CLS is already ridiculously powerful. It will be a looooong time before I get him. I suck in arena and have only fought CLS once in GW. But what about Jedi Luke? CLS has 3 zetas. Does this mean Jedi Luke will have 4? Won’t Jedi Luke have to be the most powerful toon in the game. If Jedi Luke is released, how can he be countered? Has anyone heard anything from the devs?
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Basic that functions like nihilus special ohk ability, special that is an aoe of nihilus ohk ability (starts on 4 turn cd), base speed of TFP, better version of cls leadership (100% counter chance) & it binds all things. 5s level of tankiness with shore trooper pre taunt.
So basically any enemy that has the speed to go before him has to attack him and instantly die on the counter attack.
All DS TB rebel event passives (tuned for resistance synergy), basic is boba's execute ability, 100% counter chance. Base speed of 250, 40k health and protection each. Damage output equal to a wiggs assist combo.
Luke gains extra 15 speed
Zeta: If Jedi Luke gets a turn, his team instantly wins. Luke always has an extra turn at the beginning of the battle. This turn precedes Han Solo's first turn. If both team have a Jedi Luke, 50:50 of course xD
Level 1 +1 speed
Level 2 +2 speed
Level 3 +2 speed
Level 4 +2 speed
Level 5 +2 speed
Level 6 +3 speed
Level 7 +3 speed
Level 8 If Jedi Luke gets a turn, his team instantly wins. Luke always has an extra turn at the beginning of the battle. This turn precedes Han Solo's first turn.
1) Hermit yoda route- Character has amazing support abilities 0 offense.
2) Kaioken route - Characters get standard CLS or CLS plus offense capability but instead of the ability to heal himself he takes a percentage of damage every attack.
(This is where they went wrong with CLS (he should not be able to self heal AND counter) They should have picked one and rolled with it By giving the Char everything there is nowhere else to go.
So If jedi luke gets a massive damage increase then he should not be able to self heal and takes say 20-30 % of the damage he inflicts or if his damage is that massive then luke cannot heal at all or be healed.
With the massive power creep and damage mods your at the point of OHKO anyway these days on a lot of char unless you have zarris.
There was just no too much involved in CLS that they could have toned down where the next incarnation might not be OP
1) If you can hit though foresight either make it debuffs instead of damage or vice versa instead of both.
2) Incredible damage but no healing. or vice versa aka hermit yoda
3) Incredible damage but not that ridiculous tenacity so you could at least focus efforts to stun/daze/stagger that way there is a way to counter him
right now CLS is the whole package, no downside at all that makes having a JEDI luke almost impossible to fathom. If CLS had a weakness then you could have taken away that weakness with jedi luke but this is not the case.... now all you can possibly have is death star luke A stronger CLS which is what this game DOES NOT need right now.
Hopefully when death star jedi luke is released and he does break the game more than CLS did there will be another 3 billion in stock lost...sadly this won't be the case as this is not battlefront
NOTE : All the new game modes especially TW which is awesome have been an incredible improvement on this game bugs aside. TW and the strategy involved is amazing best addition ever. Gods honest thank you to DEVS for this improvement. Please take to heart that The addition of any more death star characters without regard to balancing could serve to destroy any and all strategic planning on TW and just make them horrible to play.
In my honest opinion there are millions of different strategically valid routes to go in TW that make it so fun an intriguing to play. CLS has removed about 90 % of them but there is still that 10% which is still a TON of different ways to play it. But if you throw in a Char that's even better than CLS then you will have teams with CLS and JEDI luke and there will be 0 strategy at all. Just walls of unbeatable teams and TW will be reduced to ashes.
Lol omg.
Yea he might as well have one skill called god mode
All of cls basic and special attacks plus:
Unique 1 Auto taunts for 2 turns whenever an allys protection or health drops below 100%, when this taunt expires regain for 2 turns. While taunting luke has +50% evasion, protection, and health and 50% counter chance (great under cls lead)
Unique 2 "walk the plank" leaps back into action with 100% health, tm, offense, crit chance, crit damage whenever his death appears all but certain (health below 40%). So unless you use nihilus, boba, or Vader's culling blade for an ohk he can't die.
LMFAO...
No,
1 zeta to rule them all
No, but likely
Revan, Snoke, Vader rework with unique )with zeta)
No, they haven't even said there will be another Luke yet.
Just throwing that out there.
1. God Mode: Defeat Every Opponent ahead of you in arena
2. Use the Force: Instantly solo 3 Heroic Rancor Raids and 3 HAAT raids.
3. NOOOOOO: Crash the games of every other person online.
Luke’s 2 uniques:
1. Jedi Knight: All allies gain 10 heal over time buffs at the start of each turn and whenever they take damage.
2. Damage Immunity. At the start of each encounter, gain the damage immunity buff. This can’t be dispelled and lasts the whole battle.
Chars required: hermit yoda, wampa, CLS, rey jedi, and jedi luke
Appears once every decade
Abilities:
When the enemy team doesnt have jedi luke, he automatically wins. If they have jedi luke, he delays jedi lukes „instant win ability“ by 3 turns
Unique: is so big that he covers the whole screen so that the enemy cant see who they are targetting
Health: 1million
His Kit...
Bassic "You should've bargained Jabba": Defeats an enemy and give 100% Turn Meter +100 Offense, +100% Tenacity, +100 Crit Chance, +100% Crit Damage and 10 Turn Foresight to all Rebel allies
Special 1"I'll never turn to the Dark Side" (no cooldown): Defeat all the enemy squad and makes the opponent lose all of his credits, crystals and all Shops currency
Special 2 "I am a Jedi, like my father before me!" (1 turn cooldown): The enemy squad is defeated, deleted from the game and the opponent cant login for 1 month, this ability starts on cooldown
Leadership "Hero of the Rebellion": As long as Luke is on the battlefield, no Rebel can be harmed, evaded, fractured, plagued or debuffed by any enemy, whenever a Rebel does ANY thing, they self cleanse and they are healed to full Health and Protection, then, they revive a Rebel ally with 100% Health and Protection, 100% Turn Meter, Advantage, Crit Immunity and Speed Up for 10 Turns (this can't be dispelled), if any enemy attempts to harm a Rebel ally (or even dare to Target a Rebel) they die.