I really like the idea of Maul stealing crystals every time he attacks. Also the idea about the whole team stealthing and forcing the enemy to attack their own members is really good too. Keep up the ideas everyone, EA is bound to make one of them work to save this fruitless character... chewies and CUPs are one shotting him for crying out loud...
Basic - Instantly defeat target enemy. This attack can't be evaded and enemies defeated by this ability can't be revived.
Special - Instantly defeat all enemies. This attack can't be evaded and enemies defeated by this ability can't be revived. This ability does not start on cooldown.
Leader - Sith allies gain 9999999999999 Speed, Offense, Defense, Evasion, Health Steal, Critical Chance, Critical Damage, and Max Health. Sith allies also gain 100% Turn Meter at the start of each encounter.
Unique - Darth Maul gains 100% Turn Meter at the start of each encounter, at the end of his turns, and whenever a unit is defeated.
Basic - Instantly defeat target enemy. This attack can't be evaded and enemies defeated by this ability can't be revived.
Special - Instantly defeat all enemies. This attack can't be evaded and enemies defeated by this ability can't be revived. This ability does not start on cooldown.
Leader - Sith allies gain 9999999999999 Speed, Offense, Defense, Evasion, Health Steal, Critical Chance, Critical Damage, and Max Health. Sith allies also gain 100% Turn Meter at the start of each encounter.
Unique - Darth Maul gains 100% Turn Meter at the start of each encounter, at the end of his turns, and whenever a unit is defeated.
Im ok with this, its a little underpowered though. Maybe if we zeta his unique it should add at the start of all his turns reduce all enemies turn meter to 0, this effect cannot be resisted.
Guys, you're all ignoring the game's other major problem.
GK is just. Too. Weak.
I once saw a GK attack something and he did less that 30k damage. How are these characters even meant to be usable if they can't kill anything instantly?
Alter his Zeta. In edition it adds the Sith Tag to characters without it. It should also make toons lower level than him his level and provide them with a copy of all of his mods. Farming a deeper roster is boring, I should just be able Farm & Gear 1 toon that should be good forever.
@Level_Padawan
Sarcasm and anger were 100% expected. It's not a sarcastic post but I did not expect to be taken seriously;)
Wow, so you actually think Maul needs a buff. I thought you were trolling from the beginning, but now I know that you should probably just uninstall the game if this is how you really feel.
Why would you post here if you didn't think he needed a buff? He is clearly too weak atm. Go post in your nerf Maul topics, this is a safe place! A place where people who truly believe Maul needs a buff can vent about your uber CUP and Chewbacca's.
Why would you post here if you didn't think he needed a buff? He is clearly too weak atm. Go post in your nerf Maul topics, this is a safe place! A place where people who truly believe Maul needs a buff can vent about your uber CUP and Chewbacca's.
Yes, this topic is exclusive to VIPs who believe Maul needs a buff. Please just buff suggestions here, so nerf has 998668 other topics.
@Level_Padawan
Sarcasm and anger were 100% expected. It's not a sarcastic post but I did not expect to be taken seriously;)
Wow, so you actually think Maul needs a buff. I thought you were trolling from the beginning, but now I know that you should probably just uninstall the game if this is how you really feel.
Maul DEFINITELY needs a buff, seriously. Your ideas are on the right track, but I think once you add one more buff he would be balanced. Maybe an unremovable foresight would do it.
Maul DEFINITELY needs a buff, seriously. Your ideas are on the right track, but I think once you add one more buff he would be balanced. Maybe an unremovable foresight would do it.
That's a little underpowered...how about we make his basic this:
Instantly kills opponent this attack cannot be evaded gain 100% turn meter on kill.
Replies
If you can not beat them, join them
Well how do you fell about the fact that everyone took your post as sarcasm?
Wait, don't say....
If he needs a horse manure OP zeta to be arena meta then he definitely needs a buff.
Remove the OP zeta, and buff maul.
+1 from me
Special - Instantly defeat all enemies. This attack can't be evaded and enemies defeated by this ability can't be revived. This ability does not start on cooldown.
Leader - Sith allies gain 9999999999999 Speed, Offense, Defense, Evasion, Health Steal, Critical Chance, Critical Damage, and Max Health. Sith allies also gain 100% Turn Meter at the start of each encounter.
Unique - Darth Maul gains 100% Turn Meter at the start of each encounter, at the end of his turns, and whenever a unit is defeated.
+1
Im ok with this, its a little underpowered though. Maybe if we zeta his unique it should add at the start of all his turns reduce all enemies turn meter to 0, this effect cannot be resisted.
GK is just. Too. Weak.
I once saw a GK attack something and he did less that 30k damage. How are these characters even meant to be usable if they can't kill anything instantly?
So few of us remain. I have a phasma lead and often get targeted because it's "different" than all the Maul, rebel, or even rex leads.
New unique: Jedi Killer. All Jedi die automatically by the end of the third turn so long as Maul is still alive.
@Mullato you ment 100M credits right?
@Level_Padawan
Sarcasm and anger were 100% expected. It's not a sarcastic post but I did not expect to be taken seriously;)
Wow, so you actually think Maul needs a buff. I thought you were trolling from the beginning, but now I know that you should probably just uninstall the game if this is how you really feel.
Read his leader again.
Max health
I think Chaze needs a buff first.
Could someone really be that oblivious? Please uninstall this game if your serious. Maul is op doesn't need a buff. Should be obvious.
Yes, this topic is exclusive to VIPs who believe Maul needs a buff. Please just buff suggestions here, so nerf has 998668 other topics.
Thank you for clarifying @Odin_Noah
Well how do you fell about the fact that everyone took your post as sarcasm?
Wait, don't say....
@Brigger
@someonesolddude
Guys all I mean is that sarcasm is normal because that's the only way this post should be viewed as..I hate zaul lol
That's a little underpowered...how about we make his basic this:
Instantly kills opponent this attack cannot be evaded gain 100% turn meter on kill.