Since Anakin has a level 7 ability, I have a zeta idea:
Righteous Fury - Level 8
Whenever an ally falls below 50% health, gain 100% TM and always critically hit (ignores critical immunity) and the ally under 50% health gains +25% defense, critcal immunity, and all allies gain +25% TM. If an ally dies, Anakin gains +100% TM, retribution and +35% offense for 2 turns.
I know this may seem a bit OP, but it is a zeta. I'd ask for feedback but lately everyone seems to be obsessed with re-writing my threads so just say +1 or -1.
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Kinda neutral about this. I like the idea of it, but I feel like Anakin's not really a healer, maybe change the +25% health to something else. Don't wanna make it my idea though, so wonder what you would want there? Sorry for not saying just +1/-1 lol. If you're really not looking for a discussion I'll just edit this all out and leave the number
So every time they go under 50% they get 25% back... i think that part should go away but they rest stay, as that would give anakin way to many turns if they keep falling just below 50% hp
Yeah, just a bit. I don't understand the logic behind "it's a zeta". They're farmable by everyone and they don't take that long to get. Using "it's a zeta" as a rallying cry behind ridiculously overpowered "fan abilities" doesn't make them any less unrealistic.
I welcome discussion and suggesting small changes, it's just some people propose their idea on a thread rather then writing their own. You're right though, I'll change the +25 health to something else.
Was going to say the same thing, it seems like in order for Ani to not have unlimited turns, you have to deal past 25% health.
That and daze. Daze stops TM gain as well, and healing immunity can stop the healing easily enough, but Anakin was never a healer. (Remember how he turned to the darkside to save padme from dying, yeah his ability to heal people was amazing)
The thing I thought is Palatine's shock prevents bonus TM and healing so it wouldn't be unstoppable. The only reason I changed it was because as Vertigo brought out - healing doesn't suit his chatacter well.
Him not being a healer was the only reason I changed it to be fully honest.
Shock + Daze = bye bye to this team. Krennic or Palps giving every Empire ally potency up in addition to DT's Daze basic makes Empire teams a very good counter to his zeta.
Plus Maul would just destroy JKA and Zarriss, AOE daze to stop TM gain and then his damage would just run through them. It's not unstoppable, it's good, but it can be countered.
Hm... fair point
But it does grant other allies 25% TM and 25% health back as well so wouldn't this cause a similar problem but to a lesser degree than unlimited turns?
I already changed the additional health thing in the OP
Exactly^^^
He changed the healing, so that won't really make a huge impact. Plus you can already get JKA unlimited turns with characters that have lots of lifesteal.
Oh woops, didn't notice haha
No problem
I've liked that to balance the game. Empire>Rebels>Jedi
Edit: not even QGJ and Yoda zetas balance the power creep
Ps2: I run a pseudo empire team, not a Jedi one
Jedi Knight Anakin would be a great counter to the new Empire meta and vice-versa which is why I proposed this idea
Thank you!
Maybe something like 100% tm gain, advantage and 25-50% crit damage? If ally dies, as you said. Offense up and retribution etc
No, not all Jedi should get the same buff as it is a unique ability, NOT a leader ability