Shoretrooper Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity.
Unlocks at Two stars (50 shards)
Available from: ??? Abilities BASIC Attack – Target Weapons:
Deal Physical damage to target enemy with a 40-70% (Based on Ability Level) chance to inflict Critical Chance Down for 2-3 turns (Based on Ability Level).
SPECIAL Attack – Regroup
All other allies recover Health equal to 10-30% (Based on Ability Level) of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 1 turn. Whenever Shoretrooper loses a non-Unique buff, reduce the cooldown of this ability by 1 [Base Cooldown: 6. Max-Level Cooldown: 4]
Unique Ability – Stand Guard
At the start of each encounter, Shoretrooper gains Taunt for 1 turn. Whenever another Empire unit uses a Special ability that unit gains 5-15% (Based on Ability Level) Turn Meter Shoretrooper recovers 4-10% Max Health. (Based on Ability Level)
Shoretrooper is a unique tank in that he enters the battle with the taunt buff active. This taunt will protect your allies during the first turn. If the taunt is dispelled, Shoretrooper can re-apply it with his special. Keep in mind that the party-wide crit immunity will only be applied when Shoretrooper uses his special and will not apply with the taunt at the start of the encounter.
Each time Shoretrooper loses a non-unique buff, the cooldown of his special is reduced by 1 turn. At max level, the cooldown of the special is 3 turns. Keep this in mind as you plan the use of your abilities.
Shoretrooper will join Royal Guard as an Empire Tank, and thus will have base synergies with other Empire Units. Emperor Palpatine will give Shoretrooper’s Critical Chance Down Debuff a Potency boost as well as granting a Turn Meter boost when Shoretrooper applies his Debuff to an enemy target.
Shoretrooper’s Unique will grant Empire allies Turn Meter whenever they use a special ability. This can help to offset some of the lower speeds of the Empire units.
Where to Use
Shoretrooper is a great defensive boost to any team due to a group heal and critical hit immunity buffs. In PvP Arena he provides another option in tanking to further customize your squads. His defensive nature and turn meter effects can really help empire units whom may not have been given a chance due to lower speed.
Galactic War is all about the long-game. Shoretrooper brings a team heal and a critical hit immunity buff. You take less damage and you’re able to heal the damage that makes it through.
Finally, if you need to finish your team out for the Potency Mod Challenges Shoretrooper is your guy