Can’t yet tell what your current arena team is, but looks like you’re probably running either Nightsisters or Phoenix. If you’re running Nightsisters, you want to get zombie’s speed as high as possible so it’s taunting as often as possible. And you want Ventriss’ Rampage ability cranked up as much as possible so you can deal out more damage.
If you’re running Phoenix, you want to use Ezra’s and Chopper’s dispels to get rid of taunts. And you want speed on Ezra, since he’s the main damage dealer.
I’d suggest a kill order of Hera, Chopper, Ezra, Kanan, Zeb.
If you’re running Nightsisters, you want to get zombie’s speed as high as possible so it’s taunting as often as possible..
Is there a Mod you'd suggest for speeding up Zombie? It's something I've been looking at. If possible without increasing the health too much. Want to take advantage of Ventress
Any buff cleanser, toons ignoring protection, stuns,
I see that you have sion and boba, so combo with cleanse and AoE ability block sorts the problem,
Also at this early stage you can benefit of Phasma lead with kylo and SF tie pilot, turn meter boost, advantage, speed down AoE, assists, assists, assists, so if you lack speed mods this helps
plus damage over time from Boba and healing immunity from Kylo.
At this stage of the game bobas undispellable buff is hold, cause you have to kill him at least twice lol
Added value is that apart from sion you use all in ships
Phoenix's biggest strengths are passive recovery and counter attacks.
Its two biggest weaknesses are a painful shortage of debuff cleansing and the fact that Phoenix teams tend to rely on one major damage dealer; either Ezra or Sabine.
If you disable Kanan, there is no debuff cleansing until zetas are on the table, and if you kill Kanan, the whole team loses heal-on-debuff and counter.
Daze, stun, and heal block are your friends.
Some options: Maul and Dooku are effective for Sith, one with AoE daze and the other with good ways to stun Kanan, and in both cases bonuses for beating up Jedi. Thrawn's Fracture is the surest way to get Kanan out of the picture so you can take him out. Darth Nihilus' instant kill can take out anyone. Stormtrooper and Stormtrooper Han can both turn mass counter attacks into a liability in the form of turn meter drain and gain respectively. Kylo Ren classic inflicts heal block with his basic.
This team laughs at Phoenix. I have an all G12 all Zeta'd Phoenix (no chopper) in my shard that I cherry pick every chance I get. They dont even get my protection down.
Palp G10 - no zeta
Vader G11 - no zeta
Tarkin G10 - no zeta
Thrawn G10 - no zeta
CLS G11 - IBAT
This team laughs at Phoenix. I have an all G12 all Zeta'd Phoenix (no chopper) in my shard that I cherry pick every chance I get. They dont even get my protection down.
Palp G10 - no zeta
Vader G11 - no zeta
Tarkin G10 - no zeta
Thrawn G10 - no zeta
CLS G11 - IBAT
I hope so - that's 3 legendary characters vs a basic free to farm team.
Though back when I ran Phoenix, when it was Phoenix-versus-Phoenix, I'd take out their damage dealer and slowly be winning the fight, but go out by time-out! That was frustrating.
I've only seen two teams that can efficiently kill Phoenix teams at the high end (g12 with actual proper mods- most ppl don't even come close to modding them effectively). First is palp lead with vader and tarkin, but my 230 speed guys can usually overtake them if vader dies fast, sabine's mass stagger leaves only vader able to fight back. Second is JTR, only if very well modded also. Trick is to kill Kannan, otherwise they all regain 25% health per debut and can counter, which combined with his zeta means they won't die until he does. Sabine can wipe a whole team in two turns if she's build properly also, or put are stagger & expose on the whole team and they can kill multiple toons before you even get a turn.
@Gannon is Sabine zeta that good? Im considering that or Kanan first. My Kanan is pretty tough already. I know his zeta is good but as offense is usually their issue I thought Sabine first.
I'm still waiting for the bug with it to be fixed in game. They flagged it awhile back, but hasn't been patched yet to my knowledge. (the ai doesn't use demolish) Once that happens tho, It's going to be a lot harder to take them down in arena, I imagine.
@Gannon is Sabine zeta that good? Im considering that or Kanan first. My Kanan is pretty tough already. I know his zeta is good but as offense is usually their issue I thought Sabine first.
Sabine is like having Zam on a hunter line. First turn she can pop demolish, then you poke each guy and the stagger drops the tm back to zero. If you're lucky you can use demolish again before they get any turns. I've gone whole battles in arena where the enemy never hits, just like with Zam. The ai can't think that much tho lol
Replies
Plus these teams tend to fall once the first piece is removed.
I’m guessing this is you
Can’t yet tell what your current arena team is, but looks like you’re probably running either Nightsisters or Phoenix. If you’re running Nightsisters, you want to get zombie’s speed as high as possible so it’s taunting as often as possible. And you want Ventriss’ Rampage ability cranked up as much as possible so you can deal out more damage.
If you’re running Phoenix, you want to use Ezra’s and Chopper’s dispels to get rid of taunts. And you want speed on Ezra, since he’s the main damage dealer.
I’d suggest a kill order of Hera, Chopper, Ezra, Kanan, Zeb.
Thank you
Is there a Mod you'd suggest for speeding up Zombie? It's something I've been looking at. If possible without increasing the health too much. Want to take advantage of Ventress
Thanks
If you don't have any of the above, it's time to go mod farming.
I see that you have sion and boba, so combo with cleanse and AoE ability block sorts the problem,
Also at this early stage you can benefit of Phasma lead with kylo and SF tie pilot, turn meter boost, advantage, speed down AoE, assists, assists, assists, so if you lack speed mods this helps
plus damage over time from Boba and healing immunity from Kylo.
At this stage of the game bobas undispellable buff is hold, cause you have to kill him at least twice lol
Added value is that apart from sion you use all in ships
Its two biggest weaknesses are a painful shortage of debuff cleansing and the fact that Phoenix teams tend to rely on one major damage dealer; either Ezra or Sabine.
If you disable Kanan, there is no debuff cleansing until zetas are on the table, and if you kill Kanan, the whole team loses heal-on-debuff and counter.
Daze, stun, and heal block are your friends.
Some options: Maul and Dooku are effective for Sith, one with AoE daze and the other with good ways to stun Kanan, and in both cases bonuses for beating up Jedi. Thrawn's Fracture is the surest way to get Kanan out of the picture so you can take him out. Darth Nihilus' instant kill can take out anyone. Stormtrooper and Stormtrooper Han can both turn mass counter attacks into a liability in the form of turn meter drain and gain respectively. Kylo Ren classic inflicts heal block with his basic.
Palp G10 - no zeta
Vader G11 - no zeta
Tarkin G10 - no zeta
Thrawn G10 - no zeta
CLS G11 - IBAT
I hope so - that's 3 legendary characters vs a basic free to farm team.
Hera and her backup plan has to go first
My plan works for me
Take away their only offence and I'm happy to grind them down into the dirt even if it takes 10 minutes.
Except for the arena timeout at 5 minutes. Ezra does need to be one of the first gone, but I'd go after chopper first.
Figure of speech old boy, figure of speech
Sabine is like having Zam on a hunter line. First turn she can pop demolish, then you poke each guy and the stagger drops the tm back to zero. If you're lucky you can use demolish again before they get any turns. I've gone whole battles in arena where the enemy never hits, just like with Zam. The ai can't think that much tho lol