Raid gear in Shipments - Allow RNG in all 3 Shipment spots

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  • Palanthian
    1262 posts Member
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    Veritasum wrote: »
    Not sure if this is related enough, but since when do we get blue gear in the top row of shipments? Doesn't this make my chances of seeing a Droid C even less?
    [img][/img]29e3iw1.jpg

    I noticed this. Shipments have taken a nerf, this kind of junk is why callers are so hard to find.
  • djvita
    1684 posts Member
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    Palanthian wrote: »
    Veritasum wrote: »
    Not sure if this is related enough, but since when do we get blue gear in the top row of shipments? Doesn't this make my chances of seeing a Droid C even less?
    [img][/img]29e3iw1.jpg

    I noticed this. Shipments have taken a nerf, this kind of junk is why callers are so hard to find.

    Man that list sucks all are so easy to farm (the mk8 salvage shows at the bottom for credits)

    If I'm level 80 I should only get mk5 gear on, purple gear!
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    OP, I think ea likes making money off of people's frustrations though. If the gear comes around frequently, then people will be less inclined to buy it. Also, refresh money is probably good money to them. I have a secret source, that told me exactly how the precraft solution went down.

    EA: We have the solution
    CG: Well what should we do? Everyone's complaining! Should we give them 500 crystals?!
    EA: Lol no. Here's what we do.. Nothing. We take furnaces out of shipments. And throw the droid callers in. They'll eat that **** up like hot cakes.
    CG: Hmm that makes sense, but why get rid of the furnaces?
    EA: Lol. What do you mean why? Just do what we tell you to.
    CG: okay :(

    "Normal" supply and demand behaviour doesn't seem to happen in this game. These guys would certainly make bank by offering this up more often.

    Right now, all that the RNG accomplishes is increasing the likelihood you'll spend $ if you don't have enough when you see it. If it was there all the time, you'd be more likely to wait and just use in game means to get them.

    Would like to see why their predictions using the RNG method net a higher expected profit than allowing more frequent purchases. I bet there is a flaw. Then again, insane refreshing may be a bigger factor than I give credit for.
  • Naecabon
    1243 posts Member
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    OP, I think ea likes making money off of people's frustrations though. If the gear comes around frequently, then people will be less inclined to buy it. Also, refresh money is probably good money to them. I have a secret source, that told me exactly how the precraft solution went down.

    EA: We have the solution
    CG: Well what should we do? Everyone's complaining! Should we give them 500 crystals?!
    EA: Lol no. Here's what we do.. Nothing. We take furnaces out of shipments. And throw the droid callers in. They'll eat that **** up like hot cakes.
    CG: Hmm that makes sense, but why get rid of the furnaces?
    EA: Lol. What do you mean why? Just do what we tell you to.
    CG: okay :(

    "Normal" supply and demand behaviour doesn't seem to happen in this game. These guys would certainly make bank by offering this up more often.

    Right now, all that the RNG accomplishes is increasing the likelihood you'll spend $ if you don't have enough when you see it. If it was there all the time, you'd be more likely to wait and just use in game means to get them.

    Would like to see why their predictions using the RNG method net a higher expected profit than allowing more frequent purchases. I bet there is a flaw. Then again, insane refreshing may be a bigger factor than I give credit for.

    I have a hard time believing "insane refreshing" is a sustainable model. The guys and me are some of the most degen spenders I know and even we draw limits on this preeeetty quickly. That's saying a lot.

    The RNG needs to be a lot better to those spending money than it currently is. Like a LOT better.

    I still think just tripling our odds by letting it pop up in any of the 3 spaces is a simple, clean and fair fix.
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    How can anyone, whale or not defend EA's stance on the very scarce raid gear LOL sounds ridiculous, like EA specifically hires that many people in forums who are undercover geeks that have to defend all their money-grab moves like tricking people to invest in toons for weak events that won't benefit them in the future with top-10 Arena and T7 Raids :D
  • ShaolinPunk
    3486 posts Moderator
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    Moved to Feedback > Gear for higher quality traffic.
    **Please tag me (@ShaolinPunk) if you need assistance.** My Collection. . My Poll.. Ally Code: 332-622-913 Discord: shaolin_punk#2107
  • Naecabon
    1243 posts Member
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    Where posts go to die :dizzy:
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    MBL_66 wrote: »
    Freemium games should be required by law to state odds. Essentially this is just a disguised form of gambling and should be regulated as such. I have dropped a note to my congressman and encourage all of you to do the same.

    Yes but with gambling there's a chance of you winning money, this is nothing but extra content in a video game that will never be used outside of said game.

    Gambling does not just award money. You can win cars, vacations, and other things of value at a casino. In a freemium game, I can "win" things that have a value as well. Heck you can even put a price tag on gear by calculating monetary crystal cost and established prices in shipments.
  • Yendor
    261 posts Member
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    I think the problem is, the game makes most of the money off of refreshes instead of the actual precraft purchases, so in the companies mind, this suggestions just means less money. I think this is a ridiculous money grab, but people are ponying up so why would they change?

    I wonder if increased odds at each purchase tier would be a more appealing solution for the people who count the money? It would be more difficult to implement and would hurt F2P and low spenders, but it would allow CG to still get the money from refreshes while giving players access to higher drop rates...but only as they spend more money :(
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    Yendor wrote: »
    I think the problem is, the game makes most of the money off of refreshes instead of the actual precraft purchases, so in the companies mind, this suggestions just means less money. I think this is a ridiculous money grab, but people are ponying up so why would they change?

    I wonder if increased odds at each purchase tier would be a more appealing solution for the people who count the money? It would be more difficult to implement and would hurt F2P and low spenders, but it would allow CG to still get the money from refreshes while giving players access to higher drop rates...but only as they spend more money :(

    Agreed, make refreshes actually mean something. My observation has been that refreshes seem to actually lower the odds of getting raid gear. I expect that's probably just my own bad RNG experience, but I've seen more raid gear in fewer natural refreshes than I've seen in a higher number of forced refreshes.

    Increasing the odds of raid gear for higher cost refreshes would at least build in some kind of "mercy" mechanic, otherwise players just end up feeling cheated. Refreshing shipments is the biggest potential waste of money in the game.
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