please help guild officers manage their TW better.
1. for one, they should be able to forbid certain players from participating. (for example, those with really low GP, or those who have a history of signing up and never producing any banners, or those who have committed rogue actions)
my guild is around 100m. we end up getting almost 15 members who have such low GP, they are not ready/qualified. they only skew the matchmaking formula against our favor. we fight with one hand tied behind our back. because they sign up, but are unable to produce any banners at all... we'd love to just tag them as not allowed to participate, because their inventory isn't up to snuff yet.
2. for those new recruits who come along and ignore chat and place a bunch of weak squads on the front line defense. or those who just fail to read, and place a good team in the wrong section...
how about you let guild leaders/officers erase a bad squad placement, during setup phase. just an ability to reject a placement would be absolutely great.
3. i'm guessing its too much to ask to let the officers move squads around during setup..