So I know we don't have all the details yet but from the latest post from
@CG_TopHat it sounds like they are planning to flip how mods currently upgrade. Meaning that a green mod will get a reveal at levels 3, 6, 9, and see an increase to one of those at level 12.
The downside to this is your green mod with speed showing will now only have a 25% chance of the speed upgrading when it now currently has a 100% chance.
Just as a concerned player I want to put this out there.
If I described this correctly you may want to reconsider because you are about to have a ton of angry players.
Pretty much everyone will see this as a money grab to make slicing a requirement to get any good mods.
@CG_Carrie it would be awesome for one of you to weigh in.
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Problem solved.
Moreover, it also means that if you have a green mod with protection as its first secondary stat and speed as its third, you now have a 25% chance of increasing that speed, instead of the 0% chance you had before the change.
Great concern. On the other hand, it forces players to slice mods to gold first, which is the way of forcing players to farm the salavages.
Maybe it will improve the overall speed of all mods (shifting from 13 to 17), because geeen mods can reach max 12 (never seen it though).
Green mods have never hit 12. Max starting is 5. Max increase is 6. Total 11.
If they start tampering with my 20+ speed mods I’ll be asking for every penny back off iTunes and I’ll probably get it if they’ve switched.
You won’t get it and they’re only touching mods that didn’t level properly. It’s only a small fraction of mods so you probably don’t have to worry about that.
OP, this is definitely not going to go a way people will like.
That means that mods that would normally be considered "worthless" can have the possibility of getting speed as a secondary and it hitting an upgrade. They are also making it cheaper to get to that point meaning you can "check" more mods for the same price.
Is this a huge advantage, no. Is it a 25% chance to proc vs 100%,50% or 33%, sure but does it take 75%+ mods and at least give them a chance to useful, yes. I feel like that is a good thing and may need to play out for a bit to see how it goes.
The more slicible mods with speed secondaries the more good to great mods you can have, but even before slicing you have more chances to get speed and have it hit. Mods are all about the quantity, and always have been so it may play out ok.
" in preparation for slicing, secondary stats will always be revealed before a secondary is increased. This ensures that gold mods continue to have the most value after slicing has been introduced."
No. They're lowering the chance to hit on speed while leveling mods. Which means on most mods will have lower speed before slicing. We're going to end up spending more currency for less of a chance at good mods.
Could you link source of this? @NicWester
Yes it will take more currency but it's cheaper (2 for 1) and you have more chances to get speed on a mod that can proc. This means you could spend less energy farming mods, because now mods that dont show speed could. No I dont expect this to all even out, but it's not as much of a drop as we may think when comparing the single level statistics. There is more going on than just the drop to 25% across the board. Some of this is in the players benefit, but we will have to wait and see how it all roles out
From my previous calculations, all mods will now have a
31.6% chance of getting 0 speed upgrades
42.1% chance of getting 1 speed upgrades
21% chance of getting 2 speed upgrades
4.6% chance of getting 3 speed upgrades
0.3% chance of getting 4 speed upgrades
gray mods
• Before
Assuming the gray mod has a 100% chance of spawning a speed secondary, there is a 0% chance to get a speed upgrade (hooray!). This will take $(a)
The gray mod will consume (a+4c) resources to reach the above rates.
Conclusion: Gray Mods will benefit from this update.
Green Mods
Assuming the green mod already has a speed secondary, it would have taken $(a) to max the mod with a 100% chance of getting 1 speed upgrade.
After, it would take (a+3c) to reach the above rates. Loss of 60% chance of 1 speed secondary traded roughly for 30% chance of nothing and 30% chance of better upgrades.
Conclusions: Green Mods might be beneficial or adverse considering a)the cost "c" b)whether you want small speed upgrades or large speed upgrades.
Blue Mods
Assuming the blue mod has 1 speed secondary, before it would take $a to max out the mod with a
50% chance of getting 1 speed upgrades
25% chance of getting 2 speed upgrades
After, it would take (a+2c) to reach the above rates. Loss of 8% chance for 1 and 3% chance of 2 split into 5% increase of nothing and 5% increase of better speed upgrades
Conclusions: See Green. The same.
Purple Mods
Assuming the Purple mod has 1 speed secondary,it would take $a reasources to max out the mod and get
44.4% chance of 1 speed upgrade
22.2% chance of 2 speed upgrades
3.7% chance of getting 3 speed upgrades.
After, it would take $(a+c) to get the above rates. loss of 2% to get 1 and 1% to get 2 split into 2% increase of getting 0 and 1% increase in getting 3 or more.
Purple Mods might lose out here.
Gold
Gold mods are unaffected by this update.
Conclusion
Winners: Gray
Losers: Purple
Unaffected: Gold
Depends: Green and Blue. Depends on what you want and the cost "c", because the loss in percentages are split equally between nothing and better.
Heres how i think i will go. The truth is: it really depends on the new costs of slicing.
While i agree mods that don't show speed could end up being good, you would still have to level it to 12 and slice it 4 times to find out. That a far larger investment than just farming and leveling mods that already show speed. And how often do you level a gold mod with speed now and not hit a single speed increase?
please delete.
My two cents - eliminate speed secondaries from all mods. Then whatever re-works they do, and the introduction of 6/7* mods will be much less painful.
You dont have to slice. If you had a purple mod with no speed, at 3 it shows speed, 6,9,and 12 it could proc speed. As an example. Before that purple mod would have hit some combination of existing stats then could proc at best 6 speed.
We need more information to see how good/bad it's going to be but making them cheaper is at least a good start.
The overall statistics look worse if you focus only on mods that have speed already, this is a fact, but this opened up the door to all mods of any color being able to produce speed with multiple hits on speed. This was never the case before and that could be a good thing.
I’m thinking since the cost of maxing out a gold is reduced but cannot be sliced it may not be as good as sliced mods. Nvm I read from top hat that golds will still have highest value