Just curious, but why these characters of all the choices? Most players will already have DN, Chirrut and/or Krennic/ATF 7* from one or more of the past metas/raid teams. Gar is absolutely useless now. Holdo...well...er... she's not exactly very good, is she?
I'm not complaining about these bonus drops, but personally I'd rather take double drops especially with the daily hard node increase.
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It's not always about arena.
I have seen ppl use Gar in Sith raid.
I have him with a zeta - he’s not the best. I can say the same for Kren. I think both are good and work with certain teams but it’s probably not worth the time effort or money. But as an Empire guy I had to get them.
Chirut is a great toon and will help with lstb. Dn is dope and holdo will do well with res.
Isn't that the point, they are giving them out so there is less time, effort, and possibly money involved.
Yesh- but I meant just toons ability wise. And trying to steer peeps towards Holdo and Dn
Ok not to sound mean but your totally wrong about Gar. His lead skill is great in the 2nd phase of the Sith raid and especially his ship too. Most teams use his ship. So I have no idea why your calling him useless
But more likely than not, I think I’m going to get shards for those that I’ve already 7*.
Edit: just read the threa above. May 4-8
This. I've got him but at like 20/65. I've been playing for over a year now and just took Nih to 5 stars.
Not everyone follows the same path.
First off, I am a launch player and don't have Krennic, ATF, Gar or Holdo at 7* yet. Secondly, even at 5* Holdo is the shizzle in res teams (especially when you split into 2 res teams for TW) - so you are mistaken there. Gar's ship is very useful and his leadership ability is great (he's also fun to run with a Phoenix team - as he pretty much attacks constantly) in certain aspects of the game.
So yes, I need 4 of the 6 and all are useful. They might not be meta/arena toons (at least not the 4 I need) - but I like the choices, as almost all will be a pleasant bonus.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Gar is a 16 energy cantina node. Those are brutal. Chirrut and Fulcrum are single slot Fleet Store purchases which are also very slow farms, and use up currency that could be spent on Zetas. Nihilus, Krennic, and Holdo are all single 20 energy hard nodes which is the most brutal of all.
I have no idea how many hundreds of thousands play this game, but it's highly likely that a huge swath of newer players don't have them.
Also Nihilus is arena meta currently. I use Chirrut, and Krennic in TW and TB. They are great. Fulcrum and Holdo are also fantastic for both of those game modes, and many guild mates swear by them. Gar is less used, but he's not as bad as people make him out to be.
All in all giving out free shards of mostly difficult to get characters that are mostly very good, and that most new players won't have yet is nice. Leave it to someone on the forum to complain about it.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Also - longer tenured players- at one time had a chance to farm toons that they like or thought would be good, or accidentally farmed someone that was bad but then get a rework later and became good.
Obvious disclaimer- players can still do this.
I’m referring more to players that are in a guild that want to compete and better their position in terms of tbs where you have required toons and factions.
Ah man you’re in jail.
Is it better than double drops? Probably not, but I'll take bonus shards any day.
She has an AoE that under Rey's leadership will land a lot of exposes and crack multiple existing exposes, and under Finn's leadership will be usable every time she goes. Her potency is low, but throw mods on her and it's fine enough. You're going to sneeze at an AoE daze that does damage (and lands exposes with Rey) on a stick? She has one of the highest combined hp and protection of any character in the game and a taunt. She can actively heal with one ability and passively heal with another.
What do you consider "good," then?
I would agree with that. I have 5/6 of those toons at 7*, and I'm farming the 6th, but not in a rush. However, as my mother often told me before she passed on, "life ain't about you child."
I'll take the Shard Shop currency, and be happy for those that will benefit more from this than I will. And hey, maybe there will be more stuff going on for May 4th we haven't been told about yet. Maybe they're just slow rolling it out.
(PS idk why I’m so intent on ships
Original poster said most, not all. So they went talking about you
I think for a lot of people, the character selection for these bonus drops is quite good. However, I guess it remains to be seen whether or not the frequency of the drops is going to be anything to write home about. My money is on "no."
I hope to be pleasantly surprised, though and hope dies last.
I had the same thought, Kyno, plus 4/6 of them are "difficult" farms that require a lot of time/energy.
Rebellions are built on hope.
That's my stance on it. I would be pleasantly surprised if these bonus shards shaved more than a day or two of farming (especially if the drop of either one of them is random).
But that's not really a "nerf", as people often said during dobble drops : dobble 0 is still 0.
Because instead of feeding the whales or 2 year +players, they may want to give something to the younger community. Every new event or raid is designed for veteran players and they leave out the younger player base...fact.
So for ONCE its nice to at least give the younger player base SOMETHING they can actually get and need...even with the Han solo shards this month plus the bonus 10 for logging on.
It's a nice nod to the younger player base...it isn't great but for once they are doing something not for the P2P or veteran players..but the rest of us.
No complaints here.
The one thing I'm most interested in seeing is which nodes will be getting which characters added to them.