Has anyone tried a P1 team with Zeta Finn and Zeta Rey?
I'm just wondering if the daze and extra turn meter would make the run as good or better than Jedi.
Daze won't work on gg. Will work on the adds.
Daze isn't listed under the immunities gg has though are you sure he's immune?
I know of it is not listed. There was supposedly a comment somewhere that raid bosses are immune to "crowd control" debuffs.
But even if he wasn't immune look at was daze does.
Stops counter attacks-> GG doesn't counter
Stops from assisting - > b2 and ig100 don't have assist call attacks
Stops TM gain - > Per fearsome foe III his TM gain effects can't be prevented.
So if it could land it would just be a red box with swirl above his head not doing anything.
Has anyone tried a P1 team with Zeta Finn and Zeta Rey?
I'm just wondering if the daze and extra turn meter would make the run as good or better than Jedi.
Daze won't work on gg. Will work on the adds.
Daze isn't listed under the immunities gg has though are you sure he's immune?
I know of it is not listed. There was supposedly a comment somewhere that raid bosses are immune to "crowd control" debuffs.
But even if he wasn't immune look at was daze does.
Stops counter attacks-> GG doesn't counter
Stops from assisting - > b2 and ig100 don't have assist call attacks
Stops TM gain - > Per fearsome foe III his TM gain effects can't be prevented.
So if it could land it would just be a red box with swirl above his head not doing anything.
I didn't see the sentence where it stated that his turn meter gain couldn't be prevented.
In the description for raid bosses it says that their TM gain can't be prevented. I believe it's stated before they list out what effects it is immune to
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Daze won't work on gg. Will work on the adds.
Daze isn't listed under the immunities gg has though are you sure he's immune?
I know of it is not listed. There was supposedly a comment somewhere that raid bosses are immune to "crowd control" debuffs.
But even if he wasn't immune look at was daze does.
Stops counter attacks-> GG doesn't counter
Stops from assisting - > b2 and ig100 don't have assist call attacks
Stops TM gain - > Per fearsome foe III his TM gain effects can't be prevented.
So if it could land it would just be a red box with swirl above his head not doing anything.
I didn't see the sentence where it stated that his turn meter gain couldn't be prevented.
With all this being said a resistance team with just zFinn might be something worth looking into.
I understand it's not. I'm just wondering if it could work as a second squad. Or possibly if they would be better used elsewhere in the raid.
Honestly P1 isn't the ideal phase for any squad, but someone has to do it.
Lol no joke. It's the one phase everyone in my guild dreads.
Yoda zeta led Jedi team is gonna kill it in P1...
I'll verify pretty soon...
Funny most thought that would go away with tank raid, I know it is pretty much different team but same lead and similar idea
Similar idea, just revolves on also having constant buff immunity so you don't need to worry about GG's lil side droids as much.
A crown of Shame.
Still counts.