My guild has heroic aat raid in our sights. But are we ready? We're not sure... we have 50 members, we've been completing normal aat raid in about 2 days give or take a little. We tried heroic once, a while ago to see where we stand and we got about half way. How does damage in normal aat compare to herioc att? A ratio? Anyone have any advice?
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If it's the latter i expect you guys the have a really hard time with hAAT. If it's the former i only expect a hard time, it won't be easy either way.
AAT in 2 days you say, you should be able to clear HAAT P1-P3 or better. It really helps if you have a few players with good rosters (from other guilds) who want to help your guild to clear it in case you get stuck in P3 or P4.
You will need each player from your guild to do 2% (on average):
P1 - 86k dmg
P2 - 384k dmg
P3 - 240k dmg
P4 - 240k dmg
Those who can do 3 million in an entire AAT are probably ready, as long as their teams are 7*.
A good rule of thumb is that a squad of adequately modded g10 characters will do three or four times less damage on HAAT than on NAAT. But in some cases you lose much more.
But if the five best teams of each member are not enough to kill NAAT in one go, and you need a character refresh to do it, you're probably not ready. Keep up gearing and modding !
Best advice I'd give is to try an HAAT turn - the most serious thing that could happen is to fail. And at least you'll get a feel of how it works, of what teams look ready and which need more work.
Save bet is to farm resistance (including R2 for p3/4), give finn a zeta and you've got phase 2, 3 and 4 covered (upwards of 8% easily). p1 is a cakewalk in comparrison anyway.
These are the real question and anyway, just try it once, experience come from hard experience.
And bad RNG happens, consequences being dire if you rely on super teams.
If you know who does more than 2% and who does less than 2% in each phase, you also know who should attack that phase and who should wait., and your members know on what teams they should focus. That way, you can optimize your entire HAAT strategy.
A ) Organization in the guild is extremely bad
B ) Rosters are very weak
In either case you will fail in the HAAT. In HAAT you don't have any resets, so you won't be able to go in second time.
And yes, once you're able to beat NAAT without any toon refresh, you pass a benchmark. But it usually is not sufficient, so don't get your hopes too high when you do a test run.
2% are a lot in HAAT. My guild could get it down to 20% of phase 3 when we could complete NAAT in ~2 hours. Of course that is very dependent on the rosters of everyone, but it was still extremely hard.
You can have a look here on what squads you could possibly build.
https://swgohindepth.com/2017/04/13/morningstar-013s-complete-haat-team-list/
This was huge for us. We had a friend from another guild with HAAT on farm hop over for the raid with full Zeta clone and resistance teams (and a few others as well) to push us over the line in phases 2-4 after we stalled out about 12 hours into each phase. It gave us a concrete number of how much damage we needed to make up to go back in, and we could easily ballpark our progress from there.
(Ex. We were ~2.5-3m short in P3. That's about half a dozen good Chirpatine or Teebotine type teams.)
It makes everything much more concrete from a planning perspective because you can get a ballpark for what a good XYZ type team is capable of and how close your members are to bringing additional teams online.
Make sure everyone knows to enter a phase they need to do the minimum 2% with a single team per phase. This is a safety net, not a requirement. This prevents stalling, and wasting teams.
Save teams, as the end of a phase approaches make sure you are very organized, to minimize wasted damage.
I worry a little since you can't clear Naat without a refresh, this likely means you don't have any super teams. It's nice to go into haat knowing you have at least a few and good to know you have one for each phase.
Rng is a complicated thing, if you can take your time, make sure people withdraw if they thunk they can do better, especially of they are not going to do 2%.
Good luck.
I'd say you are far from ready.
Needing the refresh is tricky just because of how P1 works. If you've got a handful of Zylo's/Zavages, you can just not worry about P1 on Heroic, but on normal it can be a massive slog that burns all five of everybodies attempts because nobody has put effort into actual P1 teams.
We could kill P2-4 in about 2 hours, if that, but P1 takes 90 minutes in its own right, and leaves 15 of our heavy hitters tapped out.
Tl;dr: if you mainly need the refresh because of the P1 slog, it isn't neccesarily indicative of anything.