.
I'm honestly having a lot more fun with GW now. I didn't have any issues beating it before, though the time it took was super annoying (especially on Tuesdays >.<), but now that I'm not facing meta teams constantly I'm able to try out other squads.
I have my gamorrean guard almost to 7* now, and this has let me experiment with a bunch of different set-ups for using him. Also, instead of new characters I'm lvling being completely useless until 7*/G9, I'm able to throw them into squads and test things out.
The new GW has become an awesome test bed for our full rosters. We can now use a many different squads, test out combos, and get a feel for new characters. Want a challenge? Make one. Want a test? Do it. Want to auto? Feel free.
SO now people are complaining that its too easy? Make up your minds
I for one am glad its easier it allowed me to add 4,000 power to arena with no penalty. And there is still room for more power (6*->7*; G9-G10, maxing levels on all toons).
Well there is something called a middle ground. However that concept seems to elude the devs (Yoda, daily challenges, etc.)
If gw was a weekly event id be ok with the previous difficulty but having to do it everyday im glad its easier now. Its possible to try out different teams now and dont need to retreat 50 times to get through it
Yes there should be a choice between hard and easy gw. I've been saying this for months. No, there should be no extra rewards unless it is for EVERYONE. You individuals who are complaining the challenge is gone, fine. You get your challenge back with a hard mode selector. No you don't get two pieces of cake on one plate. You want your challenge, go enjoy your challenge. No extras for you
It must be said, tools will remain tools. You cannot expect genius online.
On another note, why not make GW go from the easy useless excuse of a challenge it is right now (which I haven't played in 2 days, I'm talking about the game in general), to actually going from what it is to what is was.
Give GW a 2 tier system, tier 1 being this cow doodles of an excuse of game play that gives you the same rewards & same challenge I.e. 450k+/- credits & a few character shards. The tier 2 being the system they previously threw away for the complaining crybabies with the same rewards but a more challenging experience with omega rewards implemented into the system..?
This way, if you have the toons to go through both you get a total of 900k credits, a bunch of character shards & maybe a few omegas & other ability matts... It's a win win situation.
It has to be very frustrating to be the game development because people whined for ages that GW was too hard and took too long now people are complaining it's too easy and not a challenge. I think the GW is fine as it is now, still took me 15 - 20 minutes.
Another good change made by the development team. Thanks EA.
I have never complained about GW being to hard since I was always able to finish it daily with one team. Neither I complain now when it can be done on auto in less than 7 minutes. I take things as they are.
I just dont think GoH should be called 'a game' anymore. Game should require some skills. Right now even a monkey can play it succesfully.
And I dont agree it was a matter of time/patience. It was always a matter of skills - in chosing right heroes to build, finding the right synergies, playing the battles to maximize your strenghts and abuse all opponents weakneses and so on...
Before the update GW was still easily doable - it took a bit more time, yes, but I never had to play more than 45 minutes. Plus it didnt have to be played straight from the start to the end. 45 minutes daily for a mobile game its not too much, especially that all other activities dont take more than another 15.
A game doesn't have to require "skills". A game simply has to be entertaining, a distraction from everyday life, something to do to pass the time that is interactive. This is a mobile game, not call of duty. Its fecking the star wars version of pokemon. All the people that want to turn it into a console game need to come back to reality
Replies
They should have tiered GW, just like the challenges. The harder GW you take on the better the rewards. You can only choose one a day, and you either finish it or you don't.
it was taking me an hour or more to clear quite often
while i love the change to GW what your saying is absolutely asinine
if they did a hard mode that had 10% additional credits over the ~450k we get currently that would be fine
complaining about them adding a hard mode is like saying tier 1 raids should give the same rewards as heroic
if people want to spend 3x as long on gw to get an extra 50k credits more power to them
if they put in more time they should get more reards just like those that choose to pay get more out of the game
noone forces you to run the hard mode (for the minimal increase in credits i wouldn't unless i was bored) the current version would still be there
I for one am glad its easier it allowed me to add 4,000 power to arena with no penalty. And there is still room for more power (6*->7*; G9-G10, maxing levels on all toons).
Putting more time in should reward you more. Why should someone who logs in for 30 minutes every day be just as powerful as someone who stays on hours every day? It's cool if you don't have the time. But if someone does, give them more reward .
I auto'd it with a C team, its a joke now.
THANK YOU EA
This is a mobile game: Mobile games, thought awesome, shouldn't be so time-consuming. I play during small breaks on my work day, when energy comes, during my commute...etc.
Been playing since January and only until yesterday I was able to get the 50 GW achievement. I simply don't have enough time in my hands to carefully strategize on the looonggg and never ending GW. I've also spent a fair amount of $ in the game because I really like it! However I prefer to have my longer leisure time devoted to my PS4 or a book once I complete the daily routine on SWGOH.
Cool, but can we have hard mode without you being mad that I am getting 2x rewards?
They'll never go as far as 2x rewards. I originally suggested 10% more credits and double training droids. That's far more realistic to what they might actually implement.
Secura
Leia
Rey
RG/Fac/5's
All 7* 80, g10/11 omega. Those claiming they did not like the new easier gw I would wager were not seeing these teams in the first node and 2nd and teams of similar power/difficult level from there on.
While I could still do it. It became far too much work for the rerwards
Now, I agree it went easy mode. I can typically use a 2 character team in the first couple nodes now. I run an old school gw team now to node 10, then I see those teams I mentioned to finish it off.
I'd love to see a tier option. That would be great. Awesome idea!!!!
Now, you have the OPTION to do that if you want more challenge. For those of us that were facing monstrous teams from the 2nd Battle onward, we didn't have a choice to bring in more characters to help ease the load. At least with these changes, YOU have the ability and option to create an unlimited amount of challenge for yourself by using different and varying levels of squads.
This "fix" gives more options, which we should all be thankful for.
having to put in a weak squad to maintain the level of difficulty just isnt the same thing. Its an option yes, but most certainly not as much fun. When guilds beat heroic in less than half an hour everybody agrees that there should be more challenging content, but when someone doesnt like the GW changes he should just suuck it up and finish GW with 3 characters?
I'm happy for others that the imballance at high arena powers is fixed, but i'm not happy that for me GW has become less fun. I'm not sure why i should be thankfull for that.
Right. But ea seems to have a hard time with the middle option:). Gw, short of the rare new ls& ds battle content, is the only fun part of the game.
You can use that same argument against guild hopping and alt rotating even though it was allowed by EA/CG. Those with too much time on their hands were able to game the system and gain an unfair competitive advantage on other players who couldn't devote that extra time creating alts and hopping to different guilds.
There is no point of a hard mode if the rewards stay the same, and a 10% increase like someone said above isn't gamebreaking.
Make Zader Great Again!
I have my gamorrean guard almost to 7* now, and this has let me experiment with a bunch of different set-ups for using him. Also, instead of new characters I'm lvling being completely useless until 7*/G9, I'm able to throw them into squads and test things out.
The new GW has become an awesome test bed for our full rosters. We can now use a many different squads, test out combos, and get a feel for new characters. Want a challenge? Make one. Want a test? Do it. Want to auto? Feel free.
Well there is something called a middle ground. However that concept seems to elude the devs (Yoda, daily challenges, etc.)
Make Zader Great Again!
This, dont change a thing. A 20-30 minute grind for 450k credits and some other stuff is just fine.
On another note, why not make GW go from the easy useless excuse of a challenge it is right now (which I haven't played in 2 days, I'm talking about the game in general), to actually going from what it is to what is was.
Give GW a 2 tier system, tier 1 being this cow doodles of an excuse of game play that gives you the same rewards & same challenge I.e. 450k+/- credits & a few character shards. The tier 2 being the system they previously threw away for the complaining crybabies with the same rewards but a more challenging experience with omega rewards implemented into the system..?
This way, if you have the toons to go through both you get a total of 900k credits, a bunch of character shards & maybe a few omegas & other ability matts... It's a win win situation.
A game doesn't have to require "skills". A game simply has to be entertaining, a distraction from everyday life, something to do to pass the time that is interactive. This is a mobile game, not call of duty. Its fecking the star wars version of pokemon. All the people that want to turn it into a console game need to come back to reality
Did it today with ackbar led leia. Tons of fun.
Tomorrow going to do Teebo, elder.