Heads up! The posted kit was slightly out of date. The cooldown of Hunker Down should be 10 and the stacking Max Health gain on Nick of Time should last 3 turns.
Captain Han Solo
[*] Dispel all debuffs on Han and target ally, and they both recover Health equal to 40% of Han’s Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection. This ability’s cooldown is reduced by 1 whenever an ally suffers a debuff. (Cooldown 8)
So if Vader's Force Crush applies 3 DoTs and 1 Speed Down (4 debuffs) to just 2 allies (including CHS?), then Hunker Down gets fully reset?
Yes, but also the 6 Dots are back if Zader. You just removed the speed down...
Update:
Dispel all debuffs on Han and target ally, and they both recover Health equal to 40% of Han’s Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection. This ability’s cooldown is reduced by 1 whenever an ally suffers a debuff. (Cooldown 10)
This was the quickest nerv. Now, Cooldown is on 10 (from 8)
So the Answer is No. But wait some time, it can change again :-)
Sure and Please dont forget to rename game to GALAXY OF CLONES. Its very awesome to play with full Han Solo team. GJ EA, really you doing good Its "right" way to make this game more attractive. Some additionals ideas for You: Vader, Vader without a helmet, Vader with broken helmet, Vader from III episode, Vader from IV episode and so on. - Its really will be very fun I want to have full Vader team.
With those white gauntlet gloves and white boots, he looks like an 80's dancer from Soul Train.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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I just want to know where is Captain Han Solo. According to the most recent update he's supposed to in cantina on the 7-D node now but he's not there. So when is he showing up?
Captain Han Solo
[*] Dispel all debuffs on Han and target ally, and they both recover Health equal to 40% of Han’s Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection. This ability’s cooldown is reduced by 1 whenever an ally suffers a debuff. (Cooldown 8)
So if Vader's Force Crush applies 3 DoTs and 1 Speed Down (4 debuffs) to just 2 allies (including CHS?), then Hunker Down gets fully reset?
Another point, if that Vader is a zeta'd lead and CHS cleanses the DOT's, then vader's ability reapplies them, does that count as another 6 debuffs? automatically turning it into a 2 turn cooldown until Vader is dead and they stop refreshing?
Replies
His DOUBLE damage is 3600 maxed out lol.
Yeah, but watch him just brush that dirt off his shoulder though
See you would think the battle of hoth would be Empire focused but it's sadly not.
On Hoth it's called snow
Most likely because han doesn't apply DEATHMARK, remove ALL BUFFS and increase cooldowns.
They have totally different kits
Im pretty sure his not maxed abilities... but max gear yes. So his damage will probably go up
Lol, good eye ;-)
Yes, but also the 6 Dots are back if Zader. You just removed the speed down...
Update:
Dispel all debuffs on Han and target ally, and they both recover Health equal to 40% of Han’s Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection. This ability’s cooldown is reduced by 1 whenever an ally suffers a debuff. (Cooldown 10)
This was the quickest nerv. Now, Cooldown is on 10 (from 8)
So the Answer is No. But wait some time, it can change again :-)
But look at the damage... 3600... so if the target it's not empire the attack will do 1800
Sorry for my English :]
Han also doesnt double tap and STUN rebels
And can't stun
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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then make a new "Han" tag so we can make a full team of Han Solo.
Han Quintet
Another point, if that Vader is a zeta'd lead and CHS cleanses the DOT's, then vader's ability reapplies them, does that count as another 6 debuffs? automatically turning it into a 2 turn cooldown until Vader is dead and they stop refreshing?
Hi, I'm from your future (my present, of course). This has happened!