It's great. I love the challenge. I don't like auto mode.
The easier version was better, faster and more enjoyable.
I don't mind the increased difficulty if they scale up rewards accordingly.
They completely ignored players feedback by increasing difficulty. Change it back.
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Is completely impossible after those nodes. I've always tried to spread out my roster while maintaining a good arena team so I guess I was kinda annoyed that I can't beat it.
PS done two GW since update and fought the same guy at node 12.
Post June 15th I could finish in about 20-25 minutes. I still had about 2-3 solid teams to face that gave me a challenge. In the early stages it also gave me a chance to try other toons and lineups that I'm currently building vs teams that are comparable in skill level. It gave me a good indication if I wanted to keep building that ion or lineup or which toons I really enjoy.
Post June 29th.... This "update" is atrocious. It's taking longer than the pre June 15th update and is incredibly harder. Exponentially harder. Pre June 15th wasn't fun due to how long it took. Post June 29th has become something less than fun. I didn't think I would dislike a part of this game (GW) as much as I did pre June 15th. However, this post June 29th phase has made me hate this mode altogether. It's simply just way to long and to hard.
That team is just like i saw yesterday except swap out Rey for GS.
When I saw this I start to think my situation isn't that bad....
Phasma lead 60% pro rate
Rey aayla QGj rg all max gear 10 or 11
Wait a sec. Is there any forum rules that say can't comment on officer profile picture ??
It was so frustrating today spending 30 minutes on the last node composed by:
JKA (L), QGJ, RG, Rex, 5s
JKA, QGJ and Rex in g11, 5s and RG g10
Top teams already on node 6. Node 7 full droids, Node 8 easy jedis, node 9, 10, 11 top arena teams...
If only the credit reward was not on GW I would skip doing it for sure!
Reversing that mistake doesn't make them money
However it seems resonably balanced at 39k(ish) arena power - Tough teams at node 6, 9 and 11 (+12 if they realize that its bugged now).
10walkover + 2 actual fights was silly, this plays out better and doesn't take much longer once you've learned where the hard nodes are.
It annoys me to no end that the rewards are the same since the cap was level 60, even though leveling and gearing a character cost exponentially more.
They really need to increase the credit rewards.
More importantly, it's essential that the difficulty remains consistent across all player levels. It seems obvious from the feedback that there is a very varied experience of the new GW, ranging from "what's all the fuss about, it's barely changed for me" to "in the name of all that's holy, what just happened???!!! I feel like I've just been stomped by an AT-AT!!!!"
That needs fixing. The rest can be discussed, but that needs fixing. You can't make a feature that slams lower level players and makes life easier for high level players. It's against the unwritten protocols of Freemium morality...