The lack of a legitimate tie breaker is a joke. People are already sandbagging on deployments cause why bother.
Not to mention these back to back Wars are a huge net loss on potential token rewards compared to Territory Battles. All it's doing is effectively slowing our hermit/wompa farms in exchange for what boils down to one zeta.
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No, I understand you and mostly agree. The thing I’d disagree on is that once you’re at the tippy-top tier of teams, everyone has enough characters to fill all defense slots and still have enough to do good attacks. The only answer I could see is if you based the number of defense slots on the numer of characters available to each team. That way a 40m guild with 50 players participating wouldn’t have the same number of slots to fill as a 100m guild with 50. Only then are you going to see offenses peter out towards the end.
I primarily mean at high GP brackets here. I understand the lower brackets work fairly well.
It would force people to use overly powerful offensive squads early on to avoid this penalty and would too likely result in a lot fewer full clear maps.
Of course, it's not perfect but it's a first release. Give the devs time to fix current issues. This is a very promising new feature for the game :-)
Angels Reborn
From general consensus of my guild, it's pretty fun.
It needs a tie breaker - should have been there from the beginning. CG came back and said we need to set better defense. CG needs to give 1 banner to a defense win - this would also encourage the desired "Do better defense"
That all being said - it's taking even longer now to get the G12 gear we need, Hoda, and Wampa and watering down the TB investments we make. They really could have waited longer to introduce this, or held off DS TB a LOT LONGER and made sure it was right.
Ok.
The lack of a tiebreaker is just the tipping point of my annoyance for TW
I agree with you actually, except change "the way it is" to "the way it was". The first 2 were awesome, loved every minute of it. Then some guilds decided to sandbag. The last 2 have been a disaster as the guilds we were matched against was 10mil or so higher than ours. Both times they sent 42 to the battle restricting our defenses to 23. Even though we had the numbers they had the power. Their number of meta defense was to much for us to overcome without completely wiping out our offense. I really hope the devs can find a way to stop this practice and bring TW back to where it was before guilds started pulling this tactic.
Ties only happen, because both guilds save best teams for offense. Simple as that. If you dedicate most resources to defense, it would be much harder for a tie. All in all, the game mode isn't flawless, but the biggest obstacle for it to be very good are players and their lackluster attitude.
For refference - we tied first match and went all in on defence in next matches. We won all 3 of them. In one we won despite clearing less teams than opponents, but we had 1 more territory done. It was hella fun.
Agree.
All in all - leave TW alone, let us enjoy it.
+1
My guild agrees with you