Game update: for 2/15/2017 (Lord of Hunger) MEGA THREAD

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  • crzydroid
    7384 posts Moderator
    edited February 2017
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    5G1jPa4.jpg

    And then I realize he won't be 7* for a very long time.
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    Rancor will get screwed under a Zader.
    TM reduce with nihilus. :)
    Don't be a ****(4), and follow forum guidelines.
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    crzydroid wrote: »
    And then I realize he won't be 7* for a very long time.

    How much health does the tier 4 rancor have lol
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    The picture isn't showing. Post again maybe?
  • crzydroid
    7384 posts Moderator
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    Trying to figure out pictures. Have <img src="http://i.imgur.com/5G1jPa4.jpg"&gt; except with square brackets.
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    The picture isn't showing. Post again maybe?

    Didn't notice there shouldve been a picture, but one of the Devs said it would deal 99,999 damage to raid bosses, but also not give DN any more max health.

    https://swgoh.gg/characters/darth-nihilus/ability/annihilate
  • Willis
    187 posts Member
    edited February 2017
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    crzydroid wrote: »
    Trying to figure out pictures. Have <img src="http://i.imgur.com/5G1jPa4.jpg"&gt; except with square brackets.

    use {img} link.png {/img}

    square brackets of course
    Willis Mcgahee of the Mighty Chlorians ~ https://swgoh.gg/u/willis/
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    fYNceT7.jpg
  • scuba
    14176 posts Member
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    5G1jPa4.jpg
  • crzydroid
    7384 posts Moderator
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    There. This new fangled html 5.0 stuff or whatever it's called.
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    My player i.d. must be lower than Scuba's :p
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    My player i.d. must be lower than Scuba's :p

    HAHA!

    SnakesOnAPlane
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    Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.

    Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
    Enthusiast of undervalued toons, general dismisser of trends,
    https://swgoh.gg/u/arkham/, A Team
  • scuba
    14176 posts Member
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    My player i.d. must be lower than Scuba's :p

    LMAO!!
  • crzydroid
    7384 posts Moderator
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    Arkham wrote: »
    Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.

    Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.

    Except for Savage the 99,999 is specifically for non raid bosses. For raid bosses, it is 234% of his damage or something.

    This is 99,999 unmitigable to the raid boss.

    And I realize you could possibly do more than that with Vader or Boba, but it involves TMR and debuff stacking, etc. This is basically just pushing one button, and I only thought it was interesting because usually massive damage (and expose, deathmark) is greatly reduced for raid bosses.
  • Vertigo
    4497 posts Member
    edited February 2017
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    Arkham wrote: »
    Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.

    Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
    Savage's Overpower does 234% to of physical damage to raid bosses, according to swgoh.gg
    crzydroid wrote: »
    Arkham wrote: »
    Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.

    Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.

    Except for Savage the 99,999 is specifically for non raid bosses. For raid bosses, it is 234% of his damage or something.

    This is 99,999 unmitigable to the raid boss.

    And I realize you could possibly do more than that with Vader or Boba, but it involves TMR and debuff stacking, etc. This is basically just pushing one button, and I only thought it was interesting because usually massive damage (and expose, deathmark) is greatly reduced for raid bosses.

    But DN will take far more effort to 7*, and raid bosses are immune to cooldown increase so you'd have to slog through 8 turns with Nihilus for each use, unless you're keeping the piggies alive.
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    Arkham wrote: »
    Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.

    Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
    I am likely wrong on this, but it doesn't say "massive damage" anywhere in the description. Savage Opress' mechanic is different:

    For Current Target from Enemy Side who is Alive and is role_raidboss
    Deals 234% of the attacker's Physical Damage to target(s)
    Damage variance is 500

    I assume Nihilus will deal 99999 to raid bosses.
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    Even then it isnt that big of a deal since it only cools down every 8 turns and the only way to reduce cooldown is to dispel a debuff which raid bosses rarely have (p3 tank not withstanding). Im more interested to see if drain force actually increases raid boss cooldowns.
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    4 vaults to max according to reddit.
    +1

  • SnakesOnAPlane
    4363 posts Member
    edited February 2017
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    Carbonari wrote: »
    Arkham wrote: »
    Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.

    Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.
    I am likely wrong on this, but it doesn't say "massive damage" anywhere in the description. Savage Opress' mechanic is different:

    For Current Target from Enemy Side who is Alive and is role_raidboss
    Deals 234% of the attacker's Physical Damage to target(s)
    Damage variance is 500

    I assume Nihilus will deal 99999 to raid bosses.

    Correct! Let's ASSume SO's physical damage is 3,000, then his Overpower only deals ~10,000 in damage to a raid boss. Basically, it's the same damage it does to toons whose health is >50%.

    IMG_0002.png
    SnakesOnAPlane
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    I really hope we will be able to 5* Nihilus for free
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    ill put my 2 cents into this. 4 vaults must be the low average cause personally i had her already unlocked from the rogue one pack and spend 350 bucks on chromiums to 7 star her and it didnt happen only got to 6 star and 7 shards from the 2500 crystal chromiums and another 100 for the rogue one pack that is already 450. I bet its more like 550 bucks to 7 star her which is in line with the Citadel packs which was already not worth it. I am going to wait till she is farmable to finish her off. I am almost done with trying to spend a good amount of money on toons. Till they lower the price of citadel pack so have better drop rates for the toons i wont be spending that much anymore. Just keep my crystal subscription. So not worth to try save your money for crystal refreshes.
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    CemSW wrote: »
    Let's say you hit 100 as basic. 2 shots with 50% crit chance 216% crit damage. You have 416 dmg.

    With Nihilus, you have 320 dmg. Correct math?

    Annihilate is also meaningless because I already one shot with culling blade and nearly one shot with TFP.

    He is also slow.

    So why he is OP?
    I think the most utility of this isn't in the damage, but in the fact that it is a hard counter to Rex, Barriss and GK teams.
  • Kozispoon
    3245 posts EA Staff (retired)
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    Hiya @Taranis !
    In order to investigate this further, could you please provide us with your ally code? Thanks!
    Thank you for your patience 8D Forum Guidelines
  • scuba
    14176 posts Member
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    8%
    Arkham wrote: »
    Same as Savage Opress' execute move (it also does 99,999 damage) ... BUT ... raid bosses have extra resistance against massive damage. I think those moves get cut to like 10% or less of the original damage.

    Interesting note: Vader and Boba Fett can both deal significantly more than 99,999 damage in one hit (1m+) using non-massive damage moves.

    Annihilate is reduced to essentially 0.8% of what it would normally do.

    Non raid boss it destroys them or 100% heath/protection damage
    Raid boss, lets go with b2 rocket man 99,999/12,000,000 = 0.008 or 0.8% of his health in one attack. so yeah it is severely reduced damage.
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    I bought $300 in crystals, no Jyn (thank God), but got Baze and Imwe
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    I am borderline to zeta'ing Savage or Sidious for my Zaul team, but I am just so unsure... I don't know how effective Savage is, as when he is shocked you just ignore him (since if he is crit he dispels all debuffs on him)... So I think at that point he would be useless
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    Yeah. I don't see the issue. He is for sure the last to the party with the instakill. By round 8 wiggs could have instakilled 4 toons. Or boba or Vader or Savage for that matter. I think where he is pretty scary is the cooldown increase. That's going to suck to face. But ultimately, while he is an excellent addition to an already very strong sith lineup, I'd hardly call him op.
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    SeeeD wrote: »
    Allenb60 wrote: »
    Honestly it looks like more of a fun character than a super strong one
    Sith can't crit, but they have +60% offense, which essentially means they do 160% of normal damage, more than a crit

    Don't forget crit damage, which can get over 200% with mods

    You are aware that you need crit chance to actually land crit dmg?

    I guess what he means is:
    216% Crit damage > +160% offense

    What he doesnt understand is damage calculation i suppose...

    The point was critical hits still deal a lot more damage, although with all the anti-crit abilities appearing not being able to crit will be an extremely useful leader ability for some situations
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    Zader teams stopped taking double tm away blah blah blah ok see to me the real thing that is a bugger is the change to enraged on the raids ( that anti heal debuff that can't be dispelled) that is what kills a lot of good raid teams.
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