Zeta Resistance P1 Team

Has anyone tried a P1 team with Zeta Finn and Zeta Rey?

I'm just wondering if the daze and extra turn meter would make the run as good or better than Jedi.

Replies

  • scuba
    14068 posts Member
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    duracell09 wrote: »
    Has anyone tried a P1 team with Zeta Finn and Zeta Rey?

    I'm just wondering if the daze and extra turn meter would make the run as good or better than Jedi.

    Daze won't work on gg. Will work on the adds.
  • Options
    scuba wrote: »
    duracell09 wrote: »
    Has anyone tried a P1 team with Zeta Finn and Zeta Rey?

    I'm just wondering if the daze and extra turn meter would make the run as good or better than Jedi.

    Daze won't work on gg. Will work on the adds.

    Daze isn't listed under the immunities gg has though are you sure he's immune?
  • scuba
    14068 posts Member
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    duracell09 wrote: »
    scuba wrote: »
    duracell09 wrote: »
    Has anyone tried a P1 team with Zeta Finn and Zeta Rey?

    I'm just wondering if the daze and extra turn meter would make the run as good or better than Jedi.

    Daze won't work on gg. Will work on the adds.

    Daze isn't listed under the immunities gg has though are you sure he's immune?

    I know of it is not listed. There was supposedly a comment somewhere that raid bosses are immune to "crowd control" debuffs.
    But even if he wasn't immune look at was daze does.
    Stops counter attacks-> GG doesn't counter
    Stops from assisting - > b2 and ig100 don't have assist call attacks
    Stops TM gain - > Per fearsome foe III his TM gain effects can't be prevented.

    So if it could land it would just be a red box with swirl above his head not doing anything.
  • scuba
    14068 posts Member
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    That is not to say a resistance team won't do good in p1 because I think they might with all the TM gain from exposes happening.
  • Smapty
    1260 posts Member
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    It's not the ideal phase for the resistance squad...
  • Options
    scuba wrote: »
    duracell09 wrote: »
    scuba wrote: »
    duracell09 wrote: »
    Has anyone tried a P1 team with Zeta Finn and Zeta Rey?

    I'm just wondering if the daze and extra turn meter would make the run as good or better than Jedi.

    Daze won't work on gg. Will work on the adds.

    Daze isn't listed under the immunities gg has though are you sure he's immune?

    I know of it is not listed. There was supposedly a comment somewhere that raid bosses are immune to "crowd control" debuffs.
    But even if he wasn't immune look at was daze does.
    Stops counter attacks-> GG doesn't counter
    Stops from assisting - > b2 and ig100 don't have assist call attacks
    Stops TM gain - > Per fearsome foe III his TM gain effects can't be prevented.

    So if it could land it would just be a red box with swirl above his head not doing anything.

    I didn't see the sentence where it stated that his turn meter gain couldn't be prevented.
    scuba wrote: »
    That is not to say a resistance team won't do good in p1 because I think they might with all the TM gain from exposes happening.

    With all this being said a resistance team with just zFinn might be something worth looking into.
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    Smapty wrote: »
    It's not the ideal phase for the resistance squad...

    I understand it's not. I'm just wondering if it could work as a second squad. Or possibly if they would be better used elsewhere in the raid.
  • MBL_66
    2465 posts Member
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    In the description for raid bosses it says that their TM gain can't be prevented. I believe it's stated before they list out what effects it is immune to
  • Aero
    2972 posts Member
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    Smapty wrote: »
    It's not the ideal phase for the resistance squad...

    Honestly P1 isn't the ideal phase for any squad, but someone has to do it.
  • Options
    Aero wrote: »
    Smapty wrote: »
    It's not the ideal phase for the resistance squad...

    Honestly P1 isn't the ideal phase for any squad, but someone has to do it.

    Lol no joke. It's the one phase everyone in my guild dreads.
  • Josh_K
    1150 posts Member
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    Teebo TMR squads with buff immunity kits work very well in P1.
  • Smapty
    1260 posts Member
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    Aero wrote: »
    Smapty wrote: »
    It's not the ideal phase for the resistance squad...

    Honestly P1 isn't the ideal phase for any squad, but someone has to do it.

    Yoda zeta led Jedi team is gonna kill it in P1...

    I'll verify pretty soon...
  • scuba
    14068 posts Member
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    Josh_K wrote: »
    Teebo TMR squads with buff immunity kits work very well in P1.

    Funny most thought that would go away with tank raid, I know it is pretty much different team but same lead and similar idea
  • Vertigo
    4497 posts Member
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    scuba wrote: »
    Josh_K wrote: »
    Teebo TMR squads with buff immunity kits work very well in P1.

    Funny most thought that would go away with tank raid, I know it is pretty much different team but same lead and similar idea

    Similar idea, just revolves on also having constant buff immunity so you don't need to worry about GG's lil side droids as much.
  • Options
    scuba wrote: »
    duracell09 wrote: »
    scuba wrote: »
    duracell09 wrote: »
    Has anyone tried a P1 team with Zeta Finn and Zeta Rey?

    I'm just wondering if the daze and extra turn meter would make the run as good or better than Jedi.

    Daze won't work on gg. Will work on the adds.

    Daze isn't listed under the immunities gg has though are you sure he's immune?

    .

    So if it could land it would just be a red box with swirl above his head not doing anything.

    A crown of Shame.
    Still counts.
  • Options
    Resistance works well in P2 in place of droids with zFinn. But P1? No not even close.
    FN 2187, Mighty Chlorians (spelt with a lowercase l not a capital I): Heroic AAT Guide, The Gear Grind
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