This isn't a complaint, just a general question! I'm curious to see everyone's average played time/GP/squads they can yield. Although I think GA is a great idea there isn't much strategy for me with 1.5 million GP and a little over 10 months played. I can yield,
Bounty hunters
JTR resistance squad
CLS rebels with chewy
Phoenix
Empire
FO (weak, no zetas)
And that's about it. I'm close to finishing nightsisters, Ewoks and clones but most of my focus is HSTR.
So what's your roster to time ratio look like? Are you gonna focus on GA at all?
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nightsisters
empire
IT
cls rebels
Bh, phoenix, Jedi are serviceable
this seems to be more about balance and clean wins. build teams and make sure you have counter teams.
Phoenix gear 12+
Bastila Jedi gear 11+
zBossk Hunters gear 11+
Then there's:
FO gear 11 (no Trooper, though)
Imperial troopers gear 11 (no range trooper)
Zader team gear 10+
CLS Rebels gear 10+
JTR team gear 10+
Ewoks gear 8+
And then there's several sets of leftovers that are anywhere from gear 7-10. 3.05 million GP.
http://swgoh.gg/u/Corrog/
http://swgoh.gg/u/Talshin/
That leaves me JTR Resistance, scoundrels, CLS rebels, and some assorted scraps for offense. No clue how it'll work out.
I have enough except team 6 on Off/D are weak.
Bossk BH(97K)
Bast Jedi(82)
Pheonix(82, ezra is in Jedi)
FO(80K)
Rogue one(73K gp)
Nighsisters(56k gp)
Off:
JTR 98K
Rebel(CLS, Chewie, wiggs lead maybe) 100K
Sith(80K+)
Empire(80K+)
Ewoks(75K)
Not sure who will be team six could be scoundrels, rebels or leftovers. Could be G11 Sam, IG88, Gen soldier and G10 vet scoundrels. Maybe Qi'ra lead and remove Gen soldier.
Looks like I'm going to have to drop my GP for the next GA.
I have a 98k Empire team and a 60k no zeta FO team on the bottom, with a 95k Jedi team, 55k Jedi team, and a 32k scoundrel team on top. I have one rebel squad, a BH squad, and troopers left for offense.
You have 6 amazing/great squads after playing 8 months? That’s some good going, I’m struggling to fill 8 squads after been playing 3 years. I think I will fill out 3-4 good def squads (rest so-so) and keep 4 good for attacks.
I would have been happier with 4 defensive squads, much like TW, and 1 fleet, instead of 7 defensive squads and no fleets (what's up with that?!).
There's a fine line between playing a fun mobile game and having a second job. I'm hoping this isn't going to be the status quo.
Maybe to have some incentives to develop your collection to more than 8 teams?
I think there are adequate incentives in the game already, they've overcooked this one.
7 battles or 5 battles, that's not that big of a difference.
Facing some weaker teams on offense seems more fun to me than facing the same 4 meta teams each and every GA to be honest. It's kinda fun to find the optimal balance between defense and offense imo. I only have to place 6 teams on defense, but i certainly can't beat my best 6 teams with the remainder of my roster.
I personally would enjoy the outcome to come down to whose 8th and 9th team is stronger.
This guy gets it
This content should be about your entire collection and not just about your top 4 to 5 meta teams.
zFinn resistance
Empire Wall
Bastilla Wall
Decent CLS
Decent FO
Phoenix
Surprised seeing many people holding jtr for offense. My jtr team highlights my defense. Gp 1.4 so I have only 4 teams to field, using jtr, bossk BH, phoenix, and ns... The squads besides my jtr aren't stellar. My zEp arena team will hopefully take out his zBossk g12 BH team, my cls rebels, Jedi, and assorted junk for the other teams. It will be fun and further fuel me to flesh out other full teams
I started mocking up squads in the manager tool a while ago when they announced this. I have to figure that whatever boat I'm in for squad making, my opponent has got to be pretty close too - otherwise they'd be in a different bracket.
I've been trying to take certain squads and adjust their rosters to be able to split them into two different teams. For instance, my Arena team is Traya, Palp, Thrawn, DN, Sion. While that's a solid squad, it can be countered, like anything else. So instead of throwing it on Defense as is, I've added some pieces that aren't as ideal to split it and make a Traya/DN/Sion squad, and a Palp/Vader/Thrawn squad. I've done that for a handful of attacking squads, they aren't perfect but I think I can manually use to win a match or take out a majority of the squad (or leader) on offense.
Defense I'm just going with the same strategy in each zone.
Healing but dangerous stall squad (something like Kenobi/Zarris/Wampa)
Frustrating and deceptive squad (Ewoks/Phoenix)
Quick strike squad (something like Wedge/Biggs/Leia)
My feeling is that I'm going to get the board cleared on me anyway, so I'm just going to save a majority of my firepower for offense to try to get as many single attack clears as possible. But each team on defense has a chance at holding on depending on what they've saved for attack.
All in all I managed to come up with 16 hybrid comps that I can see being functional, even if I'd never field them in a regular Arena or TW match. I'm sure it'll take some tweaking once I see how it all goes.
100% agree and why this will be fun. Are you facing a low end Phoenix team on a regular basis? Can you take out a squad with 3 toons and keep some toons back to help win the rest of the battles? This mode should provide the most strategy of any mode. If everyone sets 4 meta on both sides, it is just arena, but more times in a row. We are all scrambling for how much defense we put out there and how much we hold back for offense. Then when attack starts, we need to weigh in how badly we want to beat them (bonuses for health and protection) and how much we think we will need for other teams. Lots to think about.