Why do all toons cost the same when some are ridiculously more powered than others? That's just how the game works. I would've found the game much more interesting if the unnamed rubbish toons were easy to unlock and actual decent people you had to really grind for, but no, every toon's worth the same (yes I know some people are harder to farm, but the amount of shards, credits and training droids needed to max out Gen Kenobi are the same as CUP). Zetas are no different
Why do all toons cost the same when some are ridiculously more powered than others? That's just how the game works. I would've found the game much more interesting if the unnamed rubbish toons were easy to unlock and actual decent people you had to really grind for, but no, every toon's worth the same (yes I know some people are harder to farm, but the amount of shards, credits and training droids needed to max out Gen Kenobi are the same as CUP). Zetas are no different
All toons do not cost the same. GK unlocks at 5 stars not 2, 3, or 4.
Why do all toons cost the same when some are ridiculously more powered than others? That's just how the game works. I would've found the game much more interesting if the unnamed rubbish toons were easy to unlock and actual decent people you had to really grind for, but no, every toon's worth the same (yes I know some people are harder to farm, but the amount of shards, credits and training droids needed to max out Gen Kenobi are the same as CUP). Zetas are no different
All toons do not cost the same. GK unlocks at 5 stars not 2, 3, or 4.
Why do all toons cost the same when some are ridiculously more powered than others? That's just how the game works. I would've found the game much more interesting if the unnamed rubbish toons were easy to unlock and actual decent people you had to really grind for, but no, every toon's worth the same (yes I know some people are harder to farm, but the amount of shards, credits and training droids needed to max out Gen Kenobi are the same as CUP). Zetas are no different
Regardless of how anyone feels about the initial question, no one should be claiming that all toons cost the same. GEAR is the important part of improving a character and toons certainly do not all cost the same in that regard. Just check out gear needed for different characters on swgoh.gg and you'll quickly see they absolutely do not all cost the same.
Leader Zetas require 10 Omega mats, Unique require 13 Omega Mats, Special Ability Zetas require 16 Omega mats. So yes, Chewie's Zeta is actually one of the more expensive Zetas in the game, yet by far one of the worst.
There are definitely some zeta abilities that don't deserve the 20 zeta materials cost.
Leader Zetas require 10 Omega mats, Unique require 13 Omega Mats, Special Ability Zetas require 16 Omega mats. So yes, Chewie's Zeta is actually one of the more expensive Zetas in the game, yet by far one of the worst.
There are definitely some zeta abilities that don't deserve the 20 zeta materials cost.
I agree. The only issue I can see is that people will then simply presume that a Zeta is weaker if it costs fewer Zeta - but depending on team make up and synergy, that might not always be the case.
For example, Ventress' leader zeta seems fairly weak - but if you replace Acolyte in an all NS team with a super fast Palp (again, just an example) and he opens with "Let The Hate Flow" and all the NS suddenly have a 50% bump in TM and offense up to go along with the speed boost from Ventress. This would be even more valuable if there were more NS - some that had an AoE (then Ventress would function almost like a NS version of Zader.)
I do think it might add a degree of "strategy" (or at least thought) about zetas to have them require differing amounts depending on their overall use.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I nearly sneezed my coffee out of my nose. @Wax4brains you really HAVE wax for brains. Lol are you high on weed or are you just plain drunk? Some zeta upgrades costing less? Look at ALL other ability upgrades. They require the same number of purple/omega mats.
Some zeta upgrades costing less? Look at ALL other ability upgrades. They require the same number of purple/omega mats.
Just for the record, your Omega comment is incorrect. Not only to differing abilities require different number of Omegas (i.e. leader abilities take 3, other abilities take 5) - but as Vertigo already pointed out, different Zetas ability upgrades also use different numbers of Omega mats as well. Perhaps read and understand before instantly going all ad hominum on someone.
Aside from personal attacks at the OP, would anyone who has an opposing view actually like to offer any actual game related reasons why differing zeta costs would be a bad idea? Especially considering that many characters have different gear costs, different Omega costs, etc.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
IMO that would be nice to see a cost difference between the zeta abilities, but there is a problem with that. For example the reason the devs implimented that zeta into the game may have a strict purpose, or a limited reach that it can apply to. However, as the community tests stuff out and theory crafts that zeta can be found useful for something else and then increase its value. Perfect example is kylo. When the devs released his zeta I bet they weren't thinking " oh man, this dude is gonna be great to solo phase 1!!
Replies
Strength of zeta according to whom?
Garp
The devs of course. They know that some zetas are not as good as others.
Dude, just stop talking, you obviously don't understand how the game works.
https://swgoh.gg/u/limitedu34/
Meet me outside how a bout that
They do it for omegas. Some are 3 and some are 5. Why is it so outlandish that they might for zetas?
Lead are 3 and skills are 5 omegas. So they could increase skills to 32 to make this consistent with Omega, is that what your are saying?
It could happen, there are still a bunch of level 7 abilities
All toons do not cost the same. GK unlocks at 5 stars not 2, 3, or 4.
Ad hominems are not welcome on this post.
Not really saying it should or should not happen or how it might be implemented. Just wondering why this idea would warrant a reply of:
But all take 330 shards start to finish, regardless of where they unlock.
Regardless of how anyone feels about the initial question, no one should be claiming that all toons cost the same. GEAR is the important part of improving a character and toons certainly do not all cost the same in that regard. Just check out gear needed for different characters on swgoh.gg and you'll quickly see they absolutely do not all cost the same.
There are definitely some zeta abilities that don't deserve the 20 zeta materials cost.
And yes some are better but do you recall when Kylo was barely useful and now he solos p1 HAAT?
At least you can't buy your way to a zeta....
Coffee exploded out of my nose. LOL
I agree. The only issue I can see is that people will then simply presume that a Zeta is weaker if it costs fewer Zeta - but depending on team make up and synergy, that might not always be the case.
For example, Ventress' leader zeta seems fairly weak - but if you replace Acolyte in an all NS team with a super fast Palp (again, just an example) and he opens with "Let The Hate Flow" and all the NS suddenly have a 50% bump in TM and offense up to go along with the speed boost from Ventress. This would be even more valuable if there were more NS - some that had an AoE (then Ventress would function almost like a NS version of Zader.)
I do think it might add a degree of "strategy" (or at least thought) about zetas to have them require differing amounts depending on their overall use.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Aside from personal attacks at the OP, would anyone who has an opposing view actually like to offer any actual game related reasons why differing zeta costs would be a bad idea? Especially considering that many characters have different gear costs, different Omega costs, etc.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
So immature...