Didn't notice there shouldve been a picture, but one of the Devs said it would deal 99,999 damage to raid bosses, but also not give DN any more max health.
Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.
Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.
Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
Except for Savage the 99,999 is specifically for non raid bosses. For raid bosses, it is 234% of his damage or something.
This is 99,999 unmitigable to the raid boss.
And I realize you could possibly do more than that with Vader or Boba, but it involves TMR and debuff stacking, etc. This is basically just pushing one button, and I only thought it was interesting because usually massive damage (and expose, deathmark) is greatly reduced for raid bosses.
Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.
Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
Savage's Overpower does 234% to of physical damage to raid bosses, according to swgoh.gg
Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.
Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
Except for Savage the 99,999 is specifically for non raid bosses. For raid bosses, it is 234% of his damage or something.
This is 99,999 unmitigable to the raid boss.
And I realize you could possibly do more than that with Vader or Boba, but it involves TMR and debuff stacking, etc. This is basically just pushing one button, and I only thought it was interesting because usually massive damage (and expose, deathmark) is greatly reduced for raid bosses.
But DN will take far more effort to 7*, and raid bosses are immune to cooldown increase so you'd have to slog through 8 turns with Nihilus for each use, unless you're keeping the piggies alive.
Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.
Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
I am likely wrong on this, but it doesn't say "massive damage" anywhere in the description. Savage Opress' mechanic is different:
For Current Target from Enemy Side who is Alive and is role_raidboss
Deals 234% of the attacker's Physical Damage to target(s)
Damage variance is 500
Even then it isnt that big of a deal since it only cools down every 8 turns and the only way to reduce cooldown is to dispel a debuff which raid bosses rarely have (p3 tank not withstanding). Im more interested to see if drain force actually increases raid boss cooldowns.
Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.
Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
I am likely wrong on this, but it doesn't say "massive damage" anywhere in the description. Savage Opress' mechanic is different:
For Current Target from Enemy Side who is Alive and is role_raidboss
Deals 234% of the attacker's Physical Damage to target(s)
Damage variance is 500
I assume Nihilus will deal 99999 to raid bosses.
Correct! Let's ASSume SO's physical damage is 3,000, then his Overpower only deals ~10,000 in damage to a raid boss. Basically, it's the same damage it does to toons whose health is >50%.
ill put my 2 cents into this. 4 vaults must be the low average cause personally i had her already unlocked from the rogue one pack and spend 350 bucks on chromiums to 7 star her and it didnt happen only got to 6 star and 7 shards from the 2500 crystal chromiums and another 100 for the rogue one pack that is already 450. I bet its more like 550 bucks to 7 star her which is in line with the Citadel packs which was already not worth it. I am going to wait till she is farmable to finish her off. I am almost done with trying to spend a good amount of money on toons. Till they lower the price of citadel pack so have better drop rates for the toons i wont be spending that much anymore. Just keep my crystal subscription. So not worth to try save your money for crystal refreshes.
Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.
Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
Annihilate is reduced to essentially 0.8% of what it would normally do.
Non raid boss it destroys them or 100% heath/protection damage
Raid boss, lets go with b2 rocket man 99,999/12,000,000 = 0.008 or 0.8% of his health in one attack. so yeah it is severely reduced damage.
I am borderline to zeta'ing Savage or Sidious for my Zaul team, but I am just so unsure... I don't know how effective Savage is, as when he is shocked you just ignore him (since if he is crit he dispels all debuffs on him)... So I think at that point he would be useless
Yeah. I don't see the issue. He is for sure the last to the party with the instakill. By round 8 wiggs could have instakilled 4 toons. Or boba or Vader or Savage for that matter. I think where he is pretty scary is the cooldown increase. That's going to suck to face. But ultimately, while he is an excellent addition to an already very strong sith lineup, I'd hardly call him op.
Sith can't crit, but they have +60% offense, which essentially means they do 160% of normal damage, more than a crit
Don't forget crit damage, which can get over 200% with mods
You are aware that you need crit chance to actually land crit dmg?
I guess what he means is:
216% Crit damage > +160% offense
What he doesnt understand is damage calculation i suppose...
The point was critical hits still deal a lot more damage, although with all the anti-crit abilities appearing not being able to crit will be an extremely useful leader ability for some situations
Zader teams stopped taking double tm away blah blah blah ok see to me the real thing that is a bugger is the change to enraged on the raids ( that anti heal debuff that can't be dispelled) that is what kills a lot of good raid teams.
Replies
And then I realize he won't be 7* for a very long time.
TM reduce with nihilus.
How much health does the tier 4 rancor have lol
Didn't notice there shouldve been a picture, but one of the Devs said it would deal 99,999 damage to raid bosses, but also not give DN any more max health.
https://swgoh.gg/characters/darth-nihilus/ability/annihilate
use {img} link.png {/img}
square brackets of course
HAHA!
Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
https://swgoh.gg/u/arkham/, A Team
LMAO!!
Except for Savage the 99,999 is specifically for non raid bosses. For raid bosses, it is 234% of his damage or something.
This is 99,999 unmitigable to the raid boss.
And I realize you could possibly do more than that with Vader or Boba, but it involves TMR and debuff stacking, etc. This is basically just pushing one button, and I only thought it was interesting because usually massive damage (and expose, deathmark) is greatly reduced for raid bosses.
But DN will take far more effort to 7*, and raid bosses are immune to cooldown increase so you'd have to slog through 8 turns with Nihilus for each use, unless you're keeping the piggies alive.
For Current Target from Enemy Side who is Alive and is role_raidboss
Deals 234% of the attacker's Physical Damage to target(s)
Damage variance is 500
I assume Nihilus will deal 99999 to raid bosses.
Correct! Let's ASSume SO's physical damage is 3,000, then his Overpower only deals ~10,000 in damage to a raid boss. Basically, it's the same damage it does to toons whose health is >50%.
In order to investigate this further, could you please provide us with your ally code? Thanks!
Annihilate is reduced to essentially 0.8% of what it would normally do.
Non raid boss it destroys them or 100% heath/protection damage
Raid boss, lets go with b2 rocket man 99,999/12,000,000 = 0.008 or 0.8% of his health in one attack. so yeah it is severely reduced damage.
The point was critical hits still deal a lot more damage, although with all the anti-crit abilities appearing not being able to crit will be an extremely useful leader ability for some situations