Some of you may know that I am against nerfs of any kind. I don't believe nerfs should ever be considered, primarily because of the amount of investment required in each toon we play, whether it is time, gear, credits, or even crystals. An investor needs certainty in their investment, and avoiding rule changes after an investment is only fair to the gamer. In addition, nerf requests usually originate from a gamers' lack of ability to adapt to evolving game styles, or lack of ability to win against certain toons and squads.
So it may come as a surprise to you, (I know it comes as a surprise to me), I am now convinced that Rex needs a nerf, whether a direct nerf or a new skill to counter his tm manipulation. His tm manipulation is unhealthy for the game. And there you have it - my reason for this nerf request - I'm being altruistic, and want to improve the health of the game for the good of all gamers.
But why should Rex be nerfed?
Look at this.
Impeding shot - 25% tm reduction against target.
Squad Discipline - non clone allies gain 30% tm, and 5% tm for every negative status effect dispelled. (doubled for clones)
Brother in Arms non clone allies gain 7.5% tm on opponents critical hit, (double for clones)
No toon should have this kind of an op kit, a kit which is destroying turn order in a massive way and invalidating the power of mods and speed so that they are irrelevant against Rex. Already the Rex usage as a leader is tops in meta, as gamers have figured out a new way to dominate the boards without investing in mods. Since Rex is now an easy farm, Rex usage will only increase from here, further eroding the game.
But why nerf Rex? Simple, his massively op tm manipulation has no counter. And that's it. Without a direct counter to such an op kit, the game is healthy.
But Rex is beatable... Let's be honest here. Just because Rex is beatable doesn't mean he is not op, all toons, are beatable, which I've proven 1st hand as there isn't a squad out there I can't beat. Nevertheless, rex is clearly out of balance and needs a nerf. 40% of gamers on swgoh.gg using Rex as a lead further illustrates how out of balanced Rex is.
what an ugly thing to say... does this mean we're not friends anymore?
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Replies
GK, Nihilus, R2, Chaze, Boba, Wiggs, Palpatine, B2, Sun Fac...
All these characters share a common trait: they don't rely on anyone to be exceptional. They stand their ground by themselves, which made them meta by sheer existence at one point in the game.
The general tactic is to simply take the best characters individually and smash them in a team with Rex as a leader.
Unfortunately, nerfing Rex won't change much. You'd need to nerf every single member of Rex teams to create more breathing room for other teams.
The cycle of power creep will continue. We'll get a new faction or a faction pass which will overthrow Rex, until new characters are released to counter these new factions.
Add these counters to a Rex team, and you got your brand new, boring, meta.
River created! Routing to your mom's basement now! Please watch out and dont drown down there!
While I see the point of the OP (and was surprised there was no mention of tenacity up), this is a good point. Without Rex, arena would be even more "best speed mods win" then it already is.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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If it wasn't for those three, Rex wouldn't be anywhere
As people go towards Rex lead, you'll see DN lead emerge. At which point, you'll see Zader emerge to counter that trend. That's the beaitiful thing with the direction of the game, no matter what emerges, there will be a counter.
This again?
Yes, we all know. lol
Can we get the ability to downvote posts like this?
All he needs is some decent tenacity mods so he can resist my shock/heal immunity all the time and from this point on he is on rampage. He has health pool that is off the charts. On top of that he nullifies any %health abilities AND regains his protection every single turn. This my friend is what I call Over F'ing Powered. But you don't exactly see me making threads about it, right? Rex can currently be countered by non crit attacks. Meaning DN with a Sith team will most likely destroy this guy.
You said it yourself "lack of ability to adapt to evolving game styles".
I don't see that happening. People don't like switching out their teams (partly because it's very difficult to farm up more than one arena worthy team and partly because they just don't like it) not to mention you still have to set a defense team that'll have to hold for 20 hours or so. The triple cleanse set up is still the best for that
Rex is a great toon that just has been forced to be overused because of zMaul.
The real deal is the ones behind him.. *Looking towards chaze*
The whole point of the cleanse is to clear buff immunity first. Rex is good as-is.
But it could start a whole new direction of the game by making buff immunity more viable
This!
Coming from a guy who had to make his own thread about nerfing Nihilus when there already was one, you're coming off more than a little hypocritical.
I was happy Rex took over, I would much rather face him than Maul and have a much higher win rate.
DarthBarron (Kevin, aka KevWalker)
Brillant answer. People tend to look at soley one toon when fighting and losing to a team. Instead look at the entire team. Some work better together as we all know. While Rex is the top leader in Chaze/Gk/nihulis teams...its the team as a whole that causes problems.
Solution: change up your squad and mods. Did i like removing zMaul from my squad? Nope. He is my favorite ever. But if i want to be competetive and beat other people i must do what needs to be done.
I use a few different set up teams in arena now. One cant rely on a single team only to beat everyone ahead of you. Sometimes ill add B2. Sometimes ill remove B2. I do the same with Rex. It all depends on the squad im preparing to battle.
Tenacity up, ability block, shock, daze and CD increase. Then on the other side Nihilus(lead) and other offensive bonus leads and moving mods to decrease crit chance and bring up offense. (that last part would be referred to as strategy).
but yeah you are right no counters for a toon that has been around for a while and pops up as a good all around toon that many people can use to hold off the meta change as it happens.
Yeah on his own Rex Is pretty squishy and doesn't hit hard. Ultimately, I think we're going to start to see Rex get phased out in favor of tankier leaders like zBarris or Kenobi in order to allow R2 a spot in the triple cleanse set up
Probably so. I was in the fence about using a zeta on Baris. I wanted to see how the fix for Chaze ended up. I was thinking zBaris, GK, Chaze and zzR2 or Gk, Chaze, zzR2 and zNihulis.
DN lead should have expanded to all with others only getting a 30% offensive bump and maybe 75% or 100% health steal at max.
Chaze though is the only thing close to an outlier in the game. No matter what comes out since Chaze's release it serves to make that combo better. DN made Chaze better through the fake zDM meta via cleanse teams and R2 is blowing the doors off arena by putting Chaze on steriods. I don't put Rex anywhere near the Chaze level of utility in arena.